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Search found 66 matches

by Darkhowlings
Fri Oct 04, 2019 8:30 am
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 169
Views: 29174

Re: Final Fantasy Dissidia NT PS4 tools

Talking of other stuff, does anyone know the passcode of this game? Or it is "000000" like the rest? What passcode are you talking exactly? If its a FakePKG then yes its all 0 s, if its a Sony retail PKG one then there's no way to get it. But, for the looks of it, many are packed in one single .dds...
by Darkhowlings
Wed Oct 02, 2019 2:24 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 169
Views: 29174

Re: Final Fantasy Dissidia NT PS4 tools

i already manage to figure out how to view it in max and blender https://imgur.com/BYrfLey https://imgur.com/BYrfLey but my one question, do we really need to manually relocate the textures? or is there any other way to automatically relocate the texture. https://imgur.com/mrxKgL4 https://imgur.com...
by Darkhowlings
Tue Oct 01, 2019 6:06 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 169
Views: 29174

Re: Final Fantasy Dissidia NT PS4 tools

guys im still a noob here, i need to know what is the next step after extracting the g1m and g1t? where can i view the models? glad to hear any answer thanks Noesis with a .py for see ascii data or simple for import the latest .xps xnalara models. Other is Blender with a XNALara plugging too. Talki...
by Darkhowlings
Mon Sep 23, 2019 12:43 am
Forum: Game Archive
Topic: Dante's Inferno .viv
Replies: 0
Views: 79

Dante's Inferno .viv

I've search all the internet for how unpack the BIGFILE0.VIV, which I only found two tools: the one for QuickBMS and the Rick's Visceral Games Tool (which I think it is this link): https://github.com/gibbed/Gibbed.Visceral I ask a friend for compile the github data, but it told me that it has many m...
by Darkhowlings
Thu Sep 19, 2019 12:12 pm
Forum: Game Archive
Topic: PKG updates and the Passcode help
Replies: 2
Views: 122

Re: PKG updates and the Passcode help

lionheartuk wrote:
Thu Sep 19, 2019 10:40 am
That website is only for game patches and updates, not the games themselves.
Yes I know that, but for what the description says on the tool: it can read patch with the correct passcode. The problem is, it never explain how exactly import it or write it on the tool or let it recognize it.
by Darkhowlings
Thu Sep 19, 2019 1:52 am
Forum: Game Archive
Topic: PKG updates and the Passcode help
Replies: 2
Views: 122

PKG updates and the Passcode help

I'm sorry for my bad english for begging with it. I've download a PKG file from ps4database and try to using with the the tool PS4 Package Viewer made by leecherman and got failure to load content. As I search, it was because it does need a Passcode for view update .PKG files, but, no matter were I ...
by Darkhowlings
Fri Sep 13, 2019 5:35 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 169
Views: 29174

Re: Final Fantasy Dissidia NT PS4 tools

...But, what are? Are animations or something like that? Because each character have 2 of 8mb plus a third with the name "face". That is correct, their animations, each character has 3 or some have a forth one _opening.gapk , while the very first one named _face.gapk is facial MotionCapture, the re...
by Darkhowlings
Fri Sep 13, 2019 6:09 am
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 169
Views: 29174

Re: Final Fantasy Dissidia NT PS4 tools

Now that I notice, they're some extra data on the models with the end ".gapk". So far for what I've search... it gives very odd result on Google, so, I assume nobody have being able to extract. But, what are? Are animations or something like that? Because each character have 2 of 8mb plus a third wi...
by Darkhowlings
Tue Sep 03, 2019 5:59 pm
Forum: 3D/2D models
Topic: anyone can convert Valkyrie Anatomia Animation(*.pck)?
Replies: 1
Views: 120

Re: anyone can convert Valkyrie Anatomia Animation(*.pck)?

I wanted to give a shot and get models, but, my phone it is too old for the game and every Android Emu has end very bad on my PC.

Still, that game it is like a dream for old school fans of Valkyrie Profile!
by Darkhowlings
Sun Aug 25, 2019 12:55 am
Forum: 3D/2D models
Topic: Kingdom Hearts HD Models [PS4]
Replies: 31
Views: 4354

Re: Kingdom Hearts HD Models [PS4]

Pence wrote:
Sat Aug 24, 2019 11:22 pm
Exactly, I honestly just want those. Lol
Then we're two~.
I mostly want the ones of the 3D, because many were very amazing on that one
by Darkhowlings
Sat Aug 24, 2019 7:12 pm
Forum: 3D/2D models
Topic: Kingdom Hearts HD Models [PS4]
Replies: 31
Views: 4354

Re: Kingdom Hearts HD Models [PS4]

Truth be told, its more interesting get textures over models, specially keyblades textures
by Darkhowlings
Fri Aug 23, 2019 5:13 am
Forum: Audio file formats
Topic: Dissidia NT g1l BGM
Replies: 2
Views: 130

Re: Dissidia NT g1l BGM

Those files have a 28-byte header and then a RIFF/WAVE file. Those 3 files all contain 1 audio file. You can use the Simple Cutter feature of VGMToolbox to cut the first 28 bytes, rename the files as *.at9 and they will play in Foobar with the vgmstream plugin. Thanks! Yet... I give a try and that ...
by Darkhowlings
Thu Aug 22, 2019 8:17 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 220
Views: 15288

Re: Mortal Kombat 11

This may sound very stupid question, but, I've to ask:

Were are the morph files?
by Darkhowlings
Tue Aug 20, 2019 9:41 pm
Forum: Audio file formats
Topic: Dissidia NT g1l BGM
Replies: 2
Views: 130

Dissidia NT g1l BGM

I search around and it looks its not easy to convert that format. As I read here: https://github.com/losnoco/vgmstream/issues/259 They may be a way, but, sadly, I don't know to extract a header or whatever the process involve it should done. Less if the process should be done on HxD or just simple N...
by Darkhowlings
Tue Aug 06, 2019 7:52 pm
Forum: 3D/2D models
Topic: Ripping models from KHRe:CoM
Replies: 3
Views: 173

Re: Ripping models from KHRe:CoM

Someone know how to decrypt or extract the models from the .mdl files? I have all files from the game, but still I can't extract the models. Anyone knows if it's possible now? It's been a long time trying rip models from this game and only one person (Murugo) is trying something with the maps, but ...