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by MarieRose1301
Fri Feb 14, 2020 5:00 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Replies: 74
Views: 5158

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Hello, I was wondering, does Dissidia NT have OID.bins for bone names, cause i cannot seem to find anything related to those?
by MarieRose1301
Sat Jan 04, 2020 8:28 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 33
Views: 1743

Re: IDOLM@STER One For All .pmd

Does anyone happen to have more model samples? Leon's head would have been very nice in particular.
by MarieRose1301
Fri Jan 03, 2020 2:51 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 33
Views: 1743

Re: IDOLM@STER One For All .pmd

I've been able to make the plugin read all the textures correctly, however still cannot figure out neither triangle strip degenerate triangle elimination, nor the bone weights. The plugin attached reads the same .pmd stuff as before + .pta archives and separate .gtf files. http://i.imgur.com/jDOItef...
by MarieRose1301
Tue Oct 08, 2019 7:10 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 33
Views: 1743

Re: IDOLM@STER One For All .pmd

No idea how to determine which bones use relative or absolute positions. Might be missing some info?
Image
by MarieRose1301
Sun Oct 06, 2019 5:48 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 33
Views: 1743

Re: IDOLM@STER One For All .pmd

I've tried using floats, and it does not freeze anymore, no bones pop out either though :D You need to add mdl.setBones(boneList) before mdlList.append(mdl) For the endianness thingie: I think readBytes (count) simply reads "byte by byte" no matter which endianness was chosen. That's kind of weird,...
by MarieRose1301
Sun Oct 06, 2019 5:25 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 33
Views: 1743

Re: IDOLM@STER One For All .pmd

yeah, this line in the else: path of your bone loop makes it crash: MTRX = ROT.toMat43() Some ROT values are too big, I think: Detected file type: The iDOLM@STER One For All Model PTR 32 60776 214 1 (0.0, 0.0, 0.0) 2 (0.0, 0.0, 0.0) 3 (0.0, 0.0, 0.0) 4 (0.0, 0.0, 0.0) 5 (0.0, -632378032652288.0, 0....
by MarieRose1301
Sun Oct 06, 2019 1:57 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 33
Views: 1743

Re: IDOLM@STER One For All .pmd

very few people only can judge from a picture :D Still freezing? See a suspisious NoeBone () line, where you shortened the params list. (I know that's possible in C, in python, too? Just in case...) params noeBone = NoeBone(len(noeBones), boneName, boneMatrix, boneParentName, -1) Tried, still the s...
by MarieRose1301
Sun Oct 06, 2019 8:24 am
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 33
Views: 1743

Re: IDOLM@STER One For All .pmd

Could anyone help?
I suspect my bone rotation and scale data isn't right, but i dont really know how to fix that
by MarieRose1301
Sat Oct 05, 2019 3:41 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 33
Views: 1743

Re: IDOLM@STER One For All .pmd

Trying to read bones, but Noesis just freezes when opening files, lol :oops:
Image
by MarieRose1301
Fri Oct 04, 2019 10:41 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1821
Views: 317538

Re: Spotlight: Señor Casaroja's Noesis

Probably a stupid question, but is there a triangle strip function variation with strip termination? If so, how do i call it in a script?
by MarieRose1301
Fri Oct 04, 2019 6:39 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 33
Views: 1743

Re: IDOLM@STER One For All .pmd

So I have rewritten my plugin based on the one provided by Bigchillghost, however I am having issues reading certain textures. Some work fine, but some, like normal maps and several ao and sphere maps do not, due to different pixel data sizes and compressions, for example this one(chr_comn_ran_face2...
by MarieRose1301
Sun Sep 29, 2019 4:43 pm
Forum: 3D/2D models
Topic: [PS3] The iDOLM@STER One For All Model Format (.par) Help
Replies: 5
Views: 857

Re: [PS3] The iDOLM@STER One For All Model Format (.par) Help

triangle strip damage is strong on this one ugh could be a matter of how the meshes are devided up into submeshes, i.e. where the triangle strips (re-) start. example from chr_body_rank_104_a_slender.pmd . . uvs_test.png Yeah, I've noticed that, this particular model has many unconnected faces whic...
by MarieRose1301
Sun Sep 29, 2019 1:16 pm
Forum: 3D/2D models
Topic: [PS3] The iDOLM@STER One For All Model Format (.par) Help
Replies: 5
Views: 857

Re: [PS3] The iDOLM@STER One For All Model Format (.par) Help

triangle strip damage is strong on this one ugh
by MarieRose1301
Tue Sep 10, 2019 7:35 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 33
Views: 1743

Re: IDOLM@STER One For All .pmd

shakotay2 wrote:
Tue Sep 10, 2019 6:21 pm
see my update above - works as expected
Now it gives me 3070230528 im so stupid haha xd
by MarieRose1301
Tue Sep 10, 2019 5:56 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 33
Views: 1743

Re: IDOLM@STER One For All .pmd

shakotay2 wrote:
Tue Sep 10, 2019 5:52 pm
sdfsdfsdf
000001B7 should be 439 right? It outputs 2 for me ;_;