Join also our Discord channel! Click here.

Search found 15 matches

by Omission7x
Tue Oct 29, 2019 3:20 am
Forum: 3D/2D models
Topic: Dark Pictures Man Of Medan MOD Possibilities
Replies: 2
Views: 1185

Re: Dark Pictures Man Of Medan MOD Possibilities

I managed to import a character to UE4.
i can't seem though to figure out the materials they were using.

i wonder if there was a way to import the ".uasset" files directly into UE4.
and save all of the troubles of re-implementing all of the materials back.
by Omission7x
Tue Oct 29, 2019 3:15 am
Forum: 3D/2D models
Topic: Parasite Eve
Replies: 14
Views: 1403

Re: Parasite Eve

very interesting! does this mean we'll be able to mod the characters? or be able to boost the game's internal resolution?
by Omission7x
Fri Oct 25, 2019 9:59 pm
Forum: 3D/2D models
Topic: Dark Pictures Man Of Medan MOD Possibilities
Replies: 2
Views: 1185

Dark Pictures Man Of Medan MOD Possibilities

a few days ago a MOD user discovered a way to extract models from Man Of Medan. http://i.picpar.com/huJd.png The assets can be found in the folder "SMG019\Content\Paks" using tools such as "umodel" to extract the ".uasset" files inside of the .pak. the location for characters and textures is in - Ga...
by Omission7x
Fri Jan 30, 2015 4:03 am
Forum: Game Archive
Topic: Evil Within (*.pages)
Replies: 59
Views: 15334

Re: Evil Within (*.pages)

any way to disable the darkness filter this game uses for pc? someone spotted changes in it's tint and color.
http://i.picpar.com/OCmb.png
http://i.picpar.com/NCmb.png
by Omission7x
Sun Jan 25, 2015 10:31 am
Forum: Game Archive
Topic: Resident Evil HD REMASTER PC
Replies: 21
Views: 7870

Re: Resident Evil HD REMASTER PC

Has anyone checked if there were more in engine assets of the mansion left in the game's code? When the remaster was first debuted capcom used real time assets rendered in the MT engine to show off the mansion. http://images.gamersyde.com/image_resident_evil-25838-3041_0002.jpg I was wondering why t...
by Omission7x
Sun Jan 11, 2015 5:49 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1632
Views: 365736

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Makes me wonder about the purpose of this thread and the ones who comment in it. I never mentioned that i went into Ground Zeroes Files and messed around with them, i haven't done this. It Seems that the ones who have chosen to go into the files were the ones themselves who had things they also wan...
by Omission7x
Sun Jan 11, 2015 2:57 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1632
Views: 365736

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

I also have an other question. Could anyone recreate this next gen snake face? *image of big boss* Just the way it is, with close geometry level and texture detail. I don't understand... That's just Big Boss' face model without beard or hair meshes. http://puu.sh/ek0Sf/fa0999fe13.jpg So you have th...
by Omission7x
Sat Jan 10, 2015 11:02 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1632
Views: 365736

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Has anyone yet found a way to add more geometry to Snake? His mesh model stretches the textures on his suit. Or maybe someone could make an HD texture mod for snake, with an added honeycomb pattern design? Something like this http://hdwallsource.com/img/2014/6/cool-honeycomb-wallpaper-25833-26517-h...
by Omission7x
Wed Jan 07, 2015 5:09 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1632
Views: 365736

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Has anyone yet found a way to add more geometry to Snake? His mesh model stretches the textures on his suit. Or maybe someone could make an HD texture mod for snake, with an added honeycomb pattern design? Something like this http://hdwallsource.com/img/2014/6/cool-honeycomb-wallpaper-25833-26517-hd...
by Omission7x
Mon Jan 05, 2015 11:12 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1632
Views: 365736

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

........probably listened to one of Paz's caset taps, the one mentioning strange love's graphically intimate moments with her. Don't know if I should blame kojima for the timing of it. Would have been better if this was kept in peace walker. Her condition in GZ makes it tough to think about her as s...
by Omission7x
Tue Dec 09, 2014 7:10 am
Forum: 3D/2D models
Topic: Final Fantasy XIII PC Modding.
Replies: 15
Views: 9742

Re: Final Fantasy XIII PC Modding.

That's great news, unfortunately I don't have access to the ps3 version. I support this though. We could also try asking square if they could make FFXIII 30 gbs with original quality movies, and allow us to download the jappanies movies optional. As part of their next update. Just a thought.
by Omission7x
Sun Nov 23, 2014 8:57 pm
Forum: 3D/2D models
Topic: Final Fantasy XIII PC Modding.
Replies: 15
Views: 9742

Re: Final Fantasy XIII PC Modding.

FFXIII crystal tools engine natively supports Autodesk Maya i believe, as one part of their slides shows.

Image
Image

Is it possible to write unpacking and repacking plugins or middle tools for that program instead?
by Omission7x
Sun Nov 16, 2014 9:56 pm
Forum: 3D/2D models
Topic: Final Fantasy XIII PC Modding.
Replies: 15
Views: 9742

Re: Final Fantasy XIII PC Modding.

Some of the high resolution models do appear rendered in game such as Cid and Serah.

Image
Image

It's sad to know that these models can't be unlocked for game play, without having re-rig them. :(
by Omission7x
Sat Nov 15, 2014 9:01 pm
Forum: 3D/2D models
Topic: Final Fantasy XIII PC Modding.
Replies: 15
Views: 9742

Re: Final Fantasy XIII PC Modding.

No not really. We can extract the big archives, but so far no one bothered to reverse the PC formats, which for the most part are slightly scrambled versions of the console counterparts. It is possible to force the game to use the high-poly model, but they seem to have different skeleton setup than...
by Omission7x
Sat Nov 15, 2014 9:38 am
Forum: 3D/2D models
Topic: Final Fantasy XIII PC Modding.
Replies: 15
Views: 9742

Final Fantasy XIII PC Modding.

Is there any way to enhance the models to be like the ones found in pre-rendered movies? Or possibly model swap the characters, has there been any success to this?