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by Straight Edge
Tue Nov 17, 2020 10:30 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 269
Views: 39373

Re: Mortal Kombat 11

Just wondering if you are still working on a map extractor like you did for injustice 2? I know you said that you were busy with other games, but I thought I'll ask if this is still something part of your plans. I'm not working on it. Yes, its in my plan, but sometimes it can take years until i got...
by Straight Edge
Sat Nov 07, 2020 6:19 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 269
Views: 39373

Re: Mortal Kombat 11

Does anyone happen to know where the severed Warrior Shrine heads are in the game files? What container they're packed in?
by Straight Edge
Thu Nov 05, 2020 11:31 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 269
Views: 39373

Re: Mortal Kombat 11

This is probably a dumb question, but what is the tone map? Is it a texture that can be utilized or is it akin to the ID texture where it only serves a purpose in the game engine? Other than that I've also been struggling to apply the textures optimally in Blender, I feel like I'm missing something...
by Straight Edge
Mon Nov 02, 2020 11:01 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 269
Views: 39373

Re: Mortal Kombat 11

I also would like to know if there's a way. It can be very time-consuming to color all these textures manually through eyeball/guesswork.
by Straight Edge
Mon Oct 05, 2020 8:46 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 269
Views: 39373

Re: Mortal Kombat 11

When you extract the character model from the GEAR_Assets container, it gives you a folder with the textures inside. the CTP shows you the colors used for the character skins in the game. like say if I wanted to get the correct colors for Baraka's default skin (SKIN_A), i'd look for "BAR_001_CPT0". ...
by Straight Edge
Mon Oct 05, 2020 8:14 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 269
Views: 39373

Re: Mortal Kombat 11

do you need to own the game? I find no uhm..."free" version, if you get me Also, i have no idea on how to get the rgiht colors for textures given they're black and white Buy the game and support it like everyone else. Textures have to be manually recolored. the CPT0 textures show the color palettes...
by Straight Edge
Fri Sep 18, 2020 11:39 am
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 128
Views: 20199

Re: The Last of Us 2

Is this topic updating? I keep getting notifications but don't see new posts...
by Straight Edge
Fri Jul 10, 2020 8:23 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 269
Views: 39373

Re: Mortal Kombat 11

enzy wrote:
Wed Jul 08, 2020 10:47 pm
Where can I find regular/hairy Kano's textures? The links that still work don't have image files.
either in his "GEARASSETS_KAN_ScriptAssets" container or in the "CHAR_MaterialLibrary" container.
by Straight Edge
Sat Jun 27, 2020 6:39 am
Forum: 3D/2D models
Topic: Unreal Engine map export tools
Replies: 14
Views: 1952

Re: Unreal Engine map export tools

Would also love to have MK11 map support, or even MKX or MK9 if possible. Full map extractions seem like a rare thing. Whatever you post tools for are appreciated daemon. Thanks for the games you've supported thus far.
by Straight Edge
Sun May 03, 2020 3:01 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 269
Views: 39373

Re: Mortal Kombat 11

Does anyone happen to know where the Krypt character heads are? I dived into the Krypt and ShangTsung Island container files and can't find them anywhere.
by Straight Edge
Fri May 24, 2019 8:22 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 269
Views: 39373

Re: Mortal Kombat 11

That's unfortunate. :(
Thanks though for all the hard work till now. Good luck on other games. :]
by Straight Edge
Thu May 23, 2019 10:35 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 269
Views: 39373

Re: Mortal Kombat 11

daemon1 wrote:
Tue May 21, 2019 5:23 pm
A new test version which also outputs material information in separate text file. This file will include all material constants and templates, also texture/detailtexture arrays.
Thanks for all your hardwork on this tool daemon. Looking forward to the updated map extractor. :D
by Straight Edge
Thu May 16, 2019 10:41 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 269
Views: 39373

Re: Mortal Kombat 11

PrimeFIRE94 wrote:
Thu May 16, 2019 10:35 pm
Does anyone know how to get the revenant skin textures and eye textures?

Thanks!
The "CHAR_MaterialLibrary.xxx" container has the eye textures.
by Straight Edge
Sat May 11, 2019 3:43 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 269
Views: 39373

Re: Mortal Kombat 11

I have adobe ps and can't get this result. does it make a difference if the textures are in tga or dds? i'm using tga.
by Straight Edge
Sat May 11, 2019 3:34 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 269
Views: 39373

Re: Mortal Kombat 11

ghost777 wrote:
Sat May 11, 2019 2:34 pm
Here is Scorpion default skin for his base skin. Depending on what program you use, there will be differences. In my case i used the alpha from NORM DDS for his alpha in COLOR DDS to get a quick diffuse. Try it out and see what happens. GL
SCO_SKIN_A_Color0.jpg
What program did you use for this?