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- Tue Mar 07, 2017 7:17 pm
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 288
- Views: 125297
Re: watch dogs 2 .dat .fat archive?
^No. Read my previous post in full: [ https://forum.xentax.com/viewtopic.php?p=128116#p128116 ]; all you need to know is referenced there...
- Sun Mar 05, 2017 11:30 am
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 288
- Views: 125297
Re: watch dogs 2 .dat .fat archive?
I've spent some time this week, trying to figure out the 'Density' mod by #TXGT 'Variety Pack for Watch_Dogs' (on nexus). Anyone actually tried this out with WD1? I could figure out where the numbers coming from (binhex to float, and back). But after some experimenting, I was not able to obtain a su...
- Thu Mar 02, 2017 9:29 am
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 288
- Views: 125297
Re: watch dogs 2 .dat .fat archive?
The Radvideo tools come with a 'convert a file' option which allows you to convert the bink (vs 1 & 2) file to several formats (among others gif). In a worst scenario, one can convert it to avi; and proceed from there...
- Tue Feb 28, 2017 4:45 pm
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 288
- Views: 125297
Re: watch dogs 2 .dat .fat archive?
@Xecutioner: you can NOT pack/unpack from the windows desktop (at least, I did not try it). You'll need to open a 'windows command prompt' (google!), and type the commands there. (see instruction steps here: [ http://forum.xentax.com/viewtopic.php?p=127631#p127631 ]). ps: glad you found 'everything'...
- Fri Feb 24, 2017 3:52 pm
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 288
- Views: 125297
Re: watch dogs 2 .dat .fat archive?
After some research, I found out that the 3rd intro 'movie' is actually a flash file: [patch\ui\fire\bin\wd2bootsequence.feu]. At least, you'll find references to 'epilepsy' in there (but it probably grabs its full text from the appropriate language file). @Ekey (or anyone with active flash dev expe...
- Fri Feb 24, 2017 12:55 pm
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 288
- Views: 125297
Scantool for game filename collection
As promised, find hereby my tool to collect filenames (as found/residing within particular filetypes). This (batch)tool makes use of 'Swiss File Knife', which is not included in the attachment. (you'll need to download the latest vs, and edit the batchfile accordingly) Since filesize_limit is ridicu...
- Tue Feb 21, 2017 12:38 pm
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 288
- Views: 125297
Re: watch dogs 2 .dat .fat archive?
@DigitalZky :-> find latest [filelist.txt] in this topic pg 7 ~ update 9). dump it in same subfolder of wd2extract.
- Tue Feb 14, 2017 11:10 pm
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 288
- Views: 125297
Re: watch dogs 2 .dat .fat archive?
A gamer asked me recently about how to edit the 'items.lib' (see prev page). So I wrote him a little instruction set. I post it here as well as I can imagine that it could be helpful to others. ------------------------------------------------------------------------ Watch Dogs 2 ~ modding Prenotes: ...
- Wed Jan 25, 2017 2:15 pm
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 288
- Views: 125297
Convert XBT to DDS (and vice versa)
Attached 2 little batchfiles to do the job (using SFK ~ Swiss File Knife). p ps: while SFK has a very small footprint, could not add it to rar. So google and download SFK from their site. I was using sfk181 (latest 183), so you'll need to edit batchfiles accordingly... ps2: batchfiles are "quic...
- Tue Jan 24, 2017 7:37 pm
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 288
- Views: 125297
Re: watch dogs 2 .dat .fat archive?
What else needs to be changed (besides header/extension change) in order to get them played via (pc) mediaplayer (like VLC)? I'm thinking that the last/3rd intro movie might be a flash (instead of bink) file?!Ekey wrote:Some research. feu files - it's normal flash file > just change header UEF to FWS
- Tue Jan 24, 2017 12:42 pm
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 288
- Views: 125297
No Intro
Find attached 2 bik files, which will skip the 1st 2 intro_movies. If anyone happens to know the 3rd one, let me know...! Checked all bik/bink files/locations, but not part of the current list. Also checked headers (first 3 bytes) of hex_files in [common - installpackage - installpackage_english - v...
- Sat Dec 10, 2016 11:14 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580026
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I've updated most of my info, based on the DE vs. Attached you'll find textfile with appropriate info & corresponding links.
- Tue Nov 22, 2016 4:26 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580026
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
@Sergeanur: testing & working on ALL dat-files (did them again, just to be sure). thx a mil. btw: I've attached a little batchfile I use, to ease ex/importing of dat_files. Just put in same folder as Qar_tool. And edit batchfile to refer to "base' dat-file location. (I extract the qar_Tool ...
- Thu Sep 01, 2016 11:43 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580026
PS3 vs PC ~ Big vs Little Endian
I'm still trying to convert the DLC weapons from PS3, but the FMDL files show a major 'stop' sign. If anyone with experience in the field could give me some guidance, that would be highly appreciated... As an example : [ http://imgur.com/a/3khIa ]... (anything before this part, I seem to be able to ...
- Fri Aug 12, 2016 9:39 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580026
Some info to share...
Find attached a number of files to download. This info has been built up since the game came out; and the release of the modding tools. With the experience on DLC PS3 "porting", I figured this would be very helpfull to others as well... The PS3 stuff in particular is very interesting, but ...
