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Search found 3 matches

by dukemagus
Thu Sep 24, 2020 7:03 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 561
Views: 179242

Re: Noesis g1m/g1t/g1a importer

Question: using the script can noesis batch export g1a files to fbx without the model or we need to use the g1m and then to point to the folder with the animations so noesis packs everything into a single fbx?
by dukemagus
Mon Aug 31, 2020 8:58 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 561
Views: 179242

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

I didn't play/datamine that game, could you send me a sample of what you're talking about ? A friend of mine will take a look. http://www.mediafire.com/file/c0x8yvrl3f7gn5q/file These are some of the textures i'm curious about. that black and white texture seems useless, use an entirely new texture...
by dukemagus
Sun Aug 30, 2020 4:22 am
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 561
Views: 179242

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

A bit of a technical question: i'm examining some g1t files from Final Fantasy Dissidia Opera Omnia and they are composed of multiple images with different sizes. While a few of them are packs of character textures (kinda reminds me of UDIMs), others seem like packs of random stuff They aren't an an...