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by MisterNatal
Wed Oct 16, 2019 12:03 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 229
Views: 19803

Re: Mortal Kombat 11

Hm, no wallet, no money, no shame, what else, ah wait... never mind. This is BS. This, was uncalled for. Not being able to play the game is a legitimate reason not to buy it (which I ended up doing anyway). To say I have no money, no shame? When you know nothing of my situation, financially or othe...
by MisterNatal
Sat May 18, 2019 9:21 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 229
Views: 19803

Re: Mortal Kombat 11

Hello folks I've been trying to extract the textures of various character models such as Kano for example. Some of the textures are fine like the mask maps but for some strange reason the face and body textures seem to be damaged? I can't open with nor Irfanview or photoshop it always tells me the ...
by MisterNatal
Tue Feb 12, 2019 9:03 am
Forum: 3D/2D models
Topic: Bayonetta PC
Replies: 9
Views: 2783

Re: Bayonetta PC

Just a little update to report that I have added some support for animations to the plugin. Could you explain on what type of animations you have seen work? like her movelist? walking? taunts? cutscenes? All of them. They are often located in different files. Example: pl0000.dat and pl000f.dat. pl0...
by MisterNatal
Fri Dec 08, 2017 4:15 am
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 102
Views: 19043

Re: Injustice 2 (PC)

Eye texture is stored in the startup.xxx file
by MisterNatal
Thu Dec 07, 2017 6:19 am
Forum: 3D/2D models
Topic: Bayonetta PC
Replies: 9
Views: 2783

Re: Bayonetta PC

Kerilk wrote:Just a little update to report that I have added some support for animations to the plugin.
Could you explain on what type of animations you have seen work? like her movelist? walking? taunts? cutscenes?
by MisterNatal
Thu Jun 22, 2017 11:09 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1821
Views: 314389

Re: Spotlight: Señor Casaroja's Noesis

Question about Tekken 7 support in noesis. It was mentioned over on Gildor's umodel forums that noesis supports the game and doesn't have the issue with mismatched skeletons and meshes (they aren't scaled the same so the skeleton doesn't line up with the mesh). However, I can't get any meshes to lo...
by MisterNatal
Tue May 02, 2017 6:52 am
Forum: 3D/2D models
Topic: Bayonetta PC
Replies: 9
Views: 2783

Re: Bayonetta PC

Can someone please link me to the wmb importer script for 3ds max? and the noesis script please!
by MisterNatal
Fri Apr 28, 2017 7:29 am
Forum: Video file formats
Topic: Overwatch Background Videos
Replies: 2
Views: 1802

Re: Overwatch Background Videos

Can anyone confirm? I've been looking for the animation file of any of the main menu scenes and haven't found them yet.
by MisterNatal
Wed Sep 14, 2016 6:20 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 472400

Re: Dead or Alive series formats and tools

http://www.xbox360iso.com/pc-general-ch ... dead+alive

Mai, her Debut set, and the KoF costumes are here (ported from the 360 version I believe) I forgot how to update my stuff to port Mai myself though lol
by MisterNatal
Sat May 07, 2016 12:55 am
Forum: 3D/2D models
Topic: Binary Domain / Yakuza (gmd) Noesis Script
Replies: 83
Views: 28689

Re: Binary Domain / Yakuza (gmd) Noesis Script

Please don't use portable software only installed. Or copy all files (replace old newGameLib with new) to folder with blender.exe . But i prefer to install Blender version 32 bit and Python 2.6.6. 32 bit. *EDIT* I FIGURED IT OUT! I didn't realize I had to copy that folder and python script to blend...
by MisterNatal
Sun May 01, 2016 10:45 am
Forum: 3D/2D models
Topic: Binary Domain / Yakuza (gmd) Noesis Script
Replies: 83
Views: 28689

Re: Binary Domain / Yakuza (gmd) Noesis Script

Hi Here is blend file for import models from gmd files (Yakuza 5). It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit). Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script. Select file with *.gmd and press import. Script import geometry, uv ,w...
by MisterNatal
Mon Apr 25, 2016 8:16 am
Forum: 3D/2D models
Topic: Killer Instinct .kimesh / .kihkx
Replies: 91
Views: 19161

Re: Killer Instinct .kimesh / .kihkx

Can someone supply me the bone files? trying to port Orchid with the files TFA shared but they don't contain them, only mesh parts
by MisterNatal
Tue Apr 12, 2016 5:54 am
Forum: Audio file formats
Topic: Bayonetta 2 SFX .bnk
Replies: 8
Views: 1931

Re: Bayonetta 2 SFX .bnk

Im sorry for the extremely late reply, I am new to sound ripping and this makes 100% no sense to me. Is there a simpler way for people like me? I'm going to assume you already have the .dat files extracted into .bnk and extracted that into .wav (all this is done by quick bms, yes you need a dat and...
by MisterNatal
Sun Apr 03, 2016 11:54 am
Forum: Audio file formats
Topic: Bayonetta 2 SFX .bnk
Replies: 8
Views: 1931

Re: Bayonetta 2 SFX .bnk

well, thats easy. Its standard wwise bank. adpcm codec 1. use http://forum.xentax.com/viewtopic.php?p=74664#p74664 to extract wav files 2. convert them with new hcs ima decoder https://hcs64.com/files/ima_rejigger5.zip After step 1 I get the .WAV files and can't play them (which is to be expected) ...
by MisterNatal
Fri Apr 01, 2016 10:40 am
Forum: Audio file formats
Topic: Bayonetta 2 SFX .bnk
Replies: 8
Views: 1931

Re: Bayonetta 2 SFX .bnk

daemon1 wrote:it would be helpful if you can provide samples. in PM if you like
Sorry for late reply, but I just sent one over your way