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Search found 36 matches

by dian333
Wed Sep 26, 2018 5:22 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 120
Views: 21258

Re: Star Ocean Anamnesis Tools

How use animation script? In blender not working. =\ https://imgur.com/m1Ff1Bt change the object.name "cp0513_b01a_unpack.amt" to "cp0002_b01a_unpack.amt" match the code pose_reset("cp0002_b01a_unpack.amt") ,and loadAqm_NIFL(...,"cp0002_b01a_unpack.amt") or change the code default_Object_name str_a...
by dian333
Thu Sep 13, 2018 2:16 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 120
Views: 21258

Re: Star Ocean Anamnesis Tools

the old one...there before
and the new uv layer have no UV message or the same as another old UV layer..still have to spilt some mesh by hand ,which should use different material.
by dian333
Sat Sep 08, 2018 8:17 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 120
Views: 21258

Re: Star Ocean Anamnesis Tools

when try to read .apk action but find some trouble... is it a Bone_Matrix bug happen ?or build action in wrong way main code Q_x = ba.readFloat() Q_y = ba.readFloat() Q_z = ba.readFloat() Q_w = ba.readFloat() Q_read = mathutils.Quaternion((Q_w,Q_x,Q_y,Q_z)) bpy.data.objects[BONE_hierarchy_name].pose...
by dian333
Sun Sep 02, 2018 10:21 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 179
Views: 29983

Re: MT Framework import tools

ok,direct upload a noesis py file (after fixed),xx_RMT.tex use BC7_??? like eye_RMT.tex elif imgFmt == 0x1E or imgFmt == 0x1F: data = rapi.imageDecodeDXT(data, imgWidth, imgHeight, noesis.FOURCC_BC7) texFmt = noesis.NOESISTEX_RGBA32 https://imgur.com/3SdVTzg.png if you want to Rawtex.exe , "npc002_h...
by dian333
Thu Aug 30, 2018 2:13 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 179
Views: 29983

Re: MT Framework import tools

In the meantime for the texture you could use this noesis script https://www.dropbox.com/s/cs4iw3jjfw8bvvv/tex_MonsterHunterWorld_TEX.rar?dl=1 It opens pretty much every texture except some that are still messed up (works for normal maps) Even tho you might have to resize some normal maps which is ...
by dian333
Mon May 29, 2017 5:43 pm
Forum: Game Archive
Topic: Tales of Zestiria
Replies: 28
Views: 7301

Re: Tales of Zestiria

alisha_bone_all in file "00000064.dpd" (...PK1\WIN\TOMDLB_D\) alisha asassin chest in file "00000a63.dpd" and "00000a64.dc5"(UV and face index data) waste some time to find correct Bone__Pallet (Bone_map ,that is ,index which bone used in mesh -> bone_index in all Bone) How did you do that? noesis ...
by dian333
Wed May 24, 2017 8:51 am
Forum: 3D/2D models
Topic: Tales of Vesperia Animation
Replies: 2
Views: 2447

Re: Tales of Vesperia Animation

TIP:ik ik_chain write in bone file,maybe. "Tales of" series still use same encryption,model and animetion way untill <<tales of berseria>> acm friend,when i see you put “Old soldiers never die, they just fade away” as signature.i was afraid that you would never back . so happy to see that you relive...
by dian333
Mon Apr 17, 2017 12:52 pm
Forum: Game Archive
Topic: Monster Hunter X/Gen [mod, mot]
Replies: 4
Views: 1015

Re: Monster Hunter X/Gen [mod, mot]

body uv...............................................
by dian333
Mon Apr 17, 2017 12:51 pm
Forum: Game Archive
Topic: Monster Hunter X/Gen [mod, mot]
Replies: 4
Views: 1015

Re: Monster Hunter X/Gen [mod, mot]

uv......................................
by dian333
Mon Apr 17, 2017 12:49 pm
Forum: Game Archive
Topic: Monster Hunter X/Gen [mod, mot]
Replies: 4
Views: 1015

Re: Monster Hunter X/Gen [mod, mot]

cut ..............................................................
by dian333
Mon Apr 17, 2017 12:48 pm
Forum: Game Archive
Topic: Monster Hunter X/Gen [mod, mot]
Replies: 4
Views: 1015

Re: Monster Hunter X/Gen [mod, mot]

form "p2" to "x"
em01 is the same enemy ...
by dian333
Fri Nov 04, 2016 12:23 pm
Forum: Game Archive
Topic: Please Help: MHO | CryEngine 3 | XML?
Replies: 2
Views: 594

Re: Please Help: MHO | CryEngine 3 | XML?

if you can get file,
get .obj model (with material texture )
from this
Cryengine Export tool (cgf-exporter)
viewtopic.php?f=33&t=13137&hilit=CryEngine+3
by dian333
Fri Nov 04, 2016 12:14 pm
Forum: 3D/2D models
Topic: Hey guys, regarding Tales of berseria tlfile tldat !?
Replies: 1
Views: 956

Re: Hey guys, regarding Tales of berseria tlfile tldat !?

have a try?:viewtopic.php?f=10&t=14274&hilit=tales+of
quote:
chiri: “Here is what I got so far:
Extract the "TLFILE.TLDAT" and "FILEHEADER.TOFHDB" containers using quickbms with the "tales_of_xillia.bms" profile.”
by dian333
Wed Sep 14, 2016 6:26 pm
Forum: Game Archive
Topic: Tales of Zestiria
Replies: 28
Views: 7301

Re: Tales of Zestiria

alisha_bone_all in file "00000064.dpd" (...PK1\WIN\TOMDLB_D\)
alisha asassin chest in file "00000a63.dpd" and "00000a64.dc5"(UV and face index data)

waste some time to find correct Bone__Pallet (Bone_map ,that is ,index which bone used in mesh -> bone_index in all Bone)
by dian333
Fri Sep 09, 2016 3:44 pm
Forum: Game Archive
Topic: Tales of Zestiria
Replies: 28
Views: 7301

Re: Tales of Zestiria

mesh detail