Search found 7 matches
- Sat Oct 18, 2014 8:21 pm
- Forum: Game specific tools
- Topic: DuckTales Remastered (*.PAK) Extractor
- Replies: 9
- Views: 8670
Re: DuckTales Remastered (*.PAK) Extractor
Compress / Decompress code for files with signature WFLZ > https://code.google.com/p/wflz/ Looks like https://github.com/meh2481/wfLZEx (forked by me as https://github.com/artlavrov/wfLZEx) includes those two files (wfLZ.c has been renamed to *.cpp for some reason) to work with .anb files (there is...
- Mon Oct 13, 2014 10:59 pm
- Forum: Graphic file formats
- Topic: ineed help on .nmo
- Replies: 5
- Views: 1995
Re: ineed help on .nmo
Finds out somebody already reverse engineered those xff. See this post viewtopic.php?p=29025#p29025
There is also a clone on github that I forked https://github.com/artlavrov/dorminThe code to read/extract stuff from SotC is available at: http://repo.or.cz/w/dormin.git
- Wed Oct 08, 2014 8:05 am
- Forum: Graphic file formats
- Topic: ineed help on .nmo
- Replies: 5
- Views: 1995
Re: ineed help on .nmo
Looks like the file you gave starts from "xff" instead of "Nemo Fi" - maybe it's just an uncompressed version of .nmo, I don't know yet. Shadow of the Colossus is definitely made in 3DVIA, according to google.
- Wed Oct 08, 2014 1:14 am
- Forum: Graphic file formats
- Topic: ineed help on .nmo
- Replies: 5
- Views: 1995
Re: ineed help on .nmo
3DVIA clearly stated that .nmo file format is proprietary and won't be disclosed, but... This open source project - https://github.com/yesterday/Syberia implements an .nmo reader. I created a repository https://github.com/artlavrov/nmotools with a bms script that unpacks components and objects block...
- Sun Oct 05, 2014 9:45 pm
- Forum: Game specific tools
- Topic: DuckTales Remastered (*.PAK) Extractor
- Replies: 9
- Views: 8670
Re: DuckTales Remastered (*.PAK) Extractor
BloodRayne support (use -c option for packing)
https://github.com/artlavrov/paktools/r ... -1.0.1.zip
https://github.com/artlavrov/paktools/r ... -1.0.1.zip
- Sun Oct 05, 2014 3:29 pm
- Forum: Game Archive
- Topic: PC Double Dragon Neon .PAK format?
- Replies: 5
- Views: 2194
Re: PC Double Dragon Neon .PAK format?
Linked theme: viewtopic.php?f=32&t=10687
I wrote a console tool for that (https://github.com/artlavrov/paktools).
I wrote a console tool for that (https://github.com/artlavrov/paktools).
- Sat Oct 04, 2014 4:44 pm
- Forum: Game specific tools
- Topic: DuckTales Remastered (*.PAK) Extractor
- Replies: 9
- Views: 8670
Re: DuckTales Remastered (*.PAK) Extractor
Wrote a console packer tool for those WayForward's resource packs (I hate GUI so much!). Download it here https://drive.google.com/folderview?id=0BxJga0T44nMedW9oTDRGb1o5NG8&usp=sharing (paktools-0.1.zip, along with the cpp source code) Mediafire mirror: http://www.mediafire.com/download/oo9y2304sm3...
