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Search found 48 matches

by Ecelon
Thu Jun 24, 2021 3:46 am
Forum: 3D/2D models
Topic: [ REQUEST ] XBXM Noesis Plugin:
Replies: 12
Views: 586

Re: [ REQUEST ] XBXM Noesis Plugin:

Heck yeah mate, that's bloody awesomeness, thanks so much. Stupid question, but how would I go about fixing them manually? Import into my program of choice and parent them? Or do I have to do it externally? Yeah exactly, you just need to import the model in your 3d software and then parent them man...
by Ecelon
Tue Jun 22, 2021 4:56 am
Forum: 3D/2D models
Topic: [ REQUEST ] XBXM Noesis Plugin:
Replies: 12
Views: 586

Re: [ REQUEST ] XBXM Noesis Plugin:

It works for about half of the models and I was hoping you could take a look at the plugin and fix it if you have the time mate. Here's the lastest version of the script which works fine for the existing samples at least. Morph files are not supported. Thank you so much for your help on this awesom...
by Ecelon
Wed Jun 09, 2021 2:23 pm
Forum: 3D/2D models
Topic: [ REQUEST ] XBXM Noesis Plugin:
Replies: 12
Views: 586

Re: [ REQUEST ] XBXM Noesis Plugin:

to be honest, I just ain't getting mate. I've been toying around with Axa and HxD for an hour and haven't come up with a win sadly The program is called "AXE", not "Axa". You'll need a basic understanding of common data types, hex reading and related terms of geometry elements to understand what I ...
by Ecelon
Mon Jun 07, 2021 2:08 pm
Forum: 3D/2D models
Topic: [ REQUEST ] XBXM Noesis Plugin:
Replies: 12
Views: 586

Re: [ REQUEST ] XBXM Noesis Plugin:

Whoops, there was a mistake for the polygon params of the 1st submesh. The count and address for polygon vertex indices should respectively be 502 and 0x888. I couldn't figure out how to find the "vertex attributes - count". How would I go about figuring that out? Good thing is that you can literal...
by Ecelon
Sat Jun 05, 2021 11:30 am
Forum: 3D/2D models
Topic: [ REQUEST ] XBXM Noesis Plugin:
Replies: 12
Views: 586

Re: [ REQUEST ] XBXM Noesis Plugin:

I assume the .XBX files are the models That's true. :roll: Using AXE: Thanks for confirming that mate, you're a bloody legend. I've downloaded AXE and toyed around with it for about 10 minutes. I've noticed that both our copies are different. Mine doesn't have a little-endian selection so I can't s...
by Ecelon
Sat Jun 05, 2021 2:58 am
Forum: 3D/2D models
Topic: How can I obtain models from Dragon Ball Legends. Please help
Replies: 1
Views: 113

Re: How can I obtain models from Dragon Ball Legends. Please help

Which emulator are you using? If not, use Nox mate
by Ecelon
Fri Jun 04, 2021 10:12 am
Forum: 3D/2D models
Topic: [ REQUEST ] XBXM Noesis Plugin:
Replies: 12
Views: 586

[ REQUEST ] XBXM Noesis Plugin:

I managed to extract the files from Spider-Man 2 on original Xbox and I am hoping that someone would be willing to take a look and see what they can do. I've uploaded sample files to my one drive account. I assume the .XBX files are the models, and the .DDS files extracted as such, so the textures a...
by Ecelon
Tue Nov 17, 2020 4:25 am
Forum: 3D/2D models
Topic: COMMISSION: MDL conversion with Rigging;
Replies: 19
Views: 1706

Re: COMMISSION: MDL conversion with Rigging;

I don't have Paypal, but I'm not looking for payment - just a hobby/challenge for me, so I wouldn't ask for anything. I'm not sure about the rigging stuff yet - I'll still have a tinker with it to see if I can make sense of it. I think the mesh stuff is fairly complete though, apart from working ou...
by Ecelon
Sat Nov 14, 2020 5:09 am
Forum: 3D/2D models
Topic: COMMISSION: MDL conversion with Rigging;
Replies: 19
Views: 1706

Re: COMMISSION: MDL conversion with Rigging;

I've managed to have a bit more of a look at it as time allows. It's far from complete though. Some models don't seem to have complete textures, so I'm not sure what's going on there. This is an example of one of the weapons, with diffuse/specular/normal textures applied. That's epic mate, great jo...
by Ecelon
Mon Nov 09, 2020 3:10 am
Forum: 3D/2D models
Topic: COMMISSION: MDL conversion with Rigging;
Replies: 19
Views: 1706

Re: COMMISSION: MDL conversion with Rigging;

I've had a look at it as well. I can get the weapon models to work too. It might be handy to have some of the textures to experiment with, for completeness. Glad to hear you've made progress mate. I've re uploaded all the source files with their textures, I can't wait to see what you do. Thanks for...
by Ecelon
Sun Nov 08, 2020 3:47 am
Forum: 3D/2D models
Topic: COMMISSION: MDL conversion with Rigging;
Replies: 19
Views: 1706

Re: COMMISSION: MDL conversion with Rigging;

Can you tell me which game uses this .mdl format? I would much rather not, as I would want this game + rigging to be specifically for my website. If any user is willing to complete the plugin with rigging and show proof, I would be more then happy naming the game as well as start making payments fo...
by Ecelon
Sat Nov 07, 2020 4:20 am
Forum: 3D/2D models
Topic: COMMISSION: MDL conversion with Rigging;
Replies: 19
Views: 1706

Re: COMMISSION: MDL conversion with Rigging;

BUMP

Looks like Episoder has called it quits. I'm still willing to honour my COMMISSION terms based in the original post to anyone who is willing to finish the plugin. I've uploaded weapon models as they're not supported by the plugin created so far by Episoder.
by Ecelon
Mon Nov 02, 2020 8:06 am
Forum: 3D/2D models
Topic: [REQUEST] I Need Gotham city 3D models from Batman Arkham Games and (The Dark Knight Rises mobile game)TDKR mobile game
Replies: 1
Views: 294

Re: [REQUEST] I Need Gotham city 3D models from Batman Arkham Games and (The Dark Knight Rises mobile game)TDKR mobile g

Hey mate, hate to say it but ripping maps from the Arkhamverse of Dark Knight Rises isn't possible. Best you can do is get the props. I've done a handful of props, and characters which can be downloaded at: http://g-r.infinityfreeapp.com/
by Ecelon
Tue Oct 27, 2020 12:47 am
Forum: 3D/2D models
Topic: COMMISSION: MDL conversion with Rigging;
Replies: 19
Views: 1706

Re: COMMISSION: MDL conversion with Rigging;

Mate, that is so awesome. I've tested it with other MDL's and there ain't no errors. Excluding weapons of course. I wish I could do more to help, and I hope someone else decides to give you a hand. Thanks! :)
by Ecelon
Mon Oct 26, 2020 12:35 pm
Forum: 3D/2D models
Topic: COMMISSION: MDL conversion with Rigging;
Replies: 19
Views: 1706

Re: COMMISSION: MDL conversion with Rigging;

6.5 hours, f**k me. I assumed it would take a few hours, but 6+ and sounds like you gotta start again. The commission( Display Pic above ) I've currently got, I finish paying off this week, and he / she has been happy with the fortnightly payments. I tried learning this, but I got nowhere myself. I ...