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Search found 21 matches

by Shine
Wed May 30, 2018 5:26 pm
Forum: 3D/2D models
Topic: [Help] Noesis left-hand coordinate to right-hand coordinate
Replies: 4
Views: 597

Re: [Help] Noesis left-hand coordinate to right-hand coordi

Thanks for the reply.

Because Noesis had a well made mesh container, I just need to pass the block data and Noesis do the rest!
If I inverse the x data myself, I will end-up with losing the mesh container!
And also bones coordinate are in matrix4X4. I have no idea how to "flip" these matrices!!!
by Shine
Wed May 30, 2018 4:55 pm
Forum: 3D/2D models
Topic: [Help] Noesis left-hand coordinate to right-hand coordinate
Replies: 4
Views: 597

[Help] Noesis left-hand coordinate to right-hand coordinate

I am trying to write a Noesis python script to display Rebellious Million Arthur 《叛逆性百万亚瑟王》 models. So far I can load 99% of the models and bones in Noesis. But my problem is the left and right side flipped! Is there any simple way or command to change the left-hand coordinate to right-hand coordina...
by Shine
Fri Dec 09, 2016 9:40 pm
Forum: 3D/2D models
Topic: Idolmaster (DereSte) 3d site
Replies: 252
Views: 69179

Re: Idolmaster (DereSte) 3d site

how to decode with base64?
by Shine
Fri Nov 25, 2016 9:22 pm
Forum: Graphic file formats
Topic: Unknown Image format from mobile games
Replies: 2
Views: 834

Re: Unknown Image format from mobile games

Thank you for the quick reply. it works! :D
by Shine
Thu Nov 24, 2016 7:44 pm
Forum: Graphic file formats
Topic: Unknown Image format from mobile games
Replies: 2
Views: 834

Unknown Image format from mobile games

I got these textures from 2 different game. They look like DXT1 which compression ratio are 1:8. But I can't get the correct images. I wonder if this is a common format of mobile texture? Phantom Soul has 68 bytes header https://s17.postimg.org/qy0f9bqqn/image.jpg samples: https://mega.nz/#!rl1zkCIR...
by Shine
Sat Sep 03, 2016 11:05 am
Forum: 3D/2D models
Topic: GI JOE: Rise of Cobra PS3 file compression?
Replies: 16
Views: 2667

Re: GI JOE: Rise of Cobra PS3 file compression?

shakotay2, help please. I load ActorModel_scarletclassic__{C6397402-E1EA-457B-93E8-E5B8A09F52A7} the verts look correct, but face not! I search for vert block start 7a04c and end to first 000000ff uv block, 5994 verts https://s22.postimg.org/eznz8czc1/scarlett2.jpg face from 6e040 - 7a04c , press go...
by Shine
Fri Sep 02, 2016 12:33 pm
Forum: 3D/2D models
Topic: GI JOE: Rise of Cobra PS3 file compression?
Replies: 16
Views: 2667

Re: GI JOE: Rise of Cobra PS3 file compression?

With the help from my friend, I can extract the files correct.
GIJoe_ROC.rar
here the model form ActorModel_scarletclassic__{C6397402-E1EA-457B-93E8-E5B8A09F52A7}
but I cannot make it right?
no uv, not float value?

Image
by Shine
Thu Sep 01, 2016 12:43 pm
Forum: 3D/2D models
Topic: GI JOE: Rise of Cobra PS3 file compression?
Replies: 16
Views: 2667

Re: GI JOE: Rise of Cobra PS3 file compression?

SCARLETTCLASSIC.LVL_740 is definate Archive! you see a list of files on 1640. eg: ShinySX3TextureStreamEntryTables \joe\textures\actors\characters\common\nanite_mask.tfo \joe\materials\actors\weapons\w_scarlet_crossbow\scarlett_weapon02.lmt tfo is dds file no header I think lmt is model But I am a b...
by Shine
Sat Apr 30, 2016 7:27 am
Forum: Game Archive
Topic: [Request] Moonlight Blade MMORPG @Ekey
Replies: 5
Views: 2692

Re: [Request] Moonlight Blade MMORPG @Ekey

Hi, lhq220.
What software do you use to unpack this?
Could you sharing it for me please.
by Shine
Sun Dec 27, 2015 10:54 am
Forum: 3D/2D models
Topic: PS3 BFMDL header
Replies: 7
Views: 1278

Re: PS3 BFMDL header

how do you extract those *_models.bin from game_cpk.sdat?
by Shine
Wed Dec 16, 2015 1:18 pm
Forum: 3D/2D models
Topic: Need help Fixing MAXScript Colin Mcrae Rally 04/05 .P3D file
Replies: 17
Views: 2196

Re: Need help Fixing MAXScript Colin Mcrae Rally 04/05 .P3D

Thank you the decompress tools!
After decompressed the CMR5 big file use cmr04big tools can get texture easily!

https://www.mediafire.com/?l2pg1fhogpooqyj
by Shine
Wed Dec 16, 2015 9:15 am
Forum: 3D/2D models
Topic: Need help Fixing MAXScript Colin Mcrae Rally 04/05 .P3D file
Replies: 17
Views: 2196

Re: Need help Fixing MAXScript Colin Mcrae Rally 04/05 .P3D

how to extract Colin Mcrae Rally 05 textures from BIG?
cmr04big.exe not working?
by Shine
Tue Jun 23, 2015 11:21 am
Forum: Game Archive
Topic: Core Masters Online
Replies: 8
Views: 2240

Re: Core Masters Online

Any News on this unpacker!? Please~