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- Tue Feb 01, 2022 5:08 pm
- Forum: Graphic file formats
- Topic: Star Trek Online HTEX
- Replies: 6
- Views: 3051
Re: Star Trek Online HTEX
Using a version of Noesis included in this pack: https://drive.google.com/file/d/1QRHPcIxzR2bYfY8utrdHlhMKkJsxPDQH/view seems to work for some of the STO textures after renaming them to .CRN. The two textures in your sample load properly when doing this. However the Noesis script can't properly deco...
- Sun Dec 15, 2019 2:04 am
- Forum: Graphic file formats
- Topic: Star Wars Kinect (XBOX360) .TEX
- Replies: 2
- Views: 2068
Re: Star Wars Kinect (XBOX360) .TEX
Thank you Acewell, your script works great!
- Sat Nov 09, 2019 11:10 pm
- Forum: 3D/2D models
- Topic: Sega Ages 2500 (PS2) Help with .bin and .cmp files from AM2 games
- Replies: 4
- Views: 1338
Re: Sega Ages 2500 (PS2) Help with .bin and .cmp files from AM2 games
Hello, I wanted to rip models and textures from games like Fighting Vipers,Virtua FIghter 2, and Last Bronx. I tried using ninja ripper on the arcade versions but that went nowhere so I was wondering if anyone could help me with the model extraction from their PS2 Sega Ages versions? I posted sampl...
- Sat Nov 02, 2019 9:40 am
- Forum: 3D/2D models
- Topic: Re-Volt 3 .dat file.
- Replies: 5
- Views: 2078
Re: Re-Volt 3 .dat file.
The shader files are just plain text files and contain no texture data. I'm not 100% certain but I suspect the textures may be in a non-standard file format and need to be extracted from the .dat files themselves and then converted. When looking at a car's .dat files I can only view and extract text...
- Mon Aug 19, 2019 12:51 pm
- Forum: Graphic file formats
- Topic: Star Wars Kinect (XBOX360) .TEX
- Replies: 2
- Views: 2068
Star Wars Kinect (XBOX360) .TEX
Hello, I've been using a Noesis python script to extract the game's textures but I'm having an issue with the displayed image dimensions when viewing the .tex files. I've mostly been using the game's .tga texture files with no problems but I've noticed the .tex files seem to include some higher reso...
- Mon Aug 19, 2019 11:49 am
- Forum: Graphic file formats
- Topic: Star Wars: First Assault (XBOX360) .SW
- Replies: 1
- Views: 1154
Star Wars: First Assault (XBOX360) .SW
Hello all, I've extracted all the .sw textures from Star Wars: First Assault but I'm only able to successfully convert some of the textures, mainly the larger ones (1024x1024 and 2048x2048). It crashes when trying to read most of the smaller textures (512x512 and 256x256) and also fails to de-swizzl...
- Fri Feb 10, 2012 9:39 pm
- Forum: Code Talk
- Topic: help with scource code compile
- Replies: 6
- Views: 4130
Re: help with scource code compile
I recently received the source code for a model viewing program from a Chinese hacker. however I don't know how to go about compiling it since I was told part of it is outdated I wanted to ask if anyone knew how or where I could find out. the game is ace combat zero and the program was made by baby...
- Thu Jan 19, 2012 4:39 pm
- Forum: Game Archive
- Topic: Heroes in the Sky (HIS) .res container files
- Replies: 3
- Views: 1342
Re: Heroes in the Sky (HIS) .res container files
Thank you so much for getting this aluigi!aluigi wrote:the zip password for Heroes in the Sky is:
9aa0c9335fc08bb6
- Thu Jan 19, 2012 4:32 pm
- Forum: Tutorials
- Topic: Hacking Zip Passwords (C9)
- Replies: 67
- Views: 83926
Re: Hacking Zip Passwords (C9)
Thank you for that!aluigi wrote:the zip password for Heroes in the Sky is:
9aa0c9335fc08bb6
- Sat Dec 31, 2011 10:34 pm
- Forum: Tutorials
- Topic: Hacking Zip Passwords (C9)
- Replies: 67
- Views: 83926
Re: Hacking Zip Passwords (C9)
I'm trying to get the passwords for Heroes in the Sky. Specifically HIS2.res and HIS3.res. They are .zip files with passwords, here's a sample: HIS2.res http://www.mediafire.com/?w4b3wmarxgu0qkq
- Fri Dec 30, 2011 5:49 pm
- Forum: Game Archive
- Topic: Heroes in the Sky (HIS) .res container files
- Replies: 3
- Views: 1342
Heroes in the Sky (HIS) .res container files
Heroes in the Sky is a free-to-play arcade style flight MMO. I'm hoping someone can find a way to extract the .res files allowing access to the game's textures and models. They are .zip files encrypted with a password. I've uploaded the HIS2.res file here: http://www.mediafire.com/?w4b3wmarxgu0qkq A...
- Sat Dec 03, 2011 8:09 pm
- Forum: 3D/2D models
- Topic: NullDC Dreamcast Model ripping, game: Project Justice
- Replies: 8
- Views: 7635
Re: NullDC Dreamcast Model ripping, game: Project Justice
Well I tested out the drkpvr_lwr_stereo3dmod with NullDC 1.6 and 3DRipperDX v1.8.1 with limited success. The games I tested were Star Wars Jedi Power Battles, Hydro Thunder, and Border Down. I was able to capture textures 100% of the time but the meshes were a bit messy. I had the most success getti...
- Sat Nov 19, 2011 8:06 pm
- Forum: Game Archive
- Topic: Ace combat 04 .CDP
- Replies: 12
- Views: 3316
Re: Ace combat 04 .CDP
open FDDE "tbl" open FDDE "cdp" 1 get FILES asize math FILES /= 8 for i = 0 < FILES get OFFSET long get SIZE long math OFFSET *= 0x800 log "" OFFSET SIZE next i note that probably there is a little bug in quickbms which is not able to find the cdp/tbl files if the outp...
- Fri Nov 18, 2011 4:47 am
- Forum: Game Archive
- Topic: Janes Advanced Strike Fighters .big.w32 and .toc.w32 Files
- Replies: 7
- Views: 2142
Re: Janes Advanced Strike Fighters .big.w32 and .toc.w32 Fil
Thanks for the effort Axsis ! I can confirm the script works 100% with chunks.toc.w32 using QuickBMS v0.5.3a. It reports 19754 files found. My problem is I don't know what to do with the resulting .w32.chunk.stream1 and .w32.chunk.stream2 files. Is there a program to handle those or are we waiting f...
- Wed Jul 27, 2011 9:53 am
- Forum: 3D/2D models
- Topic: Pepakura .PBO to Metasequoia .MQO Conversion Script
- Replies: 24
- Views: 10869
Re: Pepakura .PBO to Metasequoia .MQO Conversion Script
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