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- Thu Jul 07, 2016 8:10 pm
- Forum: Code Talk
- Topic: Help using transparencies in Noesis
- Replies: 7
- Views: 3919
Re: Help using transparencies in Noesis
I'm starting to think additive blending is what I need too but my knowledge as to how to apply this is limited. After looking at a few textures I'm starting to think that these DXT1 textures don't actually have any alpha information encoded in them at all and instead a transparency mask is provided ...
- Tue Jul 05, 2016 3:31 pm
- Forum: Code Talk
- Topic: Help using transparencies in Noesis
- Replies: 7
- Views: 3919
Re: Help using transparencies in Noesis
Thanks again for your help. So I tried a few things with that function but I seem to be misunderstanding something because the only thing I was able to get to work correctly was making it return the same texture I passed to it, which still has the pixels that are supposed to be translucent being ren...
- Mon Jul 04, 2016 5:33 pm
- Forum: Code Talk
- Topic: Help using transparencies in Noesis
- Replies: 7
- Views: 3919
Re: Help using transparencies in Noesis
Thanks for your reply. What would be the name of the function that would let me do this? (Assuming it's a function.)
- Mon Jul 04, 2016 6:27 am
- Forum: Code Talk
- Topic: Help using transparencies in Noesis
- Replies: 7
- Views: 3919
Help using transparencies in Noesis
I was wondering if someone could give me a few tips as to how to apply transparency to textures/materials using Noesis. I am new to materials in 3D graphics but I have managed to get some very basic understanding of how it works. I am unfamiliar with most terms like alpha blending and alpha test , b...
- Sun Jun 19, 2016 6:07 am
- Forum: Code Talk
- Topic: Parsing XML files in Noesis
- Replies: 2
- Views: 1746
Re: Parsing XML files in Noesis
Thank you for your suggestions. Unfortunately I had no luck in getting them to work. Noesis keeps complaining about some missing reference in core321.zip like pyexpat. I'm thinking this might be because these missing Python libraries aren't included with the default Noesis distribution? Reading the ...
- Sat Jun 18, 2016 2:59 am
- Forum: Code Talk
- Topic: Parsing XML files in Noesis
- Replies: 2
- Views: 1746
Parsing XML files in Noesis
There's certain data for the models I am currently working on that is stored in XML files. I am using one of Python's provided XML parsers to handle them like this: import xml.etree.ElementTree as etree #a few lines later: tree = etree.parse(xmlFilePath) root = tree.getroot() However, the code above...
- Fri Jun 17, 2016 11:07 pm
- Forum: Code Talk
- Topic: making keyframed animations in Noesis
- Replies: 4
- Views: 2813
Re: making keyframed animations in Noesis
Thanks a lot for the help. So I finally got it to show the animation correctly in the sense that the rotations and translations look as what they are supposed to be. I had a small bug in my code, the variable I named "keyFrame" is supposed to be the time parameter for the NoeKeyFramedValue...
- Mon Jun 13, 2016 8:18 pm
- Forum: Code Talk
- Topic: Loading texture files in Noesis (possible bug?)
- Replies: 4
- Views: 3178
Re: Loading texture files in Noesis (possible bug?)
I seem to have found a solution for this so I thought I would share it just in case someone else gets the same problem. Apparently loadExternalTex is picky with the path string it receives. I was constructing the path string using '\\' as the directory separator character, and then I was obtaining t...
- Sun Jun 12, 2016 10:46 pm
- Forum: Code Talk
- Topic: Loading texture files in Noesis (possible bug?)
- Replies: 4
- Views: 3178
Re: Loading texture files in Noesis (possible bug?)
That's a great example, which I might have to use if loadExternalTex is in fact broken (as far as I know, loadExternalTex was added to avoid having to parse texture file headers manually). If I'm correct, in that example you are parsing the texture's header to then construct your NoeTexture object? ...
- Sun Jun 12, 2016 1:25 am
- Forum: Code Talk
- Topic: Loading texture files in Noesis (possible bug?)
- Replies: 4
- Views: 3178
Loading texture files in Noesis (possible bug?)
So I just learned about the method loadExternalTex , which according to Noesis readme file: "returns a NoeTexture , or None if the texture could not be found." And for its arguments it says it accepts a string as "name/path of texture, without extension." I'm not sure if I found ...
- Thu Jun 09, 2016 9:31 pm
- Forum: Code Talk
- Topic: making keyframed animations in Noesis
- Replies: 4
- Views: 2813
Re: making keyframed animations in Noesis
Documentation is located in Noesis/Plugins/Python/__NPReadMe.txt Thanks a lot, so that helped me find what kind of object is returned by rpgConstructModel , which seems to be just a NoeModel . So from inc_noesis.py I can see that setAnims accepts both kinds of animation objects, NoeAnim and NoeKeyF...
- Thu Jun 09, 2016 6:31 am
- Forum: Code Talk
- Topic: making keyframed animations in Noesis
- Replies: 4
- Views: 2813
making keyframed animations in Noesis
Hi, I was wondering if someone could offer some insight on how to use some code for a Noesis plugin I'm working on. I'm at the point where I have my vertices and bones loaded up in Noesis and now it's time to give Noesis the animation data. I'm trying to hand Noesis key-frames instead of matrices si...
