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Search found 854 matches
- Tue Dec 08, 2020 4:07 am
- Forum: Game Archive
- Topic: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
- Replies: 40
- Views: 12755
Re: [ENG] [STEAM] Cyberpunk 2077 Pre-release
Hmm it doesnt seem to work on the audio banks.
- Sun Nov 15, 2020 3:18 pm
- Forum: Game Archive
- Topic: Black Ops Cold war
- Replies: 3
- Views: 596
Black Ops Cold war
Anyone looked at Black Ops cold war files .XSUB. XPACK?
I also cant seem to find the .SAB audio archives in there as well so maybe they changed he format?
I also cant seem to find the .SAB audio archives in there as well so maybe they changed he format?
- Fri Nov 06, 2020 1:00 pm
- Forum: Audio file formats
- Topic: Wwise bank explorer
- Replies: 2
- Views: 414
Re: Wwise bank explorer
Omg!!!!!
I don’t know how the he’ll you managed to reverse the wwise files man but great outstanding work.
You must have access to the wwise sdk?
I don’t know how the he’ll you managed to reverse the wwise files man but great outstanding work.
You must have access to the wwise sdk?
- Mon May 04, 2020 2:21 pm
- Forum: Audio file formats
- Topic: Doom Eternal Sound Ripper
- Replies: 2
- Views: 871
Re: Doom Eternal Sound Ripper
Awesome Thanks!!
- Sat Mar 21, 2020 9:14 pm
- Forum: Game Archive
- Topic: Doom Eternal *.resources unpacker
- Replies: 36
- Views: 10269
Re: Doom Eternal *.resources unpacker
Hmm any idea for the .pck .snd files.
- Fri Jul 26, 2019 6:52 pm
- Forum: Game Archive
- Topic: Wolfenstein Youngblood
- Replies: 1
- Views: 1022
Wolfenstein Youngblood
I tried wolfenstein2 script but it doesn't work. Anyone can take a look and improve it somehow? it uses oodle as well. Error: the variable index is invalid, there is an error in this tool # Wolfenstein II: The New Colossus (0.3) # script for QuickBMS http://quickbms.aluigi.org comtype oodle get EXT ...
- Tue Jul 23, 2019 3:08 am
- Forum: Game Archive
- Topic: WIP - Fear 2 Tools
- Replies: 28
- Views: 16512
Re: WIP - Fear 2 Tools
Is there anyway to extract sounds with correct sound filenames from the SoundDB.gamedb? I have the bms script here for sounds. # FEAR 2 .snd extractor # names may be in Game\database_sound\SoundDB.gamedb get BASE_NAME basename get FILE_SIZE asize get DUMMY long get ENTRIES long get ENTRIES_OFFSET lo...
- Mon May 27, 2019 12:28 am
- Forum: Game Archive
- Topic: Dead Space 3 filelist project.
- Replies: 0
- Views: 373
Dead Space 3 filelist project.
https://github.com/gibbed/Gibbed.Visceral I remember i uise to have a filelist porject for dead space 3 but lost it, and this is all i could find relating to gibbed visceral tool, but nothing dead space 3 related. Anyone know of a hook for the ds3 exe to catch filenames so i can some how update this...
- Fri May 24, 2019 11:43 pm
- Forum: Game Archive
- Topic: Rage 2 .arc .tab Archives
- Replies: 46
- Views: 15730
Re: Rage 2 .arc .tab Archives
Some ogg files have had their names, they are just not complete yet. I will play later today to capture more names with the hook,
- Fri May 24, 2019 1:03 pm
- Forum: Game Archive
- Topic: Rage 2 .arc .tab Archives
- Replies: 46
- Views: 15730
Re: Rage 2 .arc .tab Archives
Tried to rebuildfilenamelists tool but got install path not detected.
- Thu May 23, 2019 10:58 pm
- Forum: Game Archive
- Topic: Rage 2 .arc .tab Archives
- Replies: 46
- Views: 15730
Re: Rage 2 .arc .tab Archives
Thanks for tool and the hook. with the hook enabled, does the names get dumped into its own log file or does it put inot a .txt file?
- Sun May 19, 2019 3:39 pm
- Forum: Game Archive
- Topic: Rage 2 .arc .tab Archives
- Replies: 46
- Views: 15730
Re: Rage 2 .arc .tab Archives
This could be really useful as the OGG sound files in the game15.arch and game16.arc archives don't have names.
- Tue Mar 19, 2019 2:00 pm
- Forum: Game Archive
- Topic: Ace Combat 7 - key to open .pak
- Replies: 19
- Views: 11586
Re: Ace Combat 7 - key to open .pak
How do you get the key 68747470733a2f2f616365372e616365636f6d6261742e6a702f737065636961 working with the script? i tried it but it doesn't extrac anything.
- Mon Mar 11, 2019 1:58 am
- Forum: Game Archive
- Topic: Devil may cry 5 RE engine file list.
- Replies: 156
- Views: 36026
Re: Devil may cry 5 RE engine file list.
Can anyone update the list to include the remaining PACK files for the wwise folder? Seems some bgm mission packs are missing like mission 13 14 15 and 16. sorry to bother, any idea how to convert those audio files to something possible to listen to? rename the .x64 bgm packs to .pck extension, use...
- Mon Mar 11, 2019 1:11 am
- Forum: Game Archive
- Topic: Devil may cry 5 RE engine file list.
- Replies: 156
- Views: 36026
Re: Devil may cry 5 RE engine file list.
Can anyone update the list to include the remaining PACK files for the wwise folder?
Seems some bgm mission packs are missing like mission 13 14 15 and 16.
Seems some bgm mission packs are missing like mission 13 14 15 and 16.