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Search found 6 matches
- Mon Oct 03, 2016 10:55 pm
- Forum: Code Talk
- Topic: Dead Rising (2006) Beta models
- Replies: 0
- Views: 1302
- Mon Oct 03, 2016 5:02 am
- Forum: Code Talk
- Topic: Header Renamer? (quickbms)
- Replies: 6
- Views: 2521
- Sun Oct 02, 2016 7:41 pm
- Forum: Code Talk
- Topic: Header Renamer? (quickbms)
- Replies: 6
- Views: 2521
- Sun Oct 02, 2016 1:42 am
- Forum: Code Talk
- Topic: Header Renamer? (quickbms)
- Replies: 6
- Views: 2521
- Sun Oct 02, 2016 1:38 am
- Forum: Graphic file formats
- Topic: Header Renamer?
- Replies: 1
- Views: 786
Header Renamer?
So i'm trying to cook up a quickbms / or (some other type of script) that could take my textures header ".XETU" and spit out the file 100% unmodified except i need the header replaced with ".XETV" [one single byte change] This can be done with HEX manually yes, but i have over 10...
- Mon Oct 06, 2014 2:05 am
- Forum: Graphic file formats
- Topic: Dead Rising 1 (xbox360) Texture importer tool required!
- Replies: 1
- Views: 1264
