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Search found 123 matches

by lolwatt
Sat Jul 20, 2019 11:52 pm
Forum: Game Archive
Topic: Prey (2017) pak decryption tool
Replies: 46
Views: 16401

Re: Prey (2017) pak decryption tool

HI all, I cant seem to get this to work with the latest pak file which is inside typhon hunter. It's called "Pinkeye-windowsnoeditor.pak". I was hoping to decrypt this to take a look at the VR implementation and see if there was a way to merge vr inputs into the main game. Preyconvert.exe returns a...
by lolwatt
Thu Jul 11, 2019 9:29 pm
Forum: 3D/2D models
Topic: Godzilla the Game PS4 Models
Replies: 5
Views: 800

Re: Godzilla the Game PS4 Models

SporeAltair wrote:
Thu Jul 11, 2019 6:28 pm
And how to open .dae and .dds?
The reason you can't open it is because you haven't spammed this shit enough in every thread possible
How about you create 6 more posts?
by lolwatt
Fri Jun 21, 2019 2:09 pm
Forum: 3D/2D models
Topic: A Plague Tale: Innocence Tool
Replies: 47
Views: 4298

Re: A Plague Tale: Innocence Tool

ix35 wrote:
Fri Jun 21, 2019 12:50 pm
I agree completely, but for some reason he doesn't want
Reason being it takes a lot of time to research and develop the tool :P
by lolwatt
Thu Jun 20, 2019 10:12 pm
Forum: 3D/2D models
Topic: A Plague Tale: Innocence Tool
Replies: 47
Views: 4298

Re: A Plague Tale: Innocence Tool

Personally, I would like to see support for the static meshes/textures too.
Don't really care if it's the whole map or not, I just find the world in this game really charming.

But these things always take time and it's totally up to akderebur how much he develops his tools hehe :)
by lolwatt
Fri May 17, 2019 7:58 pm
Forum: 3D/2D models
Topic: DJI Flight Simulator UE4 engine,quickbms Script?
Replies: 2
Views: 109

Re: DJI Flight Simulator UE4 engine,quickbms Script?

I just downloaded.. There is no key needed.
by lolwatt
Wed May 15, 2019 4:18 am
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 30
Views: 1906

Re: Apex Engine 3ds max plugin

I'm returning to the same subject.. I don't think the .filelists are complete. Are you sure the file dumper is dumping everything we need? For Generation Zero for example, the characters/robots are complete and everything works. But if I go to folder -> models\weapons\ All the weapons do not have .m...
by lolwatt
Sun May 05, 2019 4:44 pm
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 30
Views: 1906

Re: Apex Engine 3ds max plugin

meshc, modelc and hrmeshc must be together in order to load. texture converter only accepts ddsc (or dds) files, again ddsc and hmddsc files mush be together in order to extract all data modelc and meshc tends to be inside SARC archives. I used the JustCause3.Unpack on all COTW .ARCs I got a lot of...
by lolwatt
Sat May 04, 2019 9:13 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 184
Views: 16697

Re: Detroit Become Human tools

https://i.imgur.com/9Wk8M1W.png The upper one is an original, damaged hand texture of Connor/RK900. The bottom one is the original hand texture I recolored a bit cause it looked yellowish too (although not as yellow as the damaged hand one.) Can you share this or similar dds with us? :-P I could tr...
by lolwatt
Sat May 04, 2019 1:41 pm
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 30
Views: 1906

Re: Apex Engine 3ds max plugin

Hi, Thanks for the reply. Sorry I couldn't get back to you earlier. With your bms script, theHunter and theHunter Primal works 100%. I tested with several meshes and got everything to work fine, thank you. @HunterCOTW, apparently you cannot import .MESHC, just .MODELC and these always result in 3ds ...
by lolwatt
Tue Apr 30, 2019 2:50 pm
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 30
Views: 1906

Re: Apex Engine 3ds max plugin

(Just throwing this here in case you missed this title) Did you try it with Generation Zero? It also runs on the Apex Engine. :-P And by the way, awesome release. I'm downloading the games and I'll report any issues. What do you suggest for extracting the various archives? For example, I cannot fin...
by lolwatt
Sun Apr 21, 2019 2:09 am
Forum: Game Archive
Topic: ACExplorer - An Assassin's Creed .forge extractor and framework
Replies: 22
Views: 1796

Re: ACExplorer - An Assassin's Creed .forge extractor and framework

Damn, this is really cool! :)
Thanks for sharing with us!
by lolwatt
Fri Nov 02, 2018 1:13 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 466
Views: 61165

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

When I use UFBE, I get a lot of missing chunks (~20k) That is normal, meaning not all assets in the game require/have a chunk file to be extracted, that's why you see that missing information. What does that mean? If I go for the python script, will it dump everything right? Essentially, what is th...
by lolwatt
Fri Nov 02, 2018 2:39 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 466
Views: 61165

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Okay, I went back to the thread but didn't find my answer exactly. Regarding SW:Battlefront (2015), I have the deluxe version of the game (includes DLCs, etc). When I use UFBE, I get a lot of missing chunks (~20k) What does that mean? If I go for the python script, will it dump everything right? Ess...
by lolwatt
Mon Oct 29, 2018 3:52 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 466
Views: 61165

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

I have a problem with BF1/SWBF1. I can't seem to get textures to extract, unsure what I'm doing wrong, but I always get this 1 x 1 message and nothing converts. GUID = 4874E8BAF65BA4D5300B7D1300001000 t_volcanicbase_rockmedium_01_c 0b000000.Texture 1 x 1 GUID = 8248A3A9F74CA09634E1AEDF00000800 t_vol...