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Search found 7 matches

by padme4000
Wed Mar 27, 2019 1:04 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 258
Views: 41812

Re: Far Cry 5 .Fat and .Dat Files

Not sure if this will help anyone but I've worked out which characters are what in the files. Not all of them but a few. So on top of Jacob, Faith, John and Joseph which were mentioned in an earlier post these are theirs and the ones that I worked out. Lieu01(001) - John Seed Lieu02 (002) - Jacob Se...
by padme4000
Wed Jan 16, 2019 12:18 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 439
Views: 53760

Re: Frostbite model tools (Battlefield, Battlefront and othe

why not? i was able to grab my custom main character from MEA (Sara) i think it must be even easier to do it for DAI That is amazing that you got your Custom Ryder from Andromeda. I have been told often that it was likely impossible due to the Frosty Engine. The only way I have managed it is with n...
by padme4000
Mon Jan 14, 2019 4:24 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 439
Views: 53760

Re: Frostbite model tools (Battlefield, Battlefront and othe

Mono24 thank you very much for the help
by padme4000
Sat Jan 12, 2019 5:13 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 439
Views: 53760

Re: Frostbite model tools (Battlefield, Battlefront and othe

that is amazing that you got it working with Dragon Age Inquisition as well. I really appreciate all the work you are doing. It will mean it will be less daunting porting DAI NPC's. Just a shame we can't access the edited morph files of our custom Inquisitors. But I can still use my previous method ...
by padme4000
Mon Dec 31, 2018 3:52 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 439
Views: 53760

Re: Frostbite model tools (Battlefield, Battlefront and othe

This is really amazing, thank you so much on the work you are doing.
by padme4000
Mon May 14, 2018 1:05 pm
Forum: 3D/2D models
Topic: ME Andromeda morphs, poses, animations
Replies: 8
Views: 1133

Re: ME Andromeda morphs, poses, animations

Having looked at the messed up versions with skeletons and played around with the bones I definitely think you are right. I have no idea why Bioware did that with the Dynamic Morphs but it may be due to something with how they animated the models? All I know is that the Dynamic Morph moves bones fro...
by padme4000
Sun May 13, 2018 9:59 am
Forum: 3D/2D models
Topic: ME Andromeda morphs, poses, animations
Replies: 8
Views: 1133

Re: ME Andromeda morphs, poses, animations

Oh wow this is brilliant. I have been waiting for someone to make progress on the morphs in Andromeda. I can't help with coding but once you have the morph applied to a model you should be able to transfer that data to a skin/skeleton model using the morpher modifier in 3DS Max. Since technically th...