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- Thu Apr 09, 2020 2:55 pm
- Forum: 3D/2D models
- Topic: Far Cry 5 models modding tool
- Replies: 175
- Views: 13529
Re: Far Cry 5 models modding tool
Hi so I was wondering if Faith's outfit could be used for skeleton reference? As currently the tool doesn't seem to like using it as reference for the skeleton. But in order to give her new hair/outfits it would require to use her skeleton otherwise it crashes the game. https://mega.nz/file/0PoRlbpC...
- Fri Mar 13, 2020 3:41 pm
- Forum: 3D/2D models
- Topic: Far Cry 5 models modding tool
- Replies: 175
- Views: 13529
Re: Far Cry 5 models modding tool
I know more than a few interested in importing models, but they weren't even aware that there was a tool to do so.
- Wed Aug 28, 2019 12:03 pm
- Forum: Game Archive
- Topic: Far Cry 5 .Fat and .Dat Files
- Replies: 276
- Views: 73724
Re: Far Cry 5 .Fat and .Dat Files
I generally use noesis to convert FC5 textures as well, so I definitely suggest that if you don't want to use the other suggested software
- Wed Mar 27, 2019 1:04 pm
- Forum: Game Archive
- Topic: Far Cry 5 .Fat and .Dat Files
- Replies: 276
- Views: 73724
Re: Far Cry 5 .Fat and .Dat Files
Not sure if this will help anyone but I've worked out which characters are what in the files. Not all of them but a few. So on top of Jacob, Faith, John and Joseph which were mentioned in an earlier post these are theirs and the ones that I worked out. Lieu01(001) - John Seed Lieu02 (002) - Jacob Se...
- Wed Jan 16, 2019 12:18 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 503
- Views: 97426
Re: Frostbite model tools (Battlefield, Battlefront and othe
why not? i was able to grab my custom main character from MEA (Sara) i think it must be even easier to do it for DAI That is amazing that you got your Custom Ryder from Andromeda. I have been told often that it was likely impossible due to the Frosty Engine. The only way I have managed it is with n...
- Mon Jan 14, 2019 4:24 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 503
- Views: 97426
Re: Frostbite model tools (Battlefield, Battlefront and othe
Mono24 thank you very much for the help
- Sat Jan 12, 2019 5:13 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 503
- Views: 97426
Re: Frostbite model tools (Battlefield, Battlefront and othe
that is amazing that you got it working with Dragon Age Inquisition as well. I really appreciate all the work you are doing. It will mean it will be less daunting porting DAI NPC's. Just a shame we can't access the edited morph files of our custom Inquisitors. But I can still use my previous method ...
- Mon Dec 31, 2018 3:52 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 503
- Views: 97426
Re: Frostbite model tools (Battlefield, Battlefront and othe
This is really amazing, thank you so much on the work you are doing.
- Mon May 14, 2018 1:05 pm
- Forum: 3D/2D models
- Topic: ME Andromeda morphs, poses, animations
- Replies: 8
- Views: 1775
Re: ME Andromeda morphs, poses, animations
Having looked at the messed up versions with skeletons and played around with the bones I definitely think you are right. I have no idea why Bioware did that with the Dynamic Morphs but it may be due to something with how they animated the models? All I know is that the Dynamic Morph moves bones fro...
- Sun May 13, 2018 9:59 am
- Forum: 3D/2D models
- Topic: ME Andromeda morphs, poses, animations
- Replies: 8
- Views: 1775
Re: ME Andromeda morphs, poses, animations
Oh wow this is brilliant. I have been waiting for someone to make progress on the morphs in Andromeda. I can't help with coding but once you have the morph applied to a model you should be able to transfer that data to a skin/skeleton model using the morpher modifier in 3DS Max. Since technically th...