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Search found 8 matches
- Sat Jun 01, 2019 8:09 am
- Forum: 3D/2D models
- Topic: What model format is this?
- Replies: 4
- Views: 992
Re: What model format is this?
These two should belong to the model file. I need help to extract them.
- Sat Jun 01, 2019 8:05 am
- Forum: 3D/2D models
- Topic: What model format is this?
- Replies: 4
- Views: 992
- Fri May 31, 2019 10:26 pm
- Forum: 3D/2D models
- Topic: What model format is this?
- Replies: 4
- Views: 992
Re: What model format is this?
This is another DM3S. I hope someone can help me.
- Fri May 31, 2019 3:32 pm
- Forum: 3D/2D models
- Topic: What model format is this?
- Replies: 4
- Views: 992
What model format is this?
When you open it with HxD, you can see that the file begins with DM3S.
How can I convert this file into a readable 3DS or OBJ?Thank you!
How can I convert this file into a readable 3DS or OBJ?Thank you!
- Wed Mar 16, 2016 10:11 am
- Forum: 3D/2D models
- Topic: .PNG help file
- Replies: 0
- Views: 551
.PNG help file
This is a set of.PNG files may be compressed, I cannot get his image, can you help me?
- Thu Mar 10, 2016 9:53 am
- Forum: Game Archive
- Topic: Phyre engine help, Sen no kiseki..
- Replies: 20
- Views: 12938
Re: Phyre engine help, Sen no kiseki..
Can you tell me how to get their UV address?oamio wrote:Thanks Shakotay2 to help me
Finished
- Thu Mar 10, 2016 9:47 am
- Forum: Game Archive
- Topic: Phyre engine help, Sen no kiseki..
- Replies: 20
- Views: 12938
Re: Phyre engine help, Sen no kiseki..
Can you tell me how to get their UV address?mikulover39 wrote:Got UV maps and everything,
Thank you shakotay2 for the tool and tutorial
- Wed Mar 09, 2016 8:07 pm
- Forum: 3D/2D models
- Topic: UV algorithm for help
- Replies: 1
- Views: 889
UV algorithm for help
I got some data with H2O in this file, but UV gives me a headache, I found only at the beginning of the UV data, I cannot calculate the next position of the elements of the UV, can you help me? H2O: 0x1f510 1482 UV: 0x235c0 99 0x8133 330 [II]0x200b0 180 0x? 99 0xc963 80 [III]0x20220 2640 0x? 99 0xda...
