I managed to import a character to UE4.
i can't seem though to figure out the materials they were using.
i wonder if there was a way to import the ".uasset" files directly into UE4.
and save all of the troubles of re-implementing all of the materials back.
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Search found 15 matches
- Tue Oct 29, 2019 3:20 am
- Forum: 3D/2D models
- Topic: Dark Pictures Man Of Medan MOD Possibilities
- Replies: 2
- Views: 2421
- Tue Oct 29, 2019 3:15 am
- Forum: 3D/2D models
- Topic: Parasite Eve
- Replies: 14
- Views: 3234
Re: Parasite Eve
very interesting! does this mean we'll be able to mod the characters? or be able to boost the game's internal resolution?
- Fri Oct 25, 2019 9:59 pm
- Forum: 3D/2D models
- Topic: Dark Pictures Man Of Medan MOD Possibilities
- Replies: 2
- Views: 2421
Dark Pictures Man Of Medan MOD Possibilities
a few days ago a MOD user discovered a way to extract models from Man Of Medan. http://i.picpar.com/huJd.png The assets can be found in the folder "SMG019\Content\Paks" using tools such as "umodel" to extract the ".uasset" files inside of the .pak. the location for char...
- Fri Jan 30, 2015 4:03 am
- Forum: Game Archive
- Topic: Evil Within (*.pages)
- Replies: 59
- Views: 22567
Re: Evil Within (*.pages)
any way to disable the darkness filter this game uses for pc? someone spotted changes in it's tint and color.
http://i.picpar.com/OCmb.png
http://i.picpar.com/NCmb.png
http://i.picpar.com/OCmb.png
http://i.picpar.com/NCmb.png
- Sun Jan 25, 2015 10:31 am
- Forum: Game Archive
- Topic: Resident Evil HD REMASTER PC
- Replies: 21
- Views: 12586
Re: Resident Evil HD REMASTER PC
Has anyone checked if there were more in engine assets of the mansion left in the game's code? When the remaster was first debuted capcom used real time assets rendered in the MT engine to show off the mansion. http://images.gamersyde.com/image_resident_evil-25838-3041_0002.jpg I was wondering why t...
- Sun Jan 11, 2015 5:49 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580132
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Makes me wonder about the purpose of this thread and the ones who comment in it. I never mentioned that i went into Ground Zeroes Files and messed around with them, i haven't done this. It Seems that the ones who have chosen to go into the files were the ones themselves who had things they also wan...
- Sun Jan 11, 2015 2:57 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580132
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I also have an other question. Could anyone recreate this next gen snake face? *image of big boss* Just the way it is, with close geometry level and texture detail. I don't understand... That's just Big Boss' face model without beard or hair meshes. http://puu.sh/ek0Sf/fa0999fe13.jpg So you have th...
- Sat Jan 10, 2015 11:02 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580132
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Has anyone yet found a way to add more geometry to Snake? His mesh model stretches the textures on his suit. Or maybe someone could make an HD texture mod for snake, with an added honeycomb pattern design? Something like this http://hdwallsource.com/img/2014/6/cool-honeycomb-wallpaper-25833-26517-h...
- Wed Jan 07, 2015 5:09 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580132
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Has anyone yet found a way to add more geometry to Snake? His mesh model stretches the textures on his suit. Or maybe someone could make an HD texture mod for snake, with an added honeycomb pattern design? Something like this http://hdwallsource.com/img/2014/6/cool-honeycomb-wallpaper-25833-26517-hd...
- Mon Jan 05, 2015 11:12 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580132
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
........probably listened to one of Paz's caset taps, the one mentioning strange love's graphically intimate moments with her. Don't know if I should blame kojima for the timing of it. Would have been better if this was kept in peace walker. Her condition in GZ makes it tough to think about her as s...
- Tue Dec 09, 2014 7:10 am
- Forum: 3D/2D models
- Topic: Final Fantasy XIII PC Modding.
- Replies: 15
- Views: 14046
Re: Final Fantasy XIII PC Modding.
That's great news, unfortunately I don't have access to the ps3 version. I support this though. We could also try asking square if they could make FFXIII 30 gbs with original quality movies, and allow us to download the jappanies movies optional. As part of their next update. Just a thought.
- Sun Nov 23, 2014 8:57 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII PC Modding.
- Replies: 15
- Views: 14046
Re: Final Fantasy XIII PC Modding.
FFXIII crystal tools engine natively supports Autodesk Maya i believe, as one part of their slides shows.


Is it possible to write unpacking and repacking plugins or middle tools for that program instead?


Is it possible to write unpacking and repacking plugins or middle tools for that program instead?
- Sun Nov 16, 2014 9:56 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII PC Modding.
- Replies: 15
- Views: 14046
Re: Final Fantasy XIII PC Modding.
Some of the high resolution models do appear rendered in game such as Cid and Serah.


It's sad to know that these models can't be unlocked for game play, without having re-rig them.


It's sad to know that these models can't be unlocked for game play, without having re-rig them.
- Sat Nov 15, 2014 9:01 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII PC Modding.
- Replies: 15
- Views: 14046
Re: Final Fantasy XIII PC Modding.
No not really. We can extract the big archives, but so far no one bothered to reverse the PC formats, which for the most part are slightly scrambled versions of the console counterparts. It is possible to force the game to use the high-poly model, but they seem to have different skeleton setup than...
- Sat Nov 15, 2014 9:38 am
- Forum: 3D/2D models
- Topic: Final Fantasy XIII PC Modding.
- Replies: 15
- Views: 14046
Final Fantasy XIII PC Modding.
Is there any way to enhance the models to be like the ones found in pre-rendered movies? Or possibly model swap the characters, has there been any success to this?
