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by stiffy360
Mon Jun 29, 2015 3:58 pm
Forum: Game Archive
Topic: The Witcher 3 Wild Hunt (*.cache*.bundle)
Replies: 54
Views: 31193

Re: The Witcher 3 Wild Hunt (*.cache*.bundle)

Captured some textures and found that plant life textures look very interesting. I wonder what purpose all that smudging around the texture serves. Any idea? Nothing particular. Just how many artists do textures for small, detailed meshes like hair or, in this case, foliage. An alpha channel will h...
by stiffy360
Fri Mar 27, 2015 10:09 pm
Forum: 3D/2D models
Topic: [Wii U] Monster Hunter 3 Ultimate maxscript
Replies: 34
Views: 18756

Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Yo, I'm having issues with extracting the models from the arc files. I'm getting files like em062_BM.241F5DEB instead of texture and model files. I'm using the arc tool that zaramot posted.
by stiffy360
Sun Jan 25, 2015 8:11 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188378

Re: FF 13 3D models ripping possible ...

The model formats weren't really messed with. They just changed the shaders/materials for PC. The SEDBwrb section is exactly the same. That's why the importers I made a year+ ago still work - I never messed with the material data. I did just add an importer for Blender 2.73 though. Hope it's not to...
by stiffy360
Wed Dec 31, 2014 7:24 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 580076

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

DEElekgolo wrote: Can edit textures now
How would you go about doing that?
by stiffy360
Mon Dec 29, 2014 4:21 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 580076

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Yeah, I gave him a special version of my maxscript :p Can you send me a version of it? I'd like to do some more serious model modding. Like sticking Gordon Freeman in there. (if possible dunno how texture location and whatnot are stored though.) That wouldn't really be possible at this point it's a...
by stiffy360
Mon Dec 29, 2014 3:37 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 580076

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Yeah, I gave him a special version of my maxscript :p Can you send me a version of it? I'd like to do some more serious model modding. Like sticking Gordon Freeman in there. (if possible dunno how texture location and whatnot are stored though.) or at least try to get Miller/Kojima's Glasses baked ...
by stiffy360
Sun Dec 28, 2014 6:11 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 580076

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Hmm I don't know what the problem could be at this point o.0 the most I can do is offer you the dds I get when extracted, what are you using to view the dds files? https://dl.dropboxusercontent.com/u/6871888/rai0_body0_def_hnm.dds dxt1 bitmap manipulator, but it happens with photoshop as well. EDIT...
by stiffy360
Sun Dec 28, 2014 5:56 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 580076

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Ok I've fixed the problem and made a new build of Ftex Unpacker, thanks for bringing it to my attention Stiffy. You can get the new build below; FTex Unpacker Edit: Hi Dee, it's just that it's a short int and not a char :p I made the same mistake hence the problem, it actually has 0x100 chunks stil...
by stiffy360
Sun Dec 28, 2014 4:29 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 580076

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Hey uh Jayk, one of the normal maps for raiden rai0_body0_def_hnm.ftex located in "data_01\Assets\tpp\chara\rai\Pictures" does not appear to unscramble properly.

http://i.imgur.com/neqtf9e.png
by stiffy360
Sat Dec 27, 2014 5:12 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 580076

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

It will do that if the file doesn't have the right magic so there's probably something wrong with the file, did you decrypt it? Yeah I forgot to decrypt it. Thanks! Any plans on repackaging? that way some more extreme model swapping might be possible (Or do you need to fully figure out how the file...
by stiffy360
Sat Dec 27, 2014 1:33 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 580076

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

I made a tool to extract the FPK files, I'm not completely happy with it as some of the filenames have illegal characters so I can't output those filename's, so to work around that I just made it put some hex digits out for the filename. Model format is fmdl and is super super simple, you can downl...
by stiffy360
Sun Oct 12, 2014 3:57 pm
Forum: 3D/2D models
Topic: How To Ripped Model [Ryse : Son of Rome] Game on Steam PC?
Replies: 102
Views: 45574

Re: How To Ripped Model [Ryse : Son of Rome] Game on Steam P

Yup, you're right! Some models (head as I understand) exist in older crytek format too. But most are in newer, skin files -it's bones only/skinm-models only :) I modified my maxscript for crytek to import them, first bones then model - and it seems to work, Boudica's head http://s28.postimg.org/ptz...
by stiffy360
Sat Oct 11, 2014 10:48 pm
Forum: 3D/2D models
Topic: How To Ripped Model [Ryse : Son of Rome] Game on Steam PC?
Replies: 102
Views: 45574

Re: How To Ripped Model [Ryse : Son of Rome] Game on Steam P

amwpagon wrote:Oh

Other of Head Part

Object or Body use .skin to .cgf not work

Why? i not understand it.
some of the .skin files don't want to work, you can get the .skinm files which contain the geometry, but no bones.
by stiffy360
Sat Oct 11, 2014 8:39 pm
Forum: 3D/2D models
Topic: How To Ripped Model [Ryse : Son of Rome] Game on Steam PC?
Replies: 102
Views: 45574

Re: How To Ripped Model [Ryse : Son of Rome] Game on Steam P

Thanks stiffy360 & Darko!! it's posible load animations? Not until someone makes plugins for those. Also some files noesis can't read, because of "Duplicate bone names" Thank stiffy360 But i can see all texture in noesis . How to do it? http://upic.me/i/lv/3rms2.png Not sure how to pr...
by stiffy360
Sat Oct 11, 2014 6:30 pm
Forum: 3D/2D models
Topic: How To Ripped Model [Ryse : Son of Rome] Game on Steam PC?
Replies: 102
Views: 45574

Re: How To Ripped Model [Ryse : Son of Rome] Game on Steam P

jmgg wrote:Thanks stiffy360 & Darko!!
it's posible load animations?
Not until someone makes plugins for those.

Also some files noesis can't read, because of "Duplicate bone names"