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Just wondering if you are still working on a map extractor like you did for injustice 2? I know you said that you were busy with other games, but I thought I'll ask if this is still something part of your plans. I'm not working on it. Yes, its in my plan, but sometimes it can take years until i got...
This is probably a dumb question, but what is the tone map? Is it a texture that can be utilized or is it akin to the ID texture where it only serves a purpose in the game engine? Other than that I've also been struggling to apply the textures optimally in Blender, I feel like I'm missing something...
When you extract the character model from the GEAR_Assets container, it gives you a folder with the textures inside. the CTP shows you the colors used for the character skins in the game. like say if I wanted to get the correct colors for Baraka's default skin (SKIN_A), i'd look for "BAR_001_CPT0". ...
do you need to own the game? I find no uhm..."free" version, if you get me Also, i have no idea on how to get the rgiht colors for textures given they're black and white Buy the game and support it like everyone else. Textures have to be manually recolored. the CPT0 textures show the color palettes...
- Sat Jun 27, 2020 6:39 am
- Forum: 3D/2D models
- Topic: Unreal Engine map export tools
- Replies: 14
- Views: 1952
Would also love to have MK11 map support, or even MKX or MK9 if possible. Full map extractions seem like a rare thing. Whatever you post tools for are appreciated daemon. Thanks for the games you've supported thus far.
Thanks for all your hardwork on this tool daemon. Looking forward to the updated map extractor.
What program did you use for this?ghost777 wrote: ↑Sat May 11, 2019 2:34 pmHere is Scorpion default skin for his base skin. Depending on what program you use, there will be differences. In my case i used the alpha from NORM DDS for his alpha in COLOR DDS to get a quick diffuse. Try it out and see what happens. GL