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Search found 5 matches

by dragoncrest
Sun May 13, 2018 4:07 pm
Forum: Tutorials
Topic: Noesis tutorial Basic Model
Replies: 53
Views: 35395

Re: Noesis tutorial Basic Model

can you make a tutorial about animation?
thanks.
by dragoncrest
Mon Feb 19, 2018 11:55 am
Forum: 3D/2D models
Topic: [PS1][Noesis] FF8 Map Character (MCH) format
Replies: 10
Views: 3125

Re: [PS1][Noesis] FF8 Map Character (MCH) format

anyone know where to export main character's animation? (.MCH or chara.one)
i open MCH with 'fmt_ff8_mch.py' and Noesis show:
Image
by dragoncrest
Thu Feb 15, 2018 8:47 pm
Forum: Game specific tools
Topic: Final Fantasy VIII - Tools
Replies: 4
Views: 3233

Re: Final Fantasy VIII - Tools

where can i get this tool :(
by dragoncrest
Wed Feb 14, 2018 4:06 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1821
Views: 308704

Re: Spotlight: Señor Casaroja's Noesis

I checked again in Maya and i saw it have full animation. Frame number in Noesis display different from frame number in Maya.
Another problem, when i export bone animation and open it in other softwares, the y-axis is negative. How can i revert that?
by dragoncrest
Tue Feb 13, 2018 3:41 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1821
Views: 308704

Re: Spotlight: Señor Casaroja's Noesis

I use Noesis to export animation in Fantasy 8.
But ... in Noesis, it can view 400 frames of animation. When i export to fbx and open it in unity or maya, it only have 300 frames.
Where the last 100 frames have gone? :(