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Search found 41 matches
- Sat Aug 28, 2021 2:16 am
- Forum: Game Localization
- Topic: Reading Glyphs from Font File (LittleBigPlanet PS3)
- Replies: 0
- Views: 788
Reading Glyphs from Font File (LittleBigPlanet PS3)
Hi, I've been trying to understand the font file format in LittleBigPlanet on the PS3 for some time, and I was wondering if I could get some help understanding the way it stores glyphs. I'm not sure if they're vector or bitmap but my guess is that they're vector as I'm not able to get much usable da...
- Wed Apr 18, 2018 6:43 pm
- Forum: Graphic file formats
- Topic: LittleBigPlanet PlayStation Vita .tex (GXT, PVR?)
- Replies: 5
- Views: 3512
Re: LittleBigPlanet PlayStation Vita .tex (GXT, PVR?)
Oh I wasn't expecting that at all - thank you so much! I'm trying to learn a bit about writing noesis plugins so this helps me out a ton.
- Tue Apr 17, 2018 8:29 pm
- Forum: 3D/2D models
- Topic: Guidance on writing Noesis import script for LittleBigPlanet
- Replies: 0
- Views: 750
Guidance on writing Noesis import script for LittleBigPlanet
Hi there! I'm currently in the process of writing a tool set in Java for manipulating and extracting the various formats in the LittleBigPlanet games on PS3, PS4 and PS Vita. I've got a lot of it down but models are still up in the air. I'm unfamiliar with both 3D Model formats and Python, so I figu...
- Mon Apr 16, 2018 2:52 am
- Forum: Graphic file formats
- Topic: LittleBigPlanet PlayStation Vita .tex (GXT, PVR?)
- Replies: 5
- Views: 3512
Re: LittleBigPlanet PlayStation Vita .tex (GXT, PVR?)
My main issue was figuring out the correct GXT header setup for these textures, as I'm unfamiliar with the format. Thank you! What about the DXT1 equivalents? ALSO, for the hell of it is there any way to convert back to GXT, perhaps from DDS? Not a huge priority but it's something I'd like to add to...
- Sun Apr 15, 2018 7:49 pm
- Forum: Graphic file formats
- Topic: LittleBigPlanet PlayStation Vita .tex (GXT, PVR?)
- Replies: 5
- Views: 3512
LittleBigPlanet PlayStation Vita .tex (GXT, PVR?)
Hey, been doing some work on a tool for LBP games and I ran into a brick wall when I looked into the format for its textures. Seems that the console games used variants of DDS (LBP 1 straight up using DDS files compressed with zlib) while LBP 2 and LBP 3 have DDS files without the headers, which are...
- Sat Jun 03, 2017 8:08 pm
- Forum: 3D/2D models
- Topic: RPCS3 Model Ripping?
- Replies: 2
- Views: 3616
RPCS3 Model Ripping?
Considering RPCS3 can play Heavy Rain now I figured I'd download it and give it a shot, the game works fine but the real reason I even bothered was for the game's models. Alas, GLXtractor and the other plethora of tools couldn't do anything about it. Is there any sort of tool out there that can hook...
- Thu Sep 15, 2016 9:48 pm
- Forum: Code Talk
- Topic: PSPLamb-like Plugin for PS3?
- Replies: 0
- Views: 1177
PSPLamb-like Plugin for PS3?
If anyone's familiar with the PSPLamb prx plugin for PSP, it's basically a plugin which, upon pressing the mute button on the PSP, hooks onto the video card and dumps everything on screen to an obj, similar to 3D Ripper DX or the like. Considering this was done using the PSP, would it be possible to...
- Thu Oct 22, 2015 12:33 am
- Forum: 3D/2D models
- Topic: Frogger 3D .MAP
- Replies: 22
- Views: 6915
Re: Frogger 3D .MAP
what has this thread come to
- Fri Oct 16, 2015 3:01 pm
- Forum: 3D/2D models
- Topic: Heavy Rain - Memory Dump
- Replies: 4
- Views: 1819
Re: Heavy Rain - Memory Dump
oooh, I'll take a look at this when I get home, thanks.
- Fri Oct 16, 2015 2:59 pm
- Forum: 3D/2D models
- Topic: Frogger 3D .MAP
- Replies: 22
- Views: 6915
Re: Frogger 3D .MAP
Anyone? Can anyone help? Can't anyone do anything? Can't shakotay get down on his knees and service this person in a timely manner? Can't he be "helped" in finding his precious geometry? Is there no one left in this cold world that CARES? haha sorry, I often feel like my posts get ignored...
- Fri Oct 16, 2015 4:18 am
- Forum: Audio file formats
- Topic: Best way of combining thousands of MP3 files?
- Replies: 1
- Views: 1041
Best way of combining thousands of MP3 files?
The game Heavy Rain on PS3 uses MP3 to store voice and sfx data, and while all of it is perfectly playable, it's stored in thousands upon thousands of MP3 files which are all separate, each being 1 second long. What would be the best way of putting them all together into a single audio file I can ch...
- Thu Oct 15, 2015 4:45 pm
- Forum: 3D/2D models
- Topic: Frogger 3D .MAP
- Replies: 22
- Views: 6915
Re: Frogger 3D .MAP
anything? anything I could do with hex2obj?
- Tue Oct 13, 2015 12:16 am
- Forum: 3D/2D models
- Topic: Frogger 3D .MAP
- Replies: 22
- Views: 6915
Frogger 3D .MAP
Hi, I was wondering if any sorts of 3D graphics can be extracted from these MAP files found in Frogger 3D for PC?
These are maps in the game.
http://puu.sh/kI8Rq.zip
These are maps in the game.
http://puu.sh/kI8Rq.zip
- Wed Sep 30, 2015 5:43 pm
- Forum: 3D/2D models
- Topic: Heavy Rain - Memory Dump
- Replies: 4
- Views: 1819
Re: Heavy Rain - Memory Dump
Oops, that's embarrassing. Should work now.TGE wrote:Download isn't public
- Wed Sep 30, 2015 3:46 am
- Forum: 3D/2D models
- Topic: Heavy Rain - Memory Dump
- Replies: 4
- Views: 1819
Heavy Rain - Memory Dump
Hi, I made a memory dump of Heavy Rain on PS3. Noticed all previous projects with this game ceased shortly and nobody had ever made any progress. Can any 3D model (Or maybe even texture) data be extracted from this?
https://drive.google.com/open?id=0B_8j1 ... nBlbVVaSDQ (256 megs)
https://drive.google.com/open?id=0B_8j1 ... nBlbVVaSDQ (256 megs)
