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by revelation
Thu Sep 03, 2015 4:00 am
Forum: General game tools
Topic: Cryengine Converter tool (cgf-exporter)
Replies: 130
Views: 50543

Re: Cryengine Export tool (cgf-exporter)

i have been following the work you have been doing. parts of my plugin were cross referenced against pyffi as well. doing some major cleanup on all my plugins. will see if i can contribute to your work when i can make some time. will be good to get all of the features sorted out for supporting this ...
by revelation
Fri Oct 10, 2014 11:13 pm
Forum: General game tools
Topic: CGF noesis
Replies: 3
Views: 3503

Re: CGF noesis

i have files from 3.6 loading with the same level of support as before. still looking into the scale issues that causes some of them to look exploded. will see if i can put a new version up in the noesis plugin repository (https://code.google.com/p/noesis-plugins-official/) when i get the chance.
by revelation
Wed Oct 01, 2014 10:02 pm
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 60
Views: 36726

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

i have not looked into the geom data as of yet. Mainly because i have not finished implementing everything related to mesh, texture, and animation data yet. The gcx files are related to scripting. i have not looked into those much either. i'll see if i can find the method(s) that process geom data i...
by revelation
Fri Sep 26, 2014 4:11 pm
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 60
Views: 36726

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

Heh, Well it was more about MGS format information in general. i originally asked you about a few things back when Turfster's tools were still being discussed in one of the original MGS2 related threads. (Yeah, it has been that long). Either way, it turns out i actually had an old version of Maya in...
by revelation
Fri Sep 26, 2014 12:04 am
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 60
Views: 36726

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

Glad it helped. i can always try fcheck as well if you like. Yeah, sorry on the model format front. i know i promised a release to you a long time ago and never got around to it. i will see about getting more information on the mesh, texture, and animation formats out. Need to clean up a few things ...
by revelation
Wed Sep 24, 2014 11:11 pm
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 60
Views: 36726

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

Well i still have versions of the DirectX SDK installed, so DirectX Texture Tool works for me. Will see if i can find some things to validate the files on my end for other viewers. EDIT: Updated file in original post. Give it a try and see if it helps. Strange that so many other programs would be so...
by revelation
Wed Sep 24, 2014 8:52 pm
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 60
Views: 36726

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

Hmm, strange. can you send me one of your resulting dds files? Which files were you extracting?

i may have made a slight miscalculation in the DDS header that some tools are more strict about than what i was using to view them.
by revelation
Wed Sep 24, 2014 11:37 am
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 60
Views: 36726

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

Updated txn_dumper in previous post.

Here is a slot file extractor based on the mgsextractor release earlier. Works on a single file at a time currently.

Same caveats apply.
by revelation
Wed Sep 24, 2014 9:02 am
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 60
Views: 36726

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

For data extracted from dat files, all the information necessary to dump things to DDS is available within the TXN and DLD/DLZ files without using Texture Finder. i have put together a simple console app to dump all the files in a directory. Should make it a little easier to do some batch conversion...
by revelation
Tue Sep 09, 2014 11:50 pm
Forum: 3D/2D models
Topic: Street Fighter 4 model animation info
Replies: 53
Views: 15926

Re: Street Fighter 4 model animation info

No updates on editing animation. But the code has been updated at the project site for sf4viewer that allows for better playback of animations and a few minor fixes.
by revelation
Sun Sep 09, 2012 2:27 pm
Forum: 3D/2D models
Topic: [request]Sniper Elite V2 (HSKL,HSKN,RSCF) noesis plugin
Replies: 25
Views: 7933

Re: [request]Sniper Elite V2 (HSKL,HSKN,RSCF) noesis plugin

i updated the file, try that one and let me know.
by revelation
Sun Sep 09, 2012 12:58 am
Forum: 3D/2D models
Topic: [request]Sniper Elite V2 (HSKL,HSKN,RSCF) noesis plugin
Replies: 25
Views: 7933

Re: [request]Sniper Elite V2 (HSKL,HSKN,RSCF) noesis plugin

Do not have this game, or enough samples to ensure it works in all cases, so it may not be perfect. Does not grab the joint names currently.

Hope its good enough for now.
by revelation
Sun Jul 22, 2012 7:44 pm
Forum: 3D/2D models
Topic: [request]Sniper Elite V2 (HSKL,HSKN,RSCF) noesis plugin
Replies: 25
Views: 7933

Re: [request]Sniper Elite V2 (HSKL,HSKN,RSCF) noesis plugin

don't have my AvP resource connected right now to compare the formats. Already have the changes necessary for the mesh format, just have to check if there is some way to tell them apart and fix the HSKN/HSKL reading.
by revelation
Tue Jul 17, 2012 11:39 pm
Forum: 3D/2D models
Topic: [Request] Animation importer
Replies: 7
Views: 1455

Re: [Request] Animation importer

i really just have not gotten back around to testing the current findings regarding the LMT formats for RE5/DMC4. Given the progress Surveyor made with the information that was reversed it should be pretty close to working. Will try and see what i can do, but i can't make any real promises.
by revelation
Fri Jul 13, 2012 1:14 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 91409

Re: Metal Gear Solid 2 - any luck?

Metal Gear Solid series support may appear sooner than you think. Time permitting and all...