Search found 56 matches

by MaKiPL
Mon Dec 31, 2018 12:27 pm
Forum: Graphic file formats
Topic: .tga.ckd files (Just Dance 2019 for the Wii)
Replies: 3
Views: 266

Re: .tga.ckd files (Just Dance 2019 for the Wii)

The image data has some compression I'm not aware of I just got two PMs asking about it- download TextureFinder (find it on web or here); Open the image, set it to DXT5, set width to 256 and offset to 163 https://i.postimg.cc/Dwmy63MN/Screenshot-from-2018-12-31-12-22-33.png Offset is wrong, but it's...
by MaKiPL
Wed Feb 28, 2018 8:25 am
Forum: Holy Cow!
Topic: Has anyone managed to get reverse engineer commercial job?
Replies: 2
Views: 3048

Has anyone managed to get reverse engineer commercial job?

It's like an dedicated game hacker in commercial world. Has anyone managed to find a job or paid position that is about reverse engineering, software hacking?
by MaKiPL
Fri Feb 09, 2018 5:35 pm
Forum: Game Archive
Topic: Donate $40 for the tools mod FNT font of this game
Replies: 10
Views: 1209

Re: Donate $40 for the tools mod FNT font of this game

archive is password protected
by MaKiPL
Wed Feb 07, 2018 1:56 pm
Forum: Game Archive
Topic: Donate $40 for the tools mod FNT font of this game
Replies: 10
Views: 1209

Re: Donate $40 for the tools mod FNT font of this game

some more reversed info for ASC12.FNT as example: FontSize at 0x20, FileSize-this = x now substract 64 which is header data Therefore: ((1122983-1067027) - 64 ) / 13973 (font count) = 4 This indicates 4 bytes per pointer, that means it's unsigned int. First pointer at 0x00, next 0x04, it means first...
by MaKiPL
Wed Jan 31, 2018 4:18 pm
Forum: Game Archive
Topic: Donate $40 for the tools mod FNT font of this game
Replies: 10
Views: 1209

Re: Donate $40 for the tools mod FNT font of this game

I see you're more like into graphic editor for font... 40USD seem fair, I'll try to sort things out
by MaKiPL
Wed Jan 31, 2018 4:16 pm
Forum: Game Archive
Topic: Railway Empire
Replies: 5
Views: 1058

Re: Railway Empire

recompress INI back with zlib Then file repacking- unfortunately author of .fuk extractor didn't post source of his tool or archive structure, but I saw something interesting: Note: If you then copy the extracted files into the Port Royale 3 Install folder - and MOVE the .fuk file to a COMPLETELY di...
by MaKiPL
Fri Dec 29, 2017 3:05 pm
Forum: Compressed files and methods
Topic: HOW TO OPEN COSTUME FILE ARCHIVE(USUALLY THE GAME RESOURCE)
Replies: 1
Views: 463

Re: HOW TO OPEN COSTUME FILE ARCHIVE(USUALLY THE GAME RESOUR

So... you opened APK, found some .PNG that is not PNG, don't want to write game title, don't want to post sample (even though everyone post samples here without problem) and want a help from us? Um, nope.
by MaKiPL
Thu Dec 28, 2017 1:34 pm
Forum: Graphic file formats
Topic: WRC7 .PTX textures
Replies: 6
Views: 760

Re: WRC7 .PTX textures

AceWell wrote:its not big-endian or modified/damaged, just typical dxt stored in RIFF container with a 130 byte header.
Every day I learn something new, I though RIFF is only audio file. Thanks!
by MaKiPL
Wed Dec 27, 2017 11:45 am
Forum: Graphic file formats
Topic: WRC7 .PTX textures
Replies: 6
Views: 760

Re: WRC7 .PTX textures

Normal un-compressed/un-obfuscated DXT3/5 file with MipMaps (Big endian!). See attachement

This file has modified/damaged DDS format, but you'll be fine if you read it after normal DDS header size. Anyway, just grab sample DXT1 DDS file and rebuild header.
by MaKiPL
Wed Dec 27, 2017 11:25 am
Forum: Game Archive
Topic: Browser game files "Titan" (.kcmc)
Replies: 1
Views: 347

Re: Browser game files "Titan" (.kcmc)

I can't see anything in binaries. Tried scanning to find textures/images but got binary rubbish. Files doesn't have headers, no pointers, no sections. Total disaster, this may need game reverse engineering, nothing to parse from files (probably compressed using unknown algorithm)
by MaKiPL
Wed Dec 27, 2017 11:02 am
Forum: Game Archive
Topic: Valkyrie Anatomia (*.mdl,*.txp)
Replies: 1
Views: 634

Re: Valkyrie Anatomia (*.mdl,*.txp)

.PCK structure is easy: 0x00 - Count of files in package 0x04 - Should be 0x80, if not, then it's different PCK file 0x10 - File descriptor (136 bytes) 0xYY - Files data File descriptor data: 0x00 - Absolute pointer 0x04 - File size 0x08 - Char[128] - file string. Allocated 128 bytes Files data: 0x0...
by MaKiPL
Wed Dec 27, 2017 10:07 am
Forum: Game Archive
Topic: how to open .anm files
Replies: 2
Views: 618

Re: how to open .anm files

We could use some info from what game/software you got this file. TrID doesn't show anything. It is custom structure-file. No known header. It doesn't look like it even have MAGIC File is little-endian Structure so far: 0x00 - Unknown, maybe version? (I'm 70% sure it's section indicator) 0x04 - Unkn...
by MaKiPL
Mon Dec 18, 2017 1:11 pm
Forum: Game Localization
Topic: Assassin's Creed localization
Replies: 21
Views: 5585

Re: Assassin's Creed localization

If you post me a file I'll work on it as I do not own the game
by MaKiPL
Mon Dec 18, 2017 1:04 pm
Forum: Game Localization
Topic: Tomb Rider 9 (2013) locals.bin
Replies: 5
Views: 1267

Re: Tomb Rider 9 (2013) locals.bin

There you are: import sys import struct curr = 0 lingual = open("locals.bin", "rb") lingual.seek(4,0) unk_A = struct.unpack('I', lingual.read(4))[0] unk_B = struct.unpack('I', lingual.read(4))[0] ffconst = unk_A + unk_B pointerlist = [] while (curr < ffconst): returnme = lingual.read(4) pointerlist....
by MaKiPL
Fri Dec 15, 2017 8:58 am
Forum: Game Localization
Topic: Tomb Rider 9 (2013) locals.bin
Replies: 5
Views: 1267

Re: Tomb Rider 9 (2013) locals.bin

I have not yet break the header, but I can easily see that at 0x20C you can spot absolute pointer to text file segment. Every text is in UTF8 encoding. This is Polish language and it also uses HTML for marking text language. This file is quite easy format. Header: uint32 (here 7) - probably Polish l...