Search found 44 matches
- Sun May 06, 2018 4:35 pm
- Forum: Graphic file formats
- Topic: VFont
- Replies: 0
- Views: 769
VFont
hi Forza Horizon 3 .vfont how to edit
- Fri Dec 08, 2017 8:30 am
- Forum: Game Localization
- Topic: How to translate TARTARUS pc .locres file?
- Replies: 4
- Views: 1645
Re: How to translate TARTARUS pc .locres file?
cacarasa wrote:MuratG wrote:Try this toolcacarasa wrote:please help me with translation...
thanks in advance
https://drive.google.com/file/d/1-fZAVc ... sp=sharing
thanks!!!! but only open txt...
export.exe open locres file
- Thu Dec 07, 2017 4:06 am
- Forum: Game Localization
- Topic: How to translate TARTARUS pc .locres file?
- Replies: 4
- Views: 1645
Re: How to translate TARTARUS pc .locres file?
Try this toolcacarasa wrote:please help me with translation...
thanks in advance
https://drive.google.com/file/d/1-fZAVc ... sp=sharing
- Sun Oct 29, 2017 3:40 am
- Forum: Game Localization
- Topic: Wolfenstein II The New Colossus .lang file
- Replies: 0
- Views: 992
Wolfenstein II The New Colossus .lang file
Hi everybody Wolfenstein II The New Colossus where is the language file?
- Fri Oct 27, 2017 2:08 am
- Forum: Graphic file formats
- Topic: The Evil Winhin 2 .bimage
- Replies: 4
- Views: 1425
Re: The Evil Winhin 2 .bimage
Same as step 3 but reversed. Open edited DDS in HEX editor and replace first 128 bytes with 62 bytes from original BIMAGE. That's all. Easy right?... :wink: BTW do you have a repacker of PKR files? I mean real one where you can repack bigger files than original. PKR repack not work https://zenhax.c...
- Mon Oct 16, 2017 9:39 pm
- Forum: Graphic file formats
- Topic: The Evil Winhin 2 .bimage
- Replies: 4
- Views: 1425
Re: The Evil Winhin 2 .bimage
//-------------------------------------- //--- 010 Editor v6.0.3 Binary Template // // File: // Author: // Revision: // Purpose: //-------------------------------------- LittleEndian(); local uint i; uint64 id; uint zero; uint mainwidth; uint mainheigth; uint zero; uint mipmaps; uint par0; uint par...
- Fri Oct 13, 2017 3:02 am
- Forum: Graphic file formats
- Topic: The Evil Winhin 2 .bimage
- Replies: 4
- Views: 1425
The Evil Winhin 2 .bimage
The Evil Winhin 2 fonts files .bimage how to open
https://drive.google.com/file/d/0B2lK7_ ... sp=sharing
https://drive.google.com/file/d/0B2lK7_ ... sp=sharing
- Thu Oct 12, 2017 11:11 pm
- Forum: Game Archive
- Topic: The Evil Winhin 2 .ptr .pkr
- Replies: 0
- Views: 1030
The Evil Winhin 2 .ptr .pkr

The Evil Within 2
They are using new engine .ptr .pkr how to open extension
Sample https://drive.google.com/file/d/0B2lK7_ ... sp=sharing
- Wed Oct 11, 2017 1:41 pm
- Forum: Graphic file formats
- Topic: The LEGO Ninjago Movie Video Game Texture
- Replies: 0
- Views: 556
The LEGO Ninjago Movie Video Game Texture

How can we find this texts in lego ninjago game, i think they are in texture datas but i dont know they are in which .dat file?!?
I need your help
- Sat May 27, 2017 3:21 pm
- Forum: Game Archive
- Topic: Nier Automata
- Replies: 135
- Views: 78199
Re: Nier Automata
My tools are only to .smd and .bin the .mcd have this struct to help: http://zenhax.com/viewtopic.php?t=1502&p=8181#p8181&utm_medium=twitter&utm_source=twitterfeed the .mcd is the menu text i think, he do not have encryption but the text format is a shit... He contains entries of the position of a ...
- Thu May 25, 2017 8:40 am
- Forum: Game Archive
- Topic: NieR Automata .mdc files
- Replies: 0
- Views: 893
NieR Automata .mdc files
Menu and shop\.mcd ui\.mcd 010 editor with How to edit .mcd files? Please help. //-------------------------------------- //--- 010 Editor v5.0 Binary Template // // File: // Author: // Revision: // Purpose: //-------------------------------------- typedef struct { long offset_string_table <format=he...
- Tue May 23, 2017 5:00 am
- Forum: Game Archive
- Topic: Nier Automata
- Replies: 135
- Views: 78199
Re: Nier Automata
thanks
- Tue Feb 14, 2017 1:57 am
- Forum: Game Localization
- Topic: Forza Horizon 3 Pc (.Str)
- Replies: 0
- Views: 967
Forza Horizon 3 Pc (.Str)
Help extract the files from the archive of the STR and Language file edit.
https://www.mediafire.com/?z0ppnndtln5vz2m
https://www.mediafire.com/?z0ppnndtln5vz2m
- Sat Feb 04, 2017 5:04 am
- Forum: Game Archive
- Topic: Resident Evil 7 demo PAK file
- Replies: 91
- Views: 38281
Re: Resident Evil 7 demo PAK file
Ekey wrote:What? Output file in your screenshot is fot-newcinemaastd-d.oft.1.dec, you need change extension .oft.1.dec to .otf => fot-newcinemaastd-d.otfMuratG wrote:Is not a font file
Thanks
- Fri Feb 03, 2017 9:47 pm
- Forum: Game Archive
- Topic: Resident Evil 7 demo PAK file
- Replies: 91
- Views: 38281
Re: Resident Evil 7 demo PAK file
Anyone found the font files pls ? I have try to extract all dds and i did but i was not able to identify the font file except this oft files in IU folder, but data from that files does not mean anything for me. Can anyone pls have a look, at least tell me what format is that? We figured out the new...

