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by lolwatt
Sat Jan 16, 2021 4:50 am
Forum: 3D/2D models
Topic: The Order 1886
Replies: 14
Views: 3132

Re: The Order 1886

daemon1 wrote:
Thu Jan 14, 2021 12:35 pm
lolwatt wrote:
Mon Jan 04, 2021 11:04 pm
...
Happy new year!
How is it going?
The man himself. :)
Doing good and you?

Still no joy on 1886 tho.
Thought 1k bounty would fix that, but nah! It's probably too tricky.
Even their other games are really complicated it seems.
Still hoping you return to this one day before 2086. :P
by lolwatt
Mon Jan 04, 2021 11:04 pm
Forum: 3D/2D models
Topic: The Order 1886
Replies: 14
Views: 3132

Re: The Order 1886

Happy new year everybody!

Still looking for someone to deal with this one.
1K "bounty" still going. Hahah


(Bump)
by lolwatt
Wed Dec 23, 2020 3:56 pm
Forum: 3D/2D models
Topic: The Order 1886
Replies: 14
Views: 3132

Re: The Order 1886

Anybody else who tried getting static/maps from this game? :p I got help from the professionals here but we ended up nowhere. It seems to be a hard format to tackle. Since I have no hope of daemon returning to this, I'm looking for anybody who is nuts enough to try this. I need a static+texture expo...
by lolwatt
Sat Sep 26, 2020 6:20 pm
Forum: General game tools
Topic: Ultimate Asset Extractor
Replies: 14
Views: 1593

Re: Ultimate Asset Extractor

What is supported for the order 1886?
by lolwatt
Sun Jan 26, 2020 5:29 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 332
Views: 42945

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

May I know what games have you tested your tool with?

I'm interested in testing the ones you did not try yet, possibly increasing your compatibility list. :P
This is pretty nice
by lolwatt
Sun Oct 06, 2019 12:24 am
Forum: Graphic file formats
Topic: Weird Normal Map
Replies: 6
Views: 1843

Re: Weird Normal Map

These are the normal maps I'm getting from NinjaRipper. If you switch the image channels you can definitely see there is normal information going on there, but it's not the usual switch/invert channels to get them right. This normal map is only the R and G channels, known as the normal maps X and Y...
by lolwatt
Fri Oct 04, 2019 12:55 am
Forum: Graphic file formats
Topic: Weird Normal Map
Replies: 6
Views: 1843

Weird Normal Map

Hi, Not exactly a format question, more like something going on with my dumps. I hope it is ok to be here since it's graphic related. These are the normal maps I'm getting from NinjaRipper. If you switch the image channels you can definitely see there is normal information going on there, but it's n...
by lolwatt
Sat Jul 20, 2019 11:52 pm
Forum: Game Archive
Topic: Prey (2017) pak decryption tool
Replies: 46
Views: 25073

Re: Prey (2017) pak decryption tool

HI all, I cant seem to get this to work with the latest pak file which is inside typhon hunter. It's called "Pinkeye-windowsnoeditor.pak". I was hoping to decrypt this to take a look at the VR implementation and see if there was a way to merge vr inputs into the main game. Preyconvert.exe returns a...
by lolwatt
Thu Jul 11, 2019 9:29 pm
Forum: 3D/2D models
Topic: Godzilla the Game PS4 Models
Replies: 5
Views: 1429

Re: Godzilla the Game PS4 Models

SporeAltair wrote:
Thu Jul 11, 2019 6:28 pm
And how to open .dae and .dds?
The reason you can't open it is because you haven't spammed this shit enough in every thread possible
How about you create 6 more posts?
by lolwatt
Fri Jun 21, 2019 2:09 pm
Forum: 3D/2D models
Topic: A Plague Tale: Innocence Tool
Replies: 54
Views: 10565

Re: A Plague Tale: Innocence Tool

ix35 wrote:
Fri Jun 21, 2019 12:50 pm
I agree completely, but for some reason he doesn't want
Reason being it takes a lot of time to research and develop the tool :P
by lolwatt
Thu Jun 20, 2019 10:12 pm
Forum: 3D/2D models
Topic: A Plague Tale: Innocence Tool
Replies: 54
Views: 10565

Re: A Plague Tale: Innocence Tool

Personally, I would like to see support for the static meshes/textures too.
Don't really care if it's the whole map or not, I just find the world in this game really charming.

But these things always take time and it's totally up to akderebur how much he develops his tools hehe :)
by lolwatt
Fri May 17, 2019 7:58 pm
Forum: 3D/2D models
Topic: DJI Flight Simulator UE4 engine,quickbms Script?
Replies: 2
Views: 382

Re: DJI Flight Simulator UE4 engine,quickbms Script?

I just downloaded.. There is no key needed.
by lolwatt
Wed May 15, 2019 4:18 am
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 38
Views: 7138

Re: Apex Engine 3ds max plugin

I'm returning to the same subject.. I don't think the .filelists are complete. Are you sure the file dumper is dumping everything we need? For Generation Zero for example, the characters/robots are complete and everything works. But if I go to folder -> models\weapons\ All the weapons do not have .m...
by lolwatt
Sun May 05, 2019 4:44 pm
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 38
Views: 7138

Re: Apex Engine 3ds max plugin

meshc, modelc and hrmeshc must be together in order to load. texture converter only accepts ddsc (or dds) files, again ddsc and hmddsc files mush be together in order to extract all data modelc and meshc tends to be inside SARC archives. I used the JustCause3.Unpack on all COTW .ARCs I got a lot of...