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- Mon Jun 29, 2015 3:58 pm
- Forum: Game Archive
- Topic: The Witcher 3 Wild Hunt (*.cache*.bundle)
- Replies: 54
- Views: 31193
Re: The Witcher 3 Wild Hunt (*.cache*.bundle)
Captured some textures and found that plant life textures look very interesting. I wonder what purpose all that smudging around the texture serves. Any idea? Nothing particular. Just how many artists do textures for small, detailed meshes like hair or, in this case, foliage. An alpha channel will h...
- Fri Mar 27, 2015 10:09 pm
- Forum: 3D/2D models
- Topic: [Wii U] Monster Hunter 3 Ultimate maxscript
- Replies: 34
- Views: 18756
Re: [Wii U] Monster Hunter 3 Ultimate maxscript
Yo, I'm having issues with extracting the models from the arc files. I'm getting files like em062_BM.241F5DEB instead of texture and model files. I'm using the arc tool that zaramot posted.
- Sun Jan 25, 2015 8:11 pm
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 188378
Re: FF 13 3D models ripping possible ...
The model formats weren't really messed with. They just changed the shaders/materials for PC. The SEDBwrb section is exactly the same. That's why the importers I made a year+ ago still work - I never messed with the material data. I did just add an importer for Blender 2.73 though. Hope it's not to...
- Wed Dec 31, 2014 7:24 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580076
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
How would you go about doing that?DEElekgolo wrote: Can edit textures now
- Mon Dec 29, 2014 4:21 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580076
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Yeah, I gave him a special version of my maxscript :p Can you send me a version of it? I'd like to do some more serious model modding. Like sticking Gordon Freeman in there. (if possible dunno how texture location and whatnot are stored though.) That wouldn't really be possible at this point it's a...
- Mon Dec 29, 2014 3:37 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580076
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Yeah, I gave him a special version of my maxscript :p Can you send me a version of it? I'd like to do some more serious model modding. Like sticking Gordon Freeman in there. (if possible dunno how texture location and whatnot are stored though.) or at least try to get Miller/Kojima's Glasses baked ...
- Sun Dec 28, 2014 6:11 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580076
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Hmm I don't know what the problem could be at this point o.0 the most I can do is offer you the dds I get when extracted, what are you using to view the dds files? https://dl.dropboxusercontent.com/u/6871888/rai0_body0_def_hnm.dds dxt1 bitmap manipulator, but it happens with photoshop as well. EDIT...
- Sun Dec 28, 2014 5:56 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580076
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Ok I've fixed the problem and made a new build of Ftex Unpacker, thanks for bringing it to my attention Stiffy. You can get the new build below; FTex Unpacker Edit: Hi Dee, it's just that it's a short int and not a char :p I made the same mistake hence the problem, it actually has 0x100 chunks stil...
- Sun Dec 28, 2014 4:29 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580076
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Hey uh Jayk, one of the normal maps for raiden rai0_body0_def_hnm.ftex located in "data_01\Assets\tpp\chara\rai\Pictures" does not appear to unscramble properly.
http://i.imgur.com/neqtf9e.png
http://i.imgur.com/neqtf9e.png
- Sat Dec 27, 2014 5:12 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580076
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
It will do that if the file doesn't have the right magic so there's probably something wrong with the file, did you decrypt it? Yeah I forgot to decrypt it. Thanks! Any plans on repackaging? that way some more extreme model swapping might be possible (Or do you need to fully figure out how the file...
- Sat Dec 27, 2014 1:33 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580076
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I made a tool to extract the FPK files, I'm not completely happy with it as some of the filenames have illegal characters so I can't output those filename's, so to work around that I just made it put some hex digits out for the filename. Model format is fmdl and is super super simple, you can downl...
- Sun Oct 12, 2014 3:57 pm
- Forum: 3D/2D models
- Topic: How To Ripped Model [Ryse : Son of Rome] Game on Steam PC?
- Replies: 102
- Views: 45574
Re: How To Ripped Model [Ryse : Son of Rome] Game on Steam P
Yup, you're right! Some models (head as I understand) exist in older crytek format too. But most are in newer, skin files -it's bones only/skinm-models only :) I modified my maxscript for crytek to import them, first bones then model - and it seems to work, Boudica's head http://s28.postimg.org/ptz...
- Sat Oct 11, 2014 10:48 pm
- Forum: 3D/2D models
- Topic: How To Ripped Model [Ryse : Son of Rome] Game on Steam PC?
- Replies: 102
- Views: 45574
Re: How To Ripped Model [Ryse : Son of Rome] Game on Steam P
some of the .skin files don't want to work, you can get the .skinm files which contain the geometry, but no bones.amwpagon wrote:Oh
Other of Head Part
Object or Body use .skin to .cgf not work
Why? i not understand it.
- Sat Oct 11, 2014 8:39 pm
- Forum: 3D/2D models
- Topic: How To Ripped Model [Ryse : Son of Rome] Game on Steam PC?
- Replies: 102
- Views: 45574
Re: How To Ripped Model [Ryse : Son of Rome] Game on Steam P
Thanks stiffy360 & Darko!! it's posible load animations? Not until someone makes plugins for those. Also some files noesis can't read, because of "Duplicate bone names" Thank stiffy360 But i can see all texture in noesis . How to do it? http://upic.me/i/lv/3rms2.png Not sure how to pr...
- Sat Oct 11, 2014 6:30 pm
- Forum: 3D/2D models
- Topic: How To Ripped Model [Ryse : Son of Rome] Game on Steam PC?
- Replies: 102
- Views: 45574
Re: How To Ripped Model [Ryse : Son of Rome] Game on Steam P
Not until someone makes plugins for those.jmgg wrote:Thanks stiffy360 & Darko!!
it's posible load animations?
Also some files noesis can't read, because of "Duplicate bone names"
