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Search found 61 matches
- Mon Nov 02, 2020 5:50 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 272
- Views: 44942
Re: Mortal Kombat 11
Is there an easier method for using CPTs besides eyeballing the right color and using the color picker? I know someone made a unity shader but is there anything like that for blender?
- Wed Oct 16, 2019 12:03 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 272
- Views: 44942
Re: Mortal Kombat 11
Hm, no wallet, no money, no shame, what else, ah wait... never mind. This is BS. This, was uncalled for. Not being able to play the game is a legitimate reason not to buy it (which I ended up doing anyway). To say I have no money, no shame? When you know nothing of my situation, financially or othe...
- Sat May 18, 2019 9:21 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 272
- Views: 44942
Re: Mortal Kombat 11
Hello folks I've been trying to extract the textures of various character models such as Kano for example. Some of the textures are fine like the mask maps but for some strange reason the face and body textures seem to be damaged? I can't open with nor Irfanview or photoshop it always tells me the ...
- Tue Feb 12, 2019 9:03 am
- Forum: 3D/2D models
- Topic: Bayonetta PC
- Replies: 9
- Views: 3526
Re: Bayonetta PC
Just a little update to report that I have added some support for animations to the plugin. Could you explain on what type of animations you have seen work? like her movelist? walking? taunts? cutscenes? All of them. They are often located in different files. Example: pl0000.dat and pl000f.dat. pl0...
- Fri Dec 08, 2017 4:15 am
- Forum: 3D/2D models
- Topic: Injustice 2 (PC)
- Replies: 107
- Views: 27120
Re: Injustice 2 (PC)
Eye texture is stored in the startup.xxx file
- Thu Dec 07, 2017 6:19 am
- Forum: 3D/2D models
- Topic: Bayonetta PC
- Replies: 9
- Views: 3526
Re: Bayonetta PC
Could you explain on what type of animations you have seen work? like her movelist? walking? taunts? cutscenes?Kerilk wrote:Just a little update to report that I have added some support for animations to the plugin.
- Thu Jun 22, 2017 11:09 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 383810
Re: Spotlight: Señor Casaroja's Noesis
Question about Tekken 7 support in noesis. It was mentioned over on Gildor's umodel forums that noesis supports the game and doesn't have the issue with mismatched skeletons and meshes (they aren't scaled the same so the skeleton doesn't line up with the mesh). However, I can't get any meshes to lo...
- Tue May 02, 2017 6:52 am
- Forum: 3D/2D models
- Topic: Bayonetta PC
- Replies: 9
- Views: 3526
Re: Bayonetta PC
Can someone please link me to the wmb importer script for 3ds max? and the noesis script please!
- Fri Apr 28, 2017 7:29 am
- Forum: Video file formats
- Topic: Overwatch Background Videos
- Replies: 2
- Views: 2856
Re: Overwatch Background Videos
Can anyone confirm? I've been looking for the animation file of any of the main menu scenes and haven't found them yet.
- Wed Sep 14, 2016 6:20 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2007
- Views: 553908
Re: Dead or Alive series formats and tools
http://www.xbox360iso.com/pc-general-ch ... dead+alive
Mai, her Debut set, and the KoF costumes are here (ported from the 360 version I believe) I forgot how to update my stuff to port Mai myself though lol
Mai, her Debut set, and the KoF costumes are here (ported from the 360 version I believe) I forgot how to update my stuff to port Mai myself though lol
- Sat May 07, 2016 12:55 am
- Forum: 3D/2D models
- Topic: Binary Domain / Yakuza (gmd) Noesis Script
- Replies: 83
- Views: 35617
Re: Binary Domain / Yakuza (gmd) Noesis Script
Please don't use portable software only installed. Or copy all files (replace old newGameLib with new) to folder with blender.exe . But i prefer to install Blender version 32 bit and Python 2.6.6. 32 bit. *EDIT* I FIGURED IT OUT! I didn't realize I had to copy that folder and python script to blend...
- Sun May 01, 2016 10:45 am
- Forum: 3D/2D models
- Topic: Binary Domain / Yakuza (gmd) Noesis Script
- Replies: 83
- Views: 35617
Re: Binary Domain / Yakuza (gmd) Noesis Script
Hi Here is blend file for import models from gmd files (Yakuza 5). It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit). Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script. Select file with *.gmd and press import. Script import geometry, uv ,w...
- Mon Apr 25, 2016 8:16 am
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 91
- Views: 23979
Re: Killer Instinct .kimesh / .kihkx
Can someone supply me the bone files? trying to port Orchid with the files TFA shared but they don't contain them, only mesh parts
- Tue Apr 12, 2016 5:54 am
- Forum: Audio file formats
- Topic: Bayonetta 2 SFX .bnk
- Replies: 8
- Views: 2459
Re: Bayonetta 2 SFX .bnk
Im sorry for the extremely late reply, I am new to sound ripping and this makes 100% no sense to me. Is there a simpler way for people like me? I'm going to assume you already have the .dat files extracted into .bnk and extracted that into .wav (all this is done by quick bms, yes you need a dat and...
- Sun Apr 03, 2016 11:54 am
- Forum: Audio file formats
- Topic: Bayonetta 2 SFX .bnk
- Replies: 8
- Views: 2459
Re: Bayonetta 2 SFX .bnk
well, thats easy. Its standard wwise bank. adpcm codec 1. use http://forum.xentax.com/viewtopic.php?p=74664#p74664 to extract wav files 2. convert them with new hcs ima decoder https://hcs64.com/files/ima_rejigger5.zip After step 1 I get the .WAV files and can't play them (which is to be expected) ...