Search found 36 matches
- Wed Sep 26, 2018 5:22 pm
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 234
- Views: 70899
Re: Star Ocean Anamnesis Tools
How use animation script? In blender not working. =\ https://imgur.com/m1Ff1Bt change the object.name "cp0513_b01a_unpack.amt" to "cp0002_b01a_unpack.amt" match the code pose_reset("cp0002_b01a_unpack.amt") ,and loadAqm_NIFL(...,"cp0002_b01a_unpack.amt") or change the code default_Object_name str_a...
- Thu Sep 13, 2018 2:16 pm
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 234
- Views: 70899
Re: Star Ocean Anamnesis Tools
the old one...there before
and the new uv layer have no UV message or the same as another old UV layer..still have to spilt some mesh by hand ,which should use different material.
and the new uv layer have no UV message or the same as another old UV layer..still have to spilt some mesh by hand ,which should use different material.
- Sat Sep 08, 2018 8:17 pm
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 234
- Views: 70899
Re: Star Ocean Anamnesis Tools
when try to read .apk action but find some trouble... is it a Bone_Matrix bug happen ?or build action in wrong way main code Q_x = ba.readFloat() Q_y = ba.readFloat() Q_z = ba.readFloat() Q_w = ba.readFloat() Q_read = mathutils.Quaternion((Q_w,Q_x,Q_y,Q_z)) bpy.data.objects[BONE_hierarchy_name].pose...
- Sun Sep 02, 2018 10:21 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 198
- Views: 58349
Re: MT Framework import tools
ok,direct upload a noesis py file (after fixed),xx_RMT.tex use BC7_??? like eye_RMT.tex elif imgFmt == 0x1E or imgFmt == 0x1F: data = rapi.imageDecodeDXT(data, imgWidth, imgHeight, noesis.FOURCC_BC7) texFmt = noesis.NOESISTEX_RGBA32 https://imgur.com/3SdVTzg.png if you want to Rawtex.exe , "npc002_h...
- Thu Aug 30, 2018 2:13 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 198
- Views: 58349
Re: MT Framework import tools
In the meantime for the texture you could use this noesis script https://www.dropbox.com/s/cs4iw3jjfw8bvvv/tex_MonsterHunterWorld_TEX.rar?dl=1 It opens pretty much every texture except some that are still messed up (works for normal maps) Even tho you might have to resize some normal maps which is ...
- Mon May 29, 2017 5:43 pm
- Forum: Game Archive
- Topic: Tales of Zestiria
- Replies: 28
- Views: 10466
Re: Tales of Zestiria
alisha_bone_all in file "00000064.dpd" (...PK1\WIN\TOMDLB_D\) alisha asassin chest in file "00000a63.dpd" and "00000a64.dc5"(UV and face index data) waste some time to find correct Bone__Pallet (Bone_map ,that is ,index which bone used in mesh -> bone_index in all Bone) How did you do that? noesis ...
- Wed May 24, 2017 8:51 am
- Forum: 3D/2D models
- Topic: Tales of Vesperia Animation
- Replies: 2
- Views: 3120
Re: Tales of Vesperia Animation
TIP:ik ik_chain write in bone file,maybe. "Tales of" series still use same encryption,model and animetion way untill <<tales of berseria>> acm friend,when i see you put “Old soldiers never die, they just fade away” as signature.i was afraid that you would never back . so happy to see that you relive...
- Mon Apr 17, 2017 12:52 pm
- Forum: Game Archive
- Topic: Monster Hunter X/Gen [mod, mot]
- Replies: 4
- Views: 1540
Re: Monster Hunter X/Gen [mod, mot]
body uv...............................................
- Mon Apr 17, 2017 12:51 pm
- Forum: Game Archive
- Topic: Monster Hunter X/Gen [mod, mot]
- Replies: 4
- Views: 1540
Re: Monster Hunter X/Gen [mod, mot]
uv......................................
- Mon Apr 17, 2017 12:49 pm
- Forum: Game Archive
- Topic: Monster Hunter X/Gen [mod, mot]
- Replies: 4
- Views: 1540
Re: Monster Hunter X/Gen [mod, mot]
cut ..............................................................
- Mon Apr 17, 2017 12:48 pm
- Forum: Game Archive
- Topic: Monster Hunter X/Gen [mod, mot]
- Replies: 4
- Views: 1540
Re: Monster Hunter X/Gen [mod, mot]
form "p2" to "x"
em01 is the same enemy ...
em01 is the same enemy ...
- Fri Nov 04, 2016 12:23 pm
- Forum: Game Archive
- Topic: Please Help: MHO | CryEngine 3 | XML?
- Replies: 2
- Views: 882
Re: Please Help: MHO | CryEngine 3 | XML?
if you can get file,
get .obj model (with material texture )
from this
Cryengine Export tool (cgf-exporter)
:viewtopic.php?f=33&t=13137&hilit=CryEngine+3
get .obj model (with material texture )
from this
Cryengine Export tool (cgf-exporter)
:viewtopic.php?f=33&t=13137&hilit=CryEngine+3
- Fri Nov 04, 2016 12:14 pm
- Forum: 3D/2D models
- Topic: Hey guys, regarding Tales of berseria tlfile tldat !?
- Replies: 1
- Views: 1312
Re: Hey guys, regarding Tales of berseria tlfile tldat !?
have a try?:viewtopic.php?f=10&t=14274&hilit=tales+of
quote:
chiri: “Here is what I got so far:
Extract the "TLFILE.TLDAT" and "FILEHEADER.TOFHDB" containers using quickbms with the "tales_of_xillia.bms" profile.”
quote:
chiri: “Here is what I got so far:
Extract the "TLFILE.TLDAT" and "FILEHEADER.TOFHDB" containers using quickbms with the "tales_of_xillia.bms" profile.”
- Wed Sep 14, 2016 6:26 pm
- Forum: Game Archive
- Topic: Tales of Zestiria
- Replies: 28
- Views: 10466
Re: Tales of Zestiria
alisha_bone_all in file "00000064.dpd" (...PK1\WIN\TOMDLB_D\)
alisha asassin chest in file "00000a63.dpd" and "00000a64.dc5"(UV and face index data)
waste some time to find correct Bone__Pallet (Bone_map ,that is ,index which bone used in mesh -> bone_index in all Bone)
alisha asassin chest in file "00000a63.dpd" and "00000a64.dc5"(UV and face index data)
waste some time to find correct Bone__Pallet (Bone_map ,that is ,index which bone used in mesh -> bone_index in all Bone)
- Fri Sep 09, 2016 3:44 pm
- Forum: Game Archive
- Topic: Tales of Zestiria
- Replies: 28
- Views: 10466
Re: Tales of Zestiria
mesh detail
