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Search found 26 matches

by Straight Edge
Fri May 24, 2019 8:22 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 220
Views: 15435

Re: Mortal Kombat 11

That's unfortunate. :(
Thanks though for all the hard work till now. Good luck on other games. :]
by Straight Edge
Thu May 23, 2019 10:35 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 220
Views: 15435

Re: Mortal Kombat 11

daemon1 wrote:
Tue May 21, 2019 5:23 pm
A new test version which also outputs material information in separate text file. This file will include all material constants and templates, also texture/detailtexture arrays.
Thanks for all your hardwork on this tool daemon. Looking forward to the updated map extractor. :D
by Straight Edge
Thu May 16, 2019 10:41 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 220
Views: 15435

Re: Mortal Kombat 11

PrimeFIRE94 wrote:
Thu May 16, 2019 10:35 pm
Does anyone know how to get the revenant skin textures and eye textures?

Thanks!
The "CHAR_MaterialLibrary.xxx" container has the eye textures.
by Straight Edge
Sat May 11, 2019 3:43 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 220
Views: 15435

Re: Mortal Kombat 11

I have adobe ps and can't get this result. does it make a difference if the textures are in tga or dds? i'm using tga.
by Straight Edge
Sat May 11, 2019 3:34 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 220
Views: 15435

Re: Mortal Kombat 11

ghost777 wrote:
Sat May 11, 2019 2:34 pm
Here is Scorpion default skin for his base skin. Depending on what program you use, there will be differences. In my case i used the alpha from NORM DDS for his alpha in COLOR DDS to get a quick diffuse. Try it out and see what happens. GL
SCO_SKIN_A_Color0.jpg
What program did you use for this?
by Straight Edge
Sat May 11, 2019 11:24 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 220
Views: 15435

Re: Mortal Kombat 11

Thanks very much for the update daemon. I was wondering, how did you get all of the morphs loaded into the face mesh at once? or did you import every morph (mesh.ascii) model manually and join them with the face model as shape keys?
by Straight Edge
Fri May 10, 2019 8:08 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 220
Views: 15435

Re: Mortal Kombat 11

Brochacholaa wrote:
Fri May 10, 2019 7:46 am
How do you get the face morphs?
The tool hasn't been updated yet to extract the morphs.
by Straight Edge
Fri May 10, 2019 2:06 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 220
Views: 15435

Re: Mortal Kombat 11

Farrarie wrote:
Fri May 10, 2019 1:26 am
can someone share GEARASSETS_SHA_ScriptAssets.psf plz or atleast update the dropbox files [roll]
https://www.mediafire.com/file/3m5ifcl7d7um6s3/
by Straight Edge
Fri May 10, 2019 12:09 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 220
Views: 15435

Re: Mortal Kombat 11

Farrarie wrote:
Thu May 09, 2019 7:43 pm
Guys, can anyone upload GEARASSETS_SHA_ScriptAssets.psf
https://www.mediafire.com/file/1detznj6jfriz9b/
by Straight Edge
Thu May 09, 2019 1:00 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 220
Views: 15435

Re: Mortal Kombat 11

Story mode models aren't worth the trouble imo. They're lower poly and the face rigging is very sloppy. Will keep a look out for the textures though.
by Straight Edge
Wed May 08, 2019 10:20 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 220
Views: 15435

Re: Mortal Kombat 11

Shao Kahn's models are stored in the "GEARASSETS_SHA_ScriptAssets.xxx" and "GEARASSETS_SHA_ScriptAssets.psf" containers.
by Straight Edge
Sat May 04, 2019 11:30 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 220
Views: 15435

Re: Mortal Kombat 11

RedXenox311 wrote:
Sat May 04, 2019 11:02 pm
ok, do we have to like recolor the textures ourselves?
Yes we do.
by Straight Edge
Fri May 03, 2019 10:56 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 220
Views: 15435

Re: Mortal Kombat 11

Kabalstein03 wrote:
Fri May 03, 2019 9:34 pm
I’m trying to find this mate right here
He's in the container file "BGND_Krypt_ShangTsungIsland.xxx". The model is named "ERM_01"
ERM_01.jpg
by Straight Edge
Thu May 02, 2019 12:38 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 220
Views: 15435

Re: Mortal Kombat 11

...Ouch. That presents a whole lot of extra work for model porters. :urg:

Thanks for clearing that up daeomon. Looking forward to the map extraction. :D
by Straight Edge
Thu May 02, 2019 11:38 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 220
Views: 15435

Re: Mortal Kombat 11

Is anyone finding the face meshes without their weights intact? I've tried the smd and mesh versions on the face meshes and only the weights from the head down to the neck are intact. :oops: :(