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by sf234
Sun Mar 06, 2016 12:29 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 508929

Re: Dead or Alive series formats and tools

Updated file5lr.dat : https://www.mediafire.com/folder/ec6hz31s15fof/5LRTools Unless there will be some cardinal changes in game's db format anyone can update file5lr.dat like this: 1. Copy current file5lr.dat somewhere. 2. Use "Update DB" function in Archive Tool. 3. Compare updated file5lr.dat wi...
by sf234
Thu Dec 17, 2015 2:57 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 508929

Re: Dead or Alive series formats and tools

Updated costume slots info:
https://www.mediafire.com/folder/ec6hz31s15fof/5LRTools

Protocol X27
BLP Converter is already deprecated.

hulkspidey
I just forgot to add dlls.
They are now included, together with updated file5lr.dat.

navmesh
I'll look into this, although don't know when.
by sf234
Tue Nov 17, 2015 5:11 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 508929

Re: Dead or Alive series formats and tools

Updated fil5lr.dat and costume slots info: https://www.mediafire.com/folder/ec6hz31s15fof/5LRTools Farphignougen You can check if there is something in Application/System event logs with Event Viewer. hulkspidey I didn't made any changes, so your problem can reappear any time I guess. It's quite st...
by sf234
Sat Nov 14, 2015 9:40 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 508929

Re: Dead or Alive series formats and tools

DLC Tool 1.1.2 : https://www.mediafire.com/folder/ec6hz31s15fof/5LRTools Changes: Since version 1.1 of DLC Tool if new DLC wasn't saved completely its target folder will be automatically deleted with all contents. This was implemented to prevent game from crashing (which happens when it tries to lo...
by sf234
Tue Nov 10, 2015 11:45 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 508929

Re: Dead or Alive series formats and tools

Archive Tool 1.2.1 : https://www.mediafire.com/folder/ec6hz31s15fof/5LRTools "Update DB" function now should support updating DB in case of updating from the game version "1.04" to "1.02A". Also, DLC Tool recieved small update that disables compression by default. Farphignougen It's not issue with ...
by sf234
Mon Nov 09, 2015 4:40 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 508929

Re: Dead or Alive series formats and tools

I think the compression algorithm isn't as safe as you thought. With compression on, having a costume saved in Alpha-152 slot 19 (ALPHA152_DLCU_020) causes a crash when selecting one of the Kokoro costumes from DLC pack 358142. I'm not sure what slot number it is, but it's the blue bikini with the ...
by sf234
Wed Nov 04, 2015 2:14 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 508929

Re: Dead or Alive series formats and tools

Since it looks like jumping on the WPF bandwagon can take indefinite amount of time here's a partial update. DLC Tool 1.1 : https://www.mediafire.com/folder/ec6hz31s15fof/5LRTools Changes: "file5lr.dat" is now used as DB. It's same file that is used by Archive Tool. This allows to make DLC for diffe...
by sf234
Fri Oct 30, 2015 3:42 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 508929

Re: Dead or Alive series formats and tools

Texture Tool 1.3: https://www.mediafire.com/folder/ec6hz31s15fof/5LRTools Changes: TNF/TNFL files now can be opened. TMC files changed with old versions of "TMC Polygon Tool (/Insert Tool)" now should be saved correctly. Textures now can be inserted in H/HL files. Costumes that have additional text...
by sf234
Wed Oct 28, 2015 11:55 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 508929

Re: Dead or Alive series formats and tools

cnm123
If it works with DLC Tool 0.9.1 then, most likely, your game is not updated to the version 1.04.
sf234 wrote:Updated DLC Tool.
  • dlc5lr.dat updated to match 1.04 version of the game
sf234 wrote:If you want to stay on 1.02 then just use old dlc5lr.dat.
by sf234
Wed Oct 28, 2015 5:49 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 508929

Re: Dead or Alive series formats and tools

abcdefh
No problem. (:
by sf234
Tue Oct 27, 2015 1:07 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 508929

Re: Dead or Alive series formats and tools

bbbmods
Well, it's still about the alternative textures mechanism (which is unknown).
by sf234
Tue Oct 27, 2015 6:37 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 508929

Re: Dead or Alive series formats and tools

syasuker Actually I know about this version which originated here: http://nasu.bbspink.com/test/read.cgi/pinkcafe/1439803453/351. It have similar functionality for adding textures to TMC/TMCL and also allows delete textures (which I didn't implement since it makes little practical sense). Code for ...
by sf234
Mon Oct 26, 2015 8:05 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 508929

Re: Dead or Alive series formats and tools

Texture Tool 1.2: http://forum.xentax.com/viewtopic.php?p=111744#p111744 Changes: Texture now can be extracted by drag-and-dropping. Two different IDs now displayed for textures. "AbsID" (absolute) shows texture ID that is used in mesh properties ("TMCsuke" shows and allows to edit this ID (Tx1-Tx4...
by sf234
Fri Oct 23, 2015 12:37 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 508929

Re: Dead or Alive series formats and tools

Archive Tool 1.2:
viewtopic.php?p=112146#p112146

Fixed: problem with importing "mod.config" that contains indexes with leading zeros.
by sf234
Fri Oct 23, 2015 10:50 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 508929

Re: Dead or Alive series formats and tools

Farphignougen If you don't mind send me your "mod.config". ========== The problem is in leading zeros for file index value. I will update program to handle this. Also, if you use Archive Tool to swap a file and then revert that swap, it will overwrite "mod.config" with the current contents of "mod_...