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by Straight Edge
Thu Jun 24, 2021 7:04 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 286
Views: 63296

Re: Mortal Kombat 11

Hoping someone can help. I was looking for a clean texture of Jade but all the textures files I've extracted look a mess. I'm not sure what's going on but hoping someone here can identify the problem and give me some guidance. Thanks in advance! Screenshot 2021-06-10 141423.png Depends on what you ...
by Straight Edge
Tue May 04, 2021 9:47 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 286
Views: 63296

Re: Mortal Kombat 11

Because I've run across the use of all 4 channels in other games since starting to do rip models, are there any maps that use channels differently say for roughness, specular, metallic maps? Is there like information in a post that tells us which layer for which map goes where? Thanks As far as I c...
by Straight Edge
Fri Apr 23, 2021 11:40 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 286
Views: 63296

Re: Mortal Kombat 11

Does anyone know in what .XXX the cinematic Shokan and Tarkatan that show up in the cut scenes are located? Thanks. cutscenes are pre-rendered vids, so there's zilch chance of finding the story-cinematic versions of the shokan and tarkatan models i'm afraid. So where are the character meshes assets...
by Straight Edge
Fri Apr 23, 2021 2:53 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 286
Views: 63296

Re: Mortal Kombat 11

photojoe wrote:
Thu Apr 22, 2021 11:48 am
Does anyone know in what .XXX the cinematic Shokan and Tarkatan that show up in the cut scenes are located?

Thanks.
cutscenes are pre-rendered vids, so there's zilch chance of finding the story-cinematic versions of the shokan and tarkatan models i'm afraid.
by Straight Edge
Fri Feb 26, 2021 12:28 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 59
Views: 9130

Re: Mortal Kombat 11/X Animation Tool

Looks amazing so far! Thanks for continuing to work on it.
by Straight Edge
Sat Feb 20, 2021 2:31 am
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 59
Views: 9130

Re: Mortal Kombat 11/X Animation Tool

Blend Shape Animation Also got the blend shape animations working, which are used for facial animations. Of course huge credits to daemon1 , for making a tool that exports morphs. I am not sure how I will add this to the tool. Need to find a way to export blend shape animation somehow first. Also i...
by Straight Edge
Thu Jan 07, 2021 12:04 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 286
Views: 63296

Re: Mortal Kombat 11

If anyone is curious about the color palette for the alt skins, they are found in the textures with CPT in the name, they are small gradient colors that are used for the ID color masks, I put together a shader for unity where you can input your own colors, still testing it on other models, it's onl...
by Straight Edge
Mon Dec 28, 2020 12:13 am
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 59
Views: 9130

Re: Mortal Kombat 11/X Animation Tool

Will you be adding the face animations as well in the future? Some face animations should already work. The ones that use skeletal animation only. If you mean the morph animations, I am planning to add support for them too. I don't know when though. Need to do a few more tests and find a good way t...
by Straight Edge
Sat Dec 26, 2020 8:50 am
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 59
Views: 9130

Re: Mortal Kombat 11/X Animation Tool

This looks great! Thanks very much for the update. Will you be adding the face animations as well in the future?
by Straight Edge
Sun Dec 06, 2020 11:14 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 59
Views: 9130

Re: Mortal Kombat 11/X Animation Tool

I am not sure how I will add this to the tool. Need to find a way to export blend shape animation somehow first. Also it will complicate the pipeline even more. So I am just thinking of adding it if people really think its useful. These look incredible! I hope you add them, they'll be a ton useful ...
by Straight Edge
Sun Dec 06, 2020 5:15 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 286
Views: 63296

Re: Mortal Kombat 11

Does anyone happen to know what containers the brutality models are kept? One of Shao Kahn's brutals has a shadow priest model i'm searching for.
by Straight Edge
Wed Dec 02, 2020 11:16 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 59
Views: 9130

Re: Mortal Kombat 11/X Animation Tool

This looks very handy! Thanks a bunch for sharing.
by Straight Edge
Tue Nov 17, 2020 10:30 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 286
Views: 63296

Re: Mortal Kombat 11

Just wondering if you are still working on a map extractor like you did for injustice 2? I know you said that you were busy with other games, but I thought I'll ask if this is still something part of your plans. I'm not working on it. Yes, its in my plan, but sometimes it can take years until i got...
by Straight Edge
Sat Nov 07, 2020 6:19 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 286
Views: 63296

Re: Mortal Kombat 11

Does anyone happen to know where the severed Warrior Shrine heads are in the game files? What container they're packed in?
by Straight Edge
Thu Nov 05, 2020 11:31 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 286
Views: 63296

Re: Mortal Kombat 11

This is probably a dumb question, but what is the tone map? Is it a texture that can be utilized or is it akin to the ID texture where it only serves a purpose in the game engine? Other than that I've also been struggling to apply the textures optimally in Blender, I feel like I'm missing something...