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- Wed May 30, 2018 5:26 pm
- Forum: 3D/2D models
- Topic: [Help] Noesis left-hand coordinate to right-hand coordinate
- Replies: 4
- Views: 1385
Re: [Help] Noesis left-hand coordinate to right-hand coordi
Thanks for the reply. Because Noesis had a well made mesh container, I just need to pass the block data and Noesis do the rest! If I inverse the x data myself, I will end-up with losing the mesh container! And also bones coordinate are in matrix4X4. I have no idea how to "flip" these matri...
- Wed May 30, 2018 4:55 pm
- Forum: 3D/2D models
- Topic: [Help] Noesis left-hand coordinate to right-hand coordinate
- Replies: 4
- Views: 1385
[Help] Noesis left-hand coordinate to right-hand coordinate
I am trying to write a Noesis python script to display Rebellious Million Arthur 《叛逆性百万亚瑟王》 models. So far I can load 99% of the models and bones in Noesis. But my problem is the left and right side flipped! Is there any simple way or command to change the left-hand coordinate to right-hand coordina...
- Fri Dec 09, 2016 9:40 pm
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 260
- Views: 130086
Re: Idolmaster (DereSte) 3d site
how to decode with base64?
- Fri Nov 25, 2016 9:22 pm
- Forum: Graphic file formats
- Topic: Unknown Image format from mobile games
- Replies: 2
- Views: 1602
Re: Unknown Image format from mobile games
Thank you for the quick reply. it works! 
- Thu Nov 24, 2016 7:44 pm
- Forum: Graphic file formats
- Topic: Unknown Image format from mobile games
- Replies: 2
- Views: 1602
Unknown Image format from mobile games
I got these textures from 2 different game. They look like DXT1 which compression ratio are 1:8. But I can't get the correct images. I wonder if this is a common format of mobile texture? Phantom Soul has 68 bytes header https://s17.postimg.org/qy0f9bqqn/image.jpg samples: https://mega.nz/#!rl1zkCIR...
- Sat Sep 03, 2016 11:05 am
- Forum: 3D/2D models
- Topic: GI JOE: Rise of Cobra PS3 file compression?
- Replies: 16
- Views: 5249
Re: GI JOE: Rise of Cobra PS3 file compression?
shakotay2, help please. I load ActorModel_scarletclassic__{C6397402-E1EA-457B-93E8-E5B8A09F52A7} the verts look correct, but face not! I search for vert block start 7a04c and end to first 000000ff uv block, 5994 verts https://s22.postimg.org/eznz8czc1/scarlett2.jpg face from 6e040 - 7a04c , press go...
- Fri Sep 02, 2016 12:33 pm
- Forum: 3D/2D models
- Topic: GI JOE: Rise of Cobra PS3 file compression?
- Replies: 16
- Views: 5249
Re: GI JOE: Rise of Cobra PS3 file compression?
With the help from my friend, I can extract the files correct.
here the model form ActorModel_scarletclassic__{C6397402-E1EA-457B-93E8-E5B8A09F52A7}
but I cannot make it right?
no uv, not float value?

here the model form ActorModel_scarletclassic__{C6397402-E1EA-457B-93E8-E5B8A09F52A7}
but I cannot make it right?
no uv, not float value?

- Thu Sep 01, 2016 12:43 pm
- Forum: 3D/2D models
- Topic: GI JOE: Rise of Cobra PS3 file compression?
- Replies: 16
- Views: 5249
Re: GI JOE: Rise of Cobra PS3 file compression?
SCARLETTCLASSIC.LVL_740 is definate Archive! you see a list of files on 1640. eg: ShinySX3TextureStreamEntryTables \joe\textures\actors\characters\common\nanite_mask.tfo \joe\materials\actors\weapons\w_scarlet_crossbow\scarlett_weapon02.lmt tfo is dds file no header I think lmt is model But I am a b...
- Sat Apr 30, 2016 7:27 am
- Forum: Game Archive
- Topic: [Request] Moonlight Blade MMORPG @Ekey
- Replies: 5
- Views: 3968
Re: [Request] Moonlight Blade MMORPG @Ekey
Hi, lhq220.
What software do you use to unpack this?
Could you sharing it for me please.
What software do you use to unpack this?
Could you sharing it for me please.
- Sat Jan 30, 2016 9:30 am
- Forum: Game Archive
- Topic: Vaan online & Invincible online client
- Replies: 5
- Views: 2570
- Thu Jan 28, 2016 1:55 pm
- Forum: Game Archive
- Topic: Vaan online & Invincible online client
- Replies: 5
- Views: 2570
Re: Vaan online & Invincible online client
Vaan Online Chinese ver: http://ll.6ycom.com/
download: http://lxmanual.sm.kongzhong.com/ll_Set ... 1_6yue.exe
download: http://lxmanual.sm.kongzhong.com/ll_Set ... 1_6yue.exe
- Sun Dec 27, 2015 10:54 am
- Forum: 3D/2D models
- Topic: PS3 BFMDL header
- Replies: 7
- Views: 2545
Re: PS3 BFMDL header
how do you extract those *_models.bin from game_cpk.sdat?
- Wed Dec 16, 2015 1:18 pm
- Forum: 3D/2D models
- Topic: Need help Fixing MAXScript Colin Mcrae Rally 04/05 .P3D file
- Replies: 17
- Views: 5013
Re: Need help Fixing MAXScript Colin Mcrae Rally 04/05 .P3D
Thank you the decompress tools!
After decompressed the CMR5 big file use cmr04big tools can get texture easily!
https://www.mediafire.com/?l2pg1fhogpooqyj
After decompressed the CMR5 big file use cmr04big tools can get texture easily!
https://www.mediafire.com/?l2pg1fhogpooqyj
- Wed Dec 16, 2015 9:15 am
- Forum: 3D/2D models
- Topic: Need help Fixing MAXScript Colin Mcrae Rally 04/05 .P3D file
- Replies: 17
- Views: 5013
Re: Need help Fixing MAXScript Colin Mcrae Rally 04/05 .P3D
how to extract Colin Mcrae Rally 05 textures from BIG?
cmr04big.exe not working?
cmr04big.exe not working?
- Tue Jun 23, 2015 11:21 am
- Forum: Game Archive
- Topic: Core Masters Online
- Replies: 8
- Views: 3381
Re: Core Masters Online
Any News on this unpacker!? Please~
