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by Darkhowlings
Fri Sep 04, 2020 5:50 am
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 184
Views: 43841

Re: Star Ocean Anamnesis Tools

einherjar007 wrote:
Thu Aug 20, 2020 12:12 am
blacknight411 wrote:
Wed Aug 19, 2020 11:41 pm
Textures problem color wrong.eye_mipmap0_combined.png
that some kind of shader processing is applied in the game.
texture not be the same as the game as it is. need to process it yourself.
Out of context question:
How do you apply those textures on 3D Max?
by Darkhowlings
Mon Aug 31, 2020 5:34 am
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 292
Views: 29867

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

You mean that the script has a wrong output ? Or are there texture files that are not g1t files that are not extracted correctly by an existing tool ? I did a few tests on the g1t textures of DFOO a while ago and it looked ok to me at that time No. The old tool does the job and unpack all the textu...
by Darkhowlings
Sun Aug 30, 2020 9:52 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 292
Views: 29867

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

I didn't play/datamine that game, could you send me a sample of what you're talking about ? A friend of mine will take a look. If he does, you could try to look at the characters, weapon and monsters textures, because the old tool that exist for that format of texture, usually unpack them without a...
by Darkhowlings
Sat Jun 06, 2020 9:50 pm
Forum: 3D/2D models
Topic: Monster Hunter Character/Player Models and Animations
Replies: 3
Views: 658

Re: Monster Hunter Character/Player Models and Animations

If you mean by "Characters" as NPC, they mostly are on the data, mostly always all chunk together in one model data. But, if they are about playable characters; it follow the rule of every MH game so far (even World) I've seeing since Freedom Unite: The faces are different models, the hair too. They...
by Darkhowlings
Sat Jun 06, 2020 9:43 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 254
Views: 38487

Re: Kingdom Hearts 3 (PS4)

It is not only for me but it is also for the community that I speak, mainly for modders. In any case, I know that I will not get the game files, that I am bad or good it will not change anything. That is the luck. One could have luck of find good person that don't see you as an anon or people that ...
by Darkhowlings
Thu May 07, 2020 11:04 pm
Forum: 3D/2D models
Topic: Medievil (PS4) any news?
Replies: 0
Views: 373

Medievil (PS4) any news?

It is mostly if anyone had the chance to play with the data or if they've try it.
I haven't see the pkg in the most illegal way, so it gives the idea that nobody is interested.

So, had any give a shot? Mostly for know what I will be upon if I ever got the data of the game.
by Darkhowlings
Thu Apr 23, 2020 2:21 am
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 184
Views: 43841

Re: Star Ocean Anamnesis Tools

The .as that are in the Character folder? The same file you get the 3d model from :D It contains the textures too. Load it with "SOAExporter" to get the model, with "SOAImgEx" to get the textures. No, still getting same message. They must have updated the url recently for the new update. Try again ...
by Darkhowlings
Wed Apr 22, 2020 8:46 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 184
Views: 43841

Re: Star Ocean Anamnesis Tools

akderebur wrote:
Wed Apr 22, 2020 7:32 pm
They are inside the asf file. Drag and drop on SOAImgEx.
The .as that are in the Character folder? Because they are way too small for being a texture, but, I will give a try.

And thank you for take your time for update the tool.

EDIT:
No, still getting same message.
by Darkhowlings
Wed Apr 22, 2020 6:24 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 184
Views: 43841

Re: Star Ocean Anamnesis Tools

Did they update the game or disable the extractor? because every time I ran it says "Error getting the version file."

And talking of it, but were are the textures of the models? because they're not on the Image file.
by Darkhowlings
Tue Apr 21, 2020 8:15 pm
Forum: 3D/2D models
Topic: Final Fantasy VIII Remastered
Replies: 8
Views: 1040

Re: Final Fantasy VIII Remastered

riccochet wrote:
Tue Apr 21, 2020 5:10 pm
If you read my first post, I said I already dumped the files from the zzz archives. I need help getting the models from the extracted files.
Well, bad luck then. Nobody so far are interesting on give a shot., they are more focus on textures over models.
by Darkhowlings
Tue Apr 14, 2020 3:54 pm
Forum: 3D/2D models
Topic: Final Fantasy VIII Remastered
Replies: 8
Views: 1040

Re: Final Fantasy VIII Remastered

OHHH.
Well, they is a way for unpack zzz, if I remember right it is possible unpack it with a tool on that page of ff modding, qimm something.
But, you will only be able to use textures, because they have not find a way to either extract models or edit them.
by Darkhowlings
Mon Apr 13, 2020 1:34 pm
Forum: 3D/2D models
Topic: Final Fantasy VIII Remastered
Replies: 8
Views: 1040

Re: Final Fantasy VIII Remastered

Wait, wasn't the game will be separate in parts?
So, the fully game will be in a year?
by Darkhowlings
Sun Apr 05, 2020 4:33 am
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 196
Views: 44623

Re: MT Framework import tools

I've always wonder, but how do you fix Normals on 3D Max? because manuality it is not exactly the right chose when it has hundred of normals...
I ask, because this tool at times import the models all mess up and I cannot use Blender, because it always export on the wrongest way as .FBX
by Darkhowlings
Sun Mar 29, 2020 9:57 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 292
Views: 29867

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

SCRIPT UPDATED While looking at the DOA face animations I noticed that some animations had bones which only had 1 keyframe per bone so they were ignored by my parser as my interpolation assumed they were at least 2 keyframes. Animations with every bone having only 1 frame are used when you just wan...
by Darkhowlings
Mon Mar 16, 2020 8:51 am
Forum: 3D/2D models
Topic: .dae.phyre and .phyre in general
Replies: 1
Views: 270

Re: .dae.phyre and .phyre in general

I've been looking at FFX on PC. There's a common .phyre format used by many files, including .dae (models), .dds (textures), .fx (shaders), and maybe others I haven't seen. I've got the format mostly figured out. Breaking the file into sections, I can parse and generally understand: the file/cluste...