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by IlDucci
Sun Nov 20, 2022 1:51 pm
Forum: Compressed files and methods
Topic: Ready 2 Rumble (PSX, DC) compressed textures
Replies: 2
Views: 376

Re: Ready 2 Rumble (PSX, DC) compressed textures

I am not able to help you with the compression - in my opinion it may be custom. But I can help you at least with the file format and automatization of your research :D Thank you for helping out with the formats. My main target, besides that legal file, is the shell files, as they contain the fonts...
by IlDucci
Mon Nov 14, 2022 10:15 pm
Forum: Compressed files and methods
Topic: Ready 2 Rumble (PSX, DC) compressed textures
Replies: 2
Views: 376

Ready 2 Rumble (PSX, DC) compressed textures

Greetings. I've been trying to identify the hidden compression found on the textures of Ready 2 Rumble 1 for the PSX (though I suspect it is also used on both the sequel and their versions for Dreamcast). This file in particular contains the first screen with some legal credits. I have tried to put ...
by IlDucci
Fri May 25, 2018 11:35 pm
Forum: Game Archive
Topic: Technomage *.PCK
Replies: 5
Views: 1955

Re: Technomage *.PCK

Hi, I just tested the BMS script with the Spanish voice packs and some of these files are not decoded properly. The first files are extracted properly but at some point they won't, causing them to just dump themselves compressed as is (The extracted files are WAV files). Could you still help, aluigi...
by IlDucci
Mon Mar 20, 2017 1:10 pm
Forum: Game Localization
Topic: Persona 3 (P3, FES, P3P) MSG1 format
Replies: 0
Views: 1096

Persona 3 (P3, FES, P3P) MSG1 format

Good evening. I'm looking for help to translate the texts found in the Persona 3 games. MSG1 is the most used format (There's another two that are simpler), and so far I had no luck. Here's the specs I found: HEADER: 0x00: 07000000 0x04: Full file size 0x08: Magic word MSG1 0x0C: Unknown, filled wit...
by IlDucci
Mon Feb 08, 2016 11:26 am
Forum: Audio file formats
Topic: PS2 audio format - NOB
Replies: 1
Views: 1173

Re: PS2 audio format - NOB

This should be in Game Archive. Anyway, you can find a packer/unpacker on the Alone in the Dark 4 ripkits for PlayStation 2, on ConsoleGamingWorld. Besides that, I've did a quick re-check of the format: Two files: NOB and FAT. FAT: FILELIST 0x10 byte header. 0x04 bytes: Full NOB filesize. 0x04 bytes...
by IlDucci
Tue May 26, 2015 10:37 pm
Forum: Audio file formats
Topic: Alone in the Dark: The New Nightmare ADPCM format
Replies: 2
Views: 1475

Re: Alone in the Dark: The New Nightmare ADPCM format

YAMAHA AICA? Awesome, that means there's tools to create new audios. I'll check it out, thanks!
by IlDucci
Tue May 26, 2015 10:34 am
Forum: Audio file formats
Topic: Alone in the Dark: The New Nightmare ADPCM format
Replies: 2
Views: 1475

Alone in the Dark: The New Nightmare ADPCM format

I was checking out the contents of the MIDI folder from this game when I found that, in Dreamcast (And also in PC, although it's unused), the MIDI files contain both PCM samples and ADPCM samples. Here's a ADPCM sample (With various concadenated audios). It should be at 11025 Hz, 16-bit, 1 channel f...