just manually flipped the holes from the unify, that fixed it up for the rat works for other models too. thanks
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Search found 3 matches
- Wed Jan 07, 2015 3:30 am
- Forum: 3D/2D models
- Topic: [PS3] Bluepoint Games (MGS2_3HD+ICO_SOTC(.cmdl)) [Maxscript]
- Replies: 12
- Views: 7360
Re: [PS3] Metal Gear Solid 3+2 HD Collection (.cmdl) [Maxscr
did unify only
just manually flipped the holes from the unify, that fixed it up for the rat works for other models too. thanks
just manually flipped the holes from the unify, that fixed it up for the rat works for other models too. thanks
- Wed Jan 07, 2015 2:04 am
- Forum: 3D/2D models
- Topic: [PS3] Bluepoint Games (MGS2_3HD+ICO_SOTC(.cmdl)) [Maxscript]
- Replies: 12
- Views: 7360
Re: [PS3] Metal Gear Solid 3+2 HD Collection (.cmdl) [Maxscr
Sorry for the bump, but tried this script out recently. For MGS3, some of the human models are still missing faces after the polygon is unified. Actually, even the rat model I tested had a few missing faces on the bottom right. Looks to work perfectly with the sorrow_slot files though. For MGS2, the...
- Wed Dec 04, 2013 3:20 am
- Forum: 3D/2D models
- Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
- Replies: 64
- Views: 46896
Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
I just ran the mdn bms script on all slot files on the bluray disk and no results were returned. Is there something I need to do to the files before running the bms script?
