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Search found 40 matches

by Miles2345
Wed Apr 18, 2018 6:43 pm
Forum: Graphic file formats
Topic: LittleBigPlanet PlayStation Vita .tex (GXT, PVR?)
Replies: 5
Views: 1162

Re: LittleBigPlanet PlayStation Vita .tex (GXT, PVR?)

Oh I wasn't expecting that at all - thank you so much! I'm trying to learn a bit about writing noesis plugins so this helps me out a ton.
by Miles2345
Tue Apr 17, 2018 8:29 pm
Forum: 3D/2D models
Topic: Guidance on writing Noesis import script for LittleBigPlanet
Replies: 0
Views: 254

Guidance on writing Noesis import script for LittleBigPlanet

Hi there! I'm currently in the process of writing a tool set in Java for manipulating and extracting the various formats in the LittleBigPlanet games on PS3, PS4 and PS Vita. I've got a lot of it down but models are still up in the air. I'm unfamiliar with both 3D Model formats and Python, so I figu...
by Miles2345
Mon Apr 16, 2018 2:52 am
Forum: Graphic file formats
Topic: LittleBigPlanet PlayStation Vita .tex (GXT, PVR?)
Replies: 5
Views: 1162

Re: LittleBigPlanet PlayStation Vita .tex (GXT, PVR?)

My main issue was figuring out the correct GXT header setup for these textures, as I'm unfamiliar with the format. Thank you! What about the DXT1 equivalents? ALSO, for the hell of it is there any way to convert back to GXT, perhaps from DDS? Not a huge priority but it's something I'd like to add to...
by Miles2345
Sun Apr 15, 2018 7:49 pm
Forum: Graphic file formats
Topic: LittleBigPlanet PlayStation Vita .tex (GXT, PVR?)
Replies: 5
Views: 1162

LittleBigPlanet PlayStation Vita .tex (GXT, PVR?)

Hey, been doing some work on a tool for LBP games and I ran into a brick wall when I looked into the format for its textures. Seems that the console games used variants of DDS (LBP 1 straight up using DDS files compressed with zlib) while LBP 2 and LBP 3 have DDS files without the headers, which are...
by Miles2345
Sat Jun 03, 2017 8:08 pm
Forum: 3D/2D models
Topic: RPCS3 Model Ripping?
Replies: 2
Views: 1299

RPCS3 Model Ripping?

Considering RPCS3 can play Heavy Rain now I figured I'd download it and give it a shot, the game works fine but the real reason I even bothered was for the game's models. Alas, GLXtractor and the other plethora of tools couldn't do anything about it. Is there any sort of tool out there that can hook...
by Miles2345
Thu Sep 15, 2016 9:48 pm
Forum: Code Talk
Topic: PSPLamb-like Plugin for PS3?
Replies: 0
Views: 621

PSPLamb-like Plugin for PS3?

If anyone's familiar with the PSPLamb prx plugin for PSP, it's basically a plugin which, upon pressing the mute button on the PSP, hooks onto the video card and dumps everything on screen to an obj, similar to 3D Ripper DX or the like. Considering this was done using the PSP, would it be possible to...
by Miles2345
Thu Oct 22, 2015 12:33 am
Forum: 3D/2D models
Topic: Frogger 3D .MAP
Replies: 22
Views: 2892

Re: Frogger 3D .MAP

what has this thread come to
by Miles2345
Fri Oct 16, 2015 3:01 pm
Forum: 3D/2D models
Topic: Heavy Rain - Memory Dump
Replies: 4
Views: 875

Re: Heavy Rain - Memory Dump

oooh, I'll take a look at this when I get home, thanks.
by Miles2345
Fri Oct 16, 2015 2:59 pm
Forum: 3D/2D models
Topic: Frogger 3D .MAP
Replies: 22
Views: 2892

Re: Frogger 3D .MAP

Anyone? Can anyone help? Can't anyone do anything? Can't shakotay get down on his knees and service this person in a timely manner? Can't he be "helped" in finding his precious geometry? Is there no one left in this cold world that CARES? haha sorry, I often feel like my posts get ignored and burie...
by Miles2345
Fri Oct 16, 2015 4:18 am
Forum: Audio file formats
Topic: Best way of combining thousands of MP3 files?
Replies: 1
Views: 421

Best way of combining thousands of MP3 files?

The game Heavy Rain on PS3 uses MP3 to store voice and sfx data, and while all of it is perfectly playable, it's stored in thousands upon thousands of MP3 files which are all separate, each being 1 second long. What would be the best way of putting them all together into a single audio file I can ch...
by Miles2345
Thu Oct 15, 2015 4:45 pm
Forum: 3D/2D models
Topic: Frogger 3D .MAP
Replies: 22
Views: 2892

Re: Frogger 3D .MAP

anything? anything I could do with hex2obj?
by Miles2345
Tue Oct 13, 2015 12:16 am
Forum: 3D/2D models
Topic: Frogger 3D .MAP
Replies: 22
Views: 2892

Frogger 3D .MAP

Hi, I was wondering if any sorts of 3D graphics can be extracted from these MAP files found in Frogger 3D for PC?
These are maps in the game.

http://puu.sh/kI8Rq.zip
by Miles2345
Wed Sep 30, 2015 5:43 pm
Forum: 3D/2D models
Topic: Heavy Rain - Memory Dump
Replies: 4
Views: 875

Re: Heavy Rain - Memory Dump

TGE wrote:Download isn't public
Oops, that's embarrassing. Should work now.
by Miles2345
Wed Sep 30, 2015 3:46 am
Forum: 3D/2D models
Topic: Heavy Rain - Memory Dump
Replies: 4
Views: 875

Heavy Rain - Memory Dump

Hi, I made a memory dump of Heavy Rain on PS3. Noticed all previous projects with this game ceased shortly and nobody had ever made any progress. Can any 3D model (Or maybe even texture) data be extracted from this?

https://drive.google.com/open?id=0B_8j1 ... nBlbVVaSDQ (256 megs)
by Miles2345
Mon Jul 27, 2015 8:50 pm
Forum: 3D/2D models
Topic: Crash Twinsanity .rmx
Replies: 3
Views: 411

Re: Crash Twinsanity .rmx

What were your settings for that?