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Search found 22 matches

by LinkOFF
Wed Nov 25, 2020 12:26 am
Forum: 3D/2D models
Topic: Sakuna Of Rice and Ruin .nhmdl
Replies: 1
Views: 390

Re: Sakuna Of Rice and Ruin .nhmdl

There is wrong extraction. Looks like peaces of compressing data. You can use my tool for extract files
https://github.com/LinkOFF7/sakunaTool
by LinkOFF
Sat Nov 21, 2020 6:10 pm
Forum: Audio file formats
Topic: Extracting Audio files from Assassin's Creed Valhalla
Replies: 8
Views: 411

Re: Extracting Audio files from Assassin's Creed Valhalla

I'm not having any problems in extracting the files from the pck, I'm having a problem in converting them into playable files. When I use your script I get the WAV files but they are simply unplayable and cannot be converted. Try this - https://github.com/Vextil/Wwise-Unpacker Works perfectly for m...
by LinkOFF
Fri Nov 20, 2020 6:24 pm
Forum: Audio file formats
Topic: Extracting Audio files from Assassin's Creed Valhalla
Replies: 8
Views: 411

Re: Extracting Audio files from Assassin's Creed Valhalla

QuickBMS Script: # scan data for wave files # RIFF and RIFX header supported # note: There are wave files with a wrong file size after RIFF/RIFX # This script takes the stream size, adds the header size and writes the correct size after RIFF/RIFX # (c) 2012-06-26 by AlphaTwentyThree # # future updat...
by LinkOFF
Fri Oct 23, 2020 1:38 pm
Forum: Game Archive
Topic: Plants vs. zombies (ps3) .pak files
Replies: 3
Views: 272

Re: Plants vs. zombies (ps3) .pak files

There is zlib compression. You can use offZip but it extract files without filenames.
by LinkOFF
Fri Oct 16, 2020 2:45 am
Forum: Game Archive
Topic: Mafia Definitive Edition .sds files
Replies: 27
Views: 2669

Re: Mafia Definitive Edition .sds files

Small tool for extract textures from images_streaming.pckg -
https://www112.zippyshare.com/v/DVFuZrtd/file.html
by LinkOFF
Wed Oct 18, 2017 3:00 am
Forum: Game Archive
Topic: Elex
Replies: 1
Views: 1055

Re: Elex

by LinkOFF
Mon Aug 15, 2016 2:17 am
Forum: Game Archive
Topic: Undertale Language Unpack
Replies: 1
Views: 766

Re: Undertale Language Unpack

by LinkOFF
Sun Aug 14, 2016 2:25 pm
Forum: Game Localization
Topic: No Man's Sky Language Files (.mbin)
Replies: 3
Views: 1873

Re: No Man's Sky Language Files (.mbin)

Text block offset: 0x26D070
Image
by LinkOFF
Sat Aug 13, 2016 10:25 pm
Forum: Game Localization
Topic: We Happy Few .locres
Replies: 2
Views: 1461

Re: We Happy Few .locres

michalss, thx!

Updated script for UE4 .pak archive: http://aluigi.org/bms/unreal_tournament_4.bms
by LinkOFF
Fri Aug 05, 2016 9:06 pm
Forum: Game Localization
Topic: We Happy Few .locres
Replies: 2
Views: 1461

We Happy Few .locres

I can't decrypt file with swuforce's tool.

Example: https://yadi.sk/d/MfpoW3vCtehoT
by LinkOFF
Sun Apr 19, 2015 9:13 pm
Forum: Game Archive
Topic: Mortal Kombat X .xxx
Replies: 17
Views: 11607

Re: Mortal Kombat X .xxx

Textures in archives very strange: http://rghost.ru/6MDhfsMkX
by LinkOFF
Sat Apr 18, 2015 7:48 am
Forum: Game Archive
Topic: Mortal Kombat X .xxx
Replies: 17
Views: 11607

Mortal Kombat X .xxx

I can't unpack .xxx files using Umodel. Can anyone help?

Sample: http://rghost.ru/7QJSLTyFn
by LinkOFF
Fri Apr 17, 2015 12:24 am
Forum: Game Localization
Topic: Mortal kombat X "Coalesced.eng"
Replies: 7
Views: 7577

Re: Mortal kombat X "Coalesced.eng"

ponaromixxx, thanks
by LinkOFF
Wed Apr 15, 2015 8:47 pm
Forum: Game Localization
Topic: Mortal kombat X "Coalesced.eng"
Replies: 7
Views: 7577

Mortal kombat X "Coalesced.eng"

Hi! Is there anybody who can make coder/decoder for the Coalesced files please?
Sample (Coalesced.eng): http://rghost.ru/6XZw9QXmp