Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 21 matches

by Meguido
Sun Jun 17, 2018 12:27 am
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 174
Views: 26010

Re: MT Framework import tools

I might be doing something wrong but, since beta 2 I've been unable to use the import all option for animations. In beta 2 it worked right with Sequencer, but in beta 3 & 4 when I click on load to import them all, it just load for a couple seconds and then nothing happens. Even worse the script wind...
by Meguido
Mon Feb 05, 2018 7:58 pm
Forum: 3D/2D models
Topic: Final Fantasy XY PC (Benchmark)
Replies: 21
Views: 7871

Re: Final Fantasy XY PC (Benchmark)

Haha yeah I know materials can't be read with your texture loader plugin. Was just wondering if it was possible to do the same you did for the textures but with the materials. Abou the log I didn't realize that line was there, I have log enabled by default xD. As far as I know they're loadable in no...
by Meguido
Mon Feb 05, 2018 3:42 pm
Forum: 3D/2D models
Topic: Final Fantasy XY PC (Benchmark)
Replies: 21
Views: 7871

Re: Final Fantasy XY PC (Benchmark)

Thanks @episoder ! It worked so far with every texture I tried. I was wondering if there's any chance to make the materials also compatible with the pc (benchmark) version? Right now you have to export the textures out of noesis and load them in an external 3d app to see them applied to the meshes. ...
by Meguido
Wed Jul 05, 2017 3:39 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 174
Views: 26010

Re: MT Framework import tools

Was wondering if somebody managed to find the animations in RE5 or RE6 of using ladders (going up and down) and opening doors (basic arm movement and kicking it out)
I can't seem to find 'em :scaredy:
by Meguido
Sat Mar 18, 2017 2:00 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1813
Views: 286472

Re: Spotlight: Señor Casaroja's Noesis

In the newly updated version, it seems we can gain access to the FFXV model files, but that means only those who have a mod PS4 with version for the firmware being 1.76, to be able to extract the game data, correct? Because even those of us with a new optical drive on a PC just inserting the game d...
by Meguido
Mon Mar 06, 2017 3:21 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 14022

Re: Resident Evil animations

Sorry to ask but,
Any progress on the research for RE6 @daemon1?
by Meguido
Sun Feb 26, 2017 7:17 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 14022

Re: Resident Evil animations

daemon1 wrote:He's talking about something different. Because that SMD skeleton surely has bind pose in these terms.
Indeed every SMD skeleton imported from RE5 has a bind pose of one frame for every animation (inside the same SMD file). So yeah he's probably talking about something different.
by Meguido
Fri Feb 24, 2017 7:27 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 14022

Re: Resident Evil animations

Checked RE6 files. Unfortunately they are too much changed. They are not simple anymore, like it was in RE5. So probably I will not be able to convert anything in near future. Oh, that's a shame :( But you still did a great job with RE5 so thank you very much. Ps. I guess RE4's are even more differ...
by Meguido
Thu Feb 23, 2017 5:39 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 14022

Re: Resident Evil animations

daemon1 wrote:You have to choose what is more important to you. Choose wisely :) Because at any moment I can find something more interesting for me and move to some other projects and never return to RE.
Ok, so I just sent you a pm (sorry it's a bit long but i tried explaining everything) with the files. :D
by Meguido
Wed Feb 22, 2017 2:07 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 14022

Re: Resident Evil animations

2. First thing I'd need is some LMT files. I've been searching a bit about re4 files. The original one wasn't even made on mt framework. But supossedly the uhd edition got ported to it. But there's no .arc files and no .lmt animations files. The format is .FCV. So do you want to take a look at any ...
by Meguido
Mon Feb 20, 2017 10:11 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 14022

Re: Resident Evil animations

I'm not familiar with RE series and never played any of them. I have no idea how files are organized. I think these are cutscenes only because the global positions are as big as 2000 or 3000 which usually only happens in cutscenes. Oh yeah you're right, silly me didn't realized that huge translatio...
by Meguido
Mon Feb 20, 2017 5:43 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 14022

Re: Resident Evil animations

Here's the new version. I hope you can find some time to check if its now working with this and other animations previously working. Let me know. p.s. Interesting that for cutscene animations they still have IK in effect. You're really fast! thank you! I'll be testing it again asap (as soon as i go...
by Meguido
Mon Feb 20, 2017 2:15 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 14022

Re: Resident Evil animations

That must be the problem. And yeah, it was that :) Tested it with pc files and got "a1.smd" I tried to import it in maya using the mesa plugin but even when it started to import it and could see an skeleton moving around it got frozen after some time without finishing importing. So i guess i have t...
by Meguido
Sun Feb 19, 2017 9:16 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 14022

Re: Resident Evil animations

daemon1 wrote:Tested on PC version. But considering the error message youre getting, its probably not the case. Where do you run it from? Command line or some commander?
I'm runnning it from command line. Tried with and without admin rights. Same result. I tested it with xbox files.
by Meguido
Sun Feb 19, 2017 9:00 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 14022

Re: Resident Evil animations

No idea. Your command is correct. Its supposed to work like this. I have win7. Hmm :( Maybe the file type? I mean this works with every version of RE5? PC, XB, PS3? Which one did you tested it with? As I understand from Predator's messages, other (than RE) games use different type of rotation compr...