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by OrangeC
Tue Dec 08, 2020 4:07 am
Forum: Game Archive
Topic: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
Replies: 36
Views: 9537

Re: [ENG] [STEAM] Cyberpunk 2077 Pre-release

Hmm it doesnt seem to work on the audio banks.
by OrangeC
Sun Nov 15, 2020 3:18 pm
Forum: Game Archive
Topic: Black Ops Cold war
Replies: 3
Views: 434

Black Ops Cold war

Anyone looked at Black Ops cold war files .XSUB. XPACK?

I also cant seem to find the .SAB audio archives in there as well so maybe they changed he format?
by OrangeC
Fri Nov 06, 2020 1:00 pm
Forum: Audio file formats
Topic: Wwise bank explorer
Replies: 2
Views: 312

Re: Wwise bank explorer

Omg!!!!!

I don’t know how the he’ll you managed to reverse the wwise files man but great outstanding work.

You must have access to the wwise sdk?
by OrangeC
Mon May 04, 2020 2:21 pm
Forum: Audio file formats
Topic: Doom Eternal Sound Ripper
Replies: 2
Views: 615

Re: Doom Eternal Sound Ripper

Awesome Thanks!!
by OrangeC
Sat Mar 21, 2020 9:14 pm
Forum: Game Archive
Topic: Doom Eternal *.resources unpacker
Replies: 35
Views: 8488

Re: Doom Eternal *.resources unpacker

Hmm any idea for the .pck .snd files.
by OrangeC
Fri Jul 26, 2019 6:52 pm
Forum: Game Archive
Topic: Wolfenstein Youngblood
Replies: 1
Views: 896

Wolfenstein Youngblood

I tried wolfenstein2 script but it doesn't work. Anyone can take a look and improve it somehow? it uses oodle as well. Error: the variable index is invalid, there is an error in this tool # Wolfenstein II: The New Colossus (0.3) # script for QuickBMS http://quickbms.aluigi.org comtype oodle get EXT ...
by OrangeC
Tue Jul 23, 2019 3:08 am
Forum: Game Archive
Topic: WIP - Fear 2 Tools
Replies: 28
Views: 15890

Re: WIP - Fear 2 Tools

Is there anyway to extract sounds with correct sound filenames from the SoundDB.gamedb? I have the bms script here for sounds. # FEAR 2 .snd extractor # names may be in Game\database_sound\SoundDB.gamedb get BASE_NAME basename get FILE_SIZE asize get DUMMY long get ENTRIES long get ENTRIES_OFFSET lo...
by OrangeC
Mon May 27, 2019 12:28 am
Forum: Game Archive
Topic: Dead Space 3 filelist project.
Replies: 0
Views: 327

Dead Space 3 filelist project.

https://github.com/gibbed/Gibbed.Visceral I remember i uise to have a filelist porject for dead space 3 but lost it, and this is all i could find relating to gibbed visceral tool, but nothing dead space 3 related. Anyone know of a hook for the ds3 exe to catch filenames so i can some how update this...
by OrangeC
Fri May 24, 2019 11:43 pm
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 46
Views: 13038

Re: Rage 2 .arc .tab Archives

Some ogg files have had their names, they are just not complete yet. I will play later today to capture more names with the hook,
by OrangeC
Fri May 24, 2019 1:03 pm
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 46
Views: 13038

Re: Rage 2 .arc .tab Archives

Tried to rebuildfilenamelists tool but got install path not detected.
by OrangeC
Thu May 23, 2019 10:58 pm
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 46
Views: 13038

Re: Rage 2 .arc .tab Archives

Thanks for tool and the hook. with the hook enabled, does the names get dumped into its own log file or does it put inot a .txt file?
by OrangeC
Sun May 19, 2019 3:39 pm
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 46
Views: 13038

Re: Rage 2 .arc .tab Archives

This could be really useful as the OGG sound files in the game15.arch and game16.arc archives don't have names.
by OrangeC
Tue Mar 19, 2019 2:00 pm
Forum: Game Archive
Topic: Ace Combat 7 - key to open .pak
Replies: 19
Views: 10676

Re: Ace Combat 7 - key to open .pak

How do you get the key 68747470733a2f2f616365372e616365636f6d6261742e6a702f737065636961 working with the script? i tried it but it doesn't extrac anything.
by OrangeC
Mon Mar 11, 2019 1:58 am
Forum: Game Archive
Topic: Devil may cry 5 RE engine file list.
Replies: 156
Views: 31815

Re: Devil may cry 5 RE engine file list.

Can anyone update the list to include the remaining PACK files for the wwise folder? Seems some bgm mission packs are missing like mission 13 14 15 and 16. sorry to bother, any idea how to convert those audio files to something possible to listen to? rename the .x64 bgm packs to .pck extension, use...
by OrangeC
Mon Mar 11, 2019 1:11 am
Forum: Game Archive
Topic: Devil may cry 5 RE engine file list.
Replies: 156
Views: 31815

Re: Devil may cry 5 RE engine file list.

Can anyone update the list to include the remaining PACK files for the wwise folder?

Seems some bgm mission packs are missing like mission 13 14 15 and 16.