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by Haytham
Mon Jan 23, 2017 7:54 pm
Forum: 3D/2D models
Topic: Watch Dogs XBG models
Replies: 154
Views: 44884

Re: Watch Dogs XBG models

Please! Created new watch dogs 1 and watch dogs 2 blender import/export script for blender versions 2.7x! I just released a Watchdogs 2 blender Import for 2.7x above... Sure no export. as I said, format is a nightmare. there's just too much unknown to ever reliably recreate a valid xbg. I could go ...
by Haytham
Fri Jan 20, 2017 2:55 pm
Forum: 3D/2D models
Topic: Watch Dogs XBG models
Replies: 154
Views: 44884

Re: Watch Dogs XBG models

Please! Created new watch dogs 1 and watch dogs 2 blender import/export script for blender versions 2.7x!
by Haytham
Fri Jan 20, 2017 7:08 am
Forum: Game Archive
Topic: watch dogs 2 .dat .fat archive?
Replies: 286
Views: 79694

Re: watch dogs 2 .dat .fat archive?

Please! Created Watch Dogs 2 blender xbg-xbt import/export script!
by Haytham
Sat Jan 09, 2016 3:59 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 873
Views: 226760

Re: ARchive_neXt

This might just be redundant info (Since its a little hard to keep up with everything in here) but, we know the ACS's normal maps are "BC7_TYPELESS" and not "DXT5" right? Exporting the Normal texture as raw data and replacing the first 126 bytes with those bytes will make it work in programs that s...
by Haytham
Thu Oct 15, 2015 5:41 pm
Forum: Game Archive
Topic: TW2 REDKit to XNALara XPS W.I.P
Replies: 0
Views: 669

TW2 REDKit to XNALara XPS W.I.P

Original post: http://emir2015.deviantart.com/art/TW2-REDKit-to-XNALara-XPS-W-I-P-566303551?q=gallery%3Aemir2015&qo=0 Text translated by yandex.ru I know that this topic is very old, but still I would like to get answers to their questions! I know about this utility: And about this blender script fo...
by Haytham
Tue Feb 24, 2015 10:41 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 873
Views: 226760

Re: ARchive_neXt

Yes, English would be nice. But Google translate works well enough (at least on this occasion) for me to get an idea. what about your business? There are still problems with the extraction of bones? If you want, I could help you :) ! I know some programmers , perhaps they will be able to help you. ...
by Haytham
Tue Feb 24, 2015 10:37 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 873
Views: 226760

Re: ARchive_neXt

RunaWhite wrote:English guys... please... [roll]
Я вам уже написал вам сообщение в ЛС, остальное за вами! ;)
by Haytham
Tue Feb 24, 2015 5:24 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 873
Views: 226760

Re: ARchive_neXt

Hey MDA have you been able to solve the normal map issue... Not yet afaik. Знаю что не по теме, но вы так и не записали обучающее видео по скиннингу и риггингу моделей, не только AC но и других игр (пример, модели из GTA). Я конечно не настаиваю, просто если будет время, поможете сделать риггинг во...
by Haytham
Thu Feb 05, 2015 6:56 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 873
Views: 226760

Re: ARchive_neXt

Yes, English would be nice. But Google translate works well enough (at least on this occasion) for me to get an idea. what about your business? There are still problems with the extraction of bones? If you want, I could help you :) ! I know some programmers , perhaps they will be able to help you. ...
by Haytham
Thu Feb 05, 2015 6:40 am
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 207
Views: 72879

Re: Watch_Dogs fat and dat archives

michalss wrote:English pls, this is English forum, i wont tolerate any gibberish in here. I hope you understand.
Sorry.

Но увы - Google-переводчик искажает то что я хочу написать, можете мне не верить.

Это ваше дело!
by Haytham
Thu Feb 05, 2015 6:37 am
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 207
Views: 72879

Re: Watch_Dogs fat and dat archives

А чем существующий не угодил? Геометрия есть, развертка есть, даже кости есть. Проблемная точнее геморойная активация Zmodeler3 - если бы был бы импортер/экспортер для blender или 3ds max, то было бы в разы проще вытаскивать текстуры и модели из этой игры! Я не лентяй, просто экстрактирование модел...
by Haytham
Tue Feb 03, 2015 7:00 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 873
Views: 226760

Re: ARchive_neXt

MichaelDarkAngel, как обстоят ваши дела?

До сих пор имеются проблемы с извлечением костей?

Если хотите, то я мог бы помочь вам :)!

У меня есть знакомые программисты, быть может они сумеют помочь вам.
by Haytham
Tue Feb 03, 2015 6:56 am
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 207
Views: 72879

Re: Watch_Dogs fat and dat archives

Я вот никак не могу понять?

Будет ли НОРМАЛЬНЫЙ способ по извлечению моделей из игры Watch Dogs?
by Haytham
Mon Jan 19, 2015 10:07 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 873
Views: 226760

Re: ARchive_neXt

Bones, Skins ans Skeletons were going so good, until I started working on AC2. Well, Skins and Skeletons, not so bad, but bone information inside the model file... bad. Prince of Persia and AC1 model formats are similar enough that I was able to figure that out with Szkaradek123's help. AC2, the bo...
by Haytham
Tue Oct 28, 2014 2:41 pm
Forum: Game Archive
Topic: Почему нельзя вытащить кости и анимацию из архива .forge?
Replies: 2
Views: 1190

Почему нельзя вытащить кости и анимацию из архива .forge?

Извините что пишу на Russia language но вопрос срочный!

Почему не возможен экспорт костей и анимации из игрового архива .forge

И почему из формата .dat и .pak возможен экспорт не только костей и анимации, но и самих моделей в формате .obj?