Speaking off-tangent but has anyone tried to do in-game model replacement by simply switching files within the game?
Also the 10th pod skin - Amazarashi head seems to be intact as item/script in PC version but model is removed, anyone attempted borrowing it from console version?
Offtopic: Into Commodore 64 (6502) coding, pixeling or music?
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Search found 53 matches
- Tue May 09, 2017 1:47 pm
- Forum: Game Archive
- Topic: Nier Automata
- Replies: 132
- Views: 52489
- Thu Apr 27, 2017 9:23 am
- Forum: Game Archive
- Topic: Nier Automata
- Replies: 132
- Views: 52489
Re: Nier Automata
Well, sharing the method would be much appreciated.marcussacana wrote:about the suppose of a method to edit, can talk more?
- Mon Apr 10, 2017 8:47 pm
- Forum: Game Archive
- Topic: Nier Automata
- Replies: 132
- Views: 52489
Re: Nier Automata
PS guys is there some config file in the game archives? We need fix the draw distance and the shadow resolution. Doesn't seem to be the case, i also wouldn't bet on the engine to scale well. I mean all settings are pretty much rendering related, like AF, resolution or MSAA. Then there's post proces...
- Sun Apr 09, 2017 5:34 pm
- Forum: Game Archive
- Topic: Nier Automata
- Replies: 132
- Views: 52489
Re: Nier Automata
Do you have any contact with the author or some more information?marcussacana wrote:I'd be grateful, but whatever, as long as I can translate it's perfectmakcar wrote:Ok, that's a bargain! +src?marcussacana wrote:i wait the russian project finish... i hope after finish he publish the tool
He might share if someone asks politely?
- Sat Apr 08, 2017 8:10 pm
- Forum: Game Archive
- Topic: Nier Automata
- Replies: 132
- Views: 52489
Re: Nier Automata
well thats the problem i dont have a time.. no problem... i wait the russian project finish... i hope after finish he publish the tool, otherwise i can try see the offsets changes comparing the original and translated script, and maybe i can write a tool Have you tried simply contacting the author?
- Tue Apr 04, 2017 6:33 pm
- Forum: Game Archive
- Topic: Nier Automata
- Replies: 132
- Views: 52489
Re: Nier Automata
Is the interest in reverse engineering this game already dead?
Seems to be a shame seeing that's it's one of best action JRPGs of late and it could really use some texture mods.
Seems to be a shame seeing that's it's one of best action JRPGs of late and it could really use some texture mods.
- Sun Mar 19, 2017 12:06 am
- Forum: Game Archive
- Topic: Nier Automata
- Replies: 132
- Views: 52489
Re: Nier Automata
So as far as my comprehension goes dtt format is basically DDS embedded with some sort of overhead?
I'm looking into it cause some of the textures could really use some high definition love.
I'm looking into it cause some of the textures could really use some high definition love.
- Fri Dec 18, 2015 12:52 am
- Forum: Game Archive
- Topic: Witcher 3 Editor(Redkit 3) Release and ETC
- Replies: 13
- Views: 3660
Re: Witcher 3 Editor(Redkit 3) Release and ETC
Well, as fun as it was to get the Redkit to run somewhat reliably, i regret to inform OP that his sacrifice was ultimately just a costly consumer statement. This tool cannot interface with the game in it's retail version, be it 1.00 or any later build. Base difference lies in file format changes, Fe...
- Thu Dec 17, 2015 12:39 am
- Forum: Game Archive
- Topic: Witcher 3 Editor(Redkit 3) Release and ETC
- Replies: 13
- Views: 3660
Re: Witcher 3 Editor(Redkit 3) Release and ETC
Yes sorry about that, but i'm not worried about cdprojektred, cant sue someone who has nothing to lose. If they kept their promise i would have never needed to release redkit for them. Well, since we've got that clear i guess everything's fair. Since you don't seem to care, would you be willing to ...
- Thu Dec 17, 2015 12:25 am
- Forum: Game Archive
- Topic: Witcher 3 Editor(Redkit 3) Release and ETC
- Replies: 13
- Views: 3660
Re: Witcher 3 Editor(Redkit 3) Release and ETC
Just saw this. Screenshot is mine, just decided to chime in here to clarify that i'm a different person than OP. I've acquired the files after OP's leak and was unaware that it was a leak indeed (this was on nexus). I managed to boot it and posted a screenshot which OP included, however in no way (b...
- Tue Jun 09, 2015 8:08 pm
- Forum: Game Localization
- Topic: The Witcher 3 .w3strings
- Replies: 4
- Views: 2440
Re: The Witcher 3 .w3strings
Has anyone ever tried to touch entity configs (w2ent)?Haoose wrote:Done =)
http://zenhax.com/viewtopic.php?f=9&t=964#p5406
http://www14.zippyshare.com/v/GJnjMh03/file.html
I guess that's where camera configuration is stored but can't tell for sure.
- Mon Jun 08, 2015 8:06 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2005
- Views: 466835
Re: Dead or Alive series formats and tools
There are no automated tools for editing meshes in any way on PC.navmesh wrote:hi , may i ask for 3dsmax script that import doa5LR TMC (PC version) ?
i googled and found DOA5 Importer , maxsciprt for doa5 research,DOA5 Vertex Injector but none works
thanks
- Wed May 27, 2015 7:28 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2005
- Views: 466835
Re: Dead or Alive series formats and tools
Game got updated today - no patch notes.
I expect a mod cock-block.
//
DLC mods seem to work, however hair indexes have been shifted - i guess that they needed to code-in some space for new costumes and that's that.
Though obviously ink reshuffle won't work on the new executable.
I expect a mod cock-block.
//
DLC mods seem to work, however hair indexes have been shifted - i guess that they needed to code-in some space for new costumes and that's that.
Though obviously ink reshuffle won't work on the new executable.
- Thu May 21, 2015 9:20 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2005
- Views: 466835
Re: Dead or Alive series formats and tools
Looking at freestepdodge forums, i've noticed somebody has dug out unused Alpha 152 ninja outfit (which got reused in 3rd ninja clan pack on consoles lol). This also made me curious about costumes for alpha. As the game seems very picky about them, loading any costume that was not made for use with ...
- Tue May 19, 2015 3:45 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2005
- Views: 466835
Re: Dead or Alive series formats and tools
@Protocol X27 For me swapping _SELECT.cam works just fine, in fact i did swap both animation and camera for this video . There's also _INGAME.cam which handles camera movement for moves like throws or power punches. // Though i still don't know where are the intro/outro animations kept or what handl...