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Search found 22 matches

by Got4n
Fri Mar 09, 2018 11:00 am
Forum: 3D/2D models
Topic: Rayman Raving Rabbids .mesh
Replies: 22
Views: 2164

Re: Rayman Raving Rabbids .mesh

I readed some topics here on Xentax and Zenhax about this game, but still don't know how extract meshes from archive. I have many decompressed files from *.bin files ( .bins are from bf archive )and what next ? Sorry if something overlook You need to decode .bin files, and then extract the models f...
by Got4n
Fri Mar 09, 2018 10:53 am
Forum: 3D/2D models
Topic: Rayman Raving Rabbids .mesh
Replies: 22
Views: 2164

Re: Rayman Raving Rabbids .mesh

Can you upload the file in the op again? It says it is expired. Edit : Anyway downloaded the file thanks to a friend. This is what I got : https://i.imgur.com/y92v4Uu.png I am not sure how correct it is though. Don't know how these guys look ingame :D Oops, sorry dude :o Wow, dang already got it so...
by Got4n
Fri Mar 02, 2018 1:59 pm
Forum: 3D/2D models
Topic: Rayman Raving Rabbids .mesh
Replies: 22
Views: 2164

Re: Rayman Raving Rabbids .mesh

Bumping slightly to tell that I really still wonder why the format is different from file to file :constipated:
Managed to load the sunglasses perfectly thanks to a friend, but it's not working for teh r3st
by Got4n
Sat Dec 23, 2017 12:56 pm
Forum: 3D/2D models
Topic: Rayman Raving Rabbids .mesh
Replies: 22
Views: 2164

Re: Rayman Raving Rabbids .mesh

guess bumpers will lead to nothing :) I erased the superfluous faces: sunGlasses.jpg then saved in somewhat format to compare which face indices were the wrong ones. But blender's obj export mixes everything up, no chance to do a simple comparison. I remember having created a "render to vertex" exp...
by Got4n
Thu Dec 21, 2017 9:01 pm
Forum: 3D/2D models
Topic: Rayman Raving Rabbids .mesh
Replies: 22
Views: 2164

Re: Rayman Raving Rabbids .mesh

bump
by Got4n
Sat Dec 02, 2017 4:06 pm
Forum: General game tools
Topic: XpoZed's Unpakke project
Replies: 145
Views: 48136

Re: XpoZed's Unpakke project

Could you add support for Rayman Origins 3DS please? It's a completely different format
by Got4n
Sun Nov 26, 2017 12:17 pm
Forum: 3D/2D models
Topic: Rayman Raving Rabbids .mesh
Replies: 22
Views: 2164

Re: Rayman Raving Rabbids .mesh

bump
by Got4n
Sat Nov 04, 2017 9:28 pm
Forum: 3D/2D models
Topic: Rayman Raving Rabbids .mesh
Replies: 22
Views: 2164

Re: Rayman Raving Rabbids .mesh

nvm so I got it working, but now I really have troubles understanding why half of the faces are fucking up haha.
Also, I don't know if you noticed but 0xFCC is the size block (that we use to divide the length of the face block). Also how would I do if it's 4 bytes instead of 2?
by Got4n
Sat Oct 21, 2017 2:49 pm
Forum: 3D/2D models
Topic: Rayman Raving Rabbids .mesh
Replies: 22
Views: 2164

Re: Rayman Raving Rabbids .mesh

shakotay2 wrote:
sunglasses.jpg
(you'll need a script for getting the face indices)
Oh, that's why it wasn't working for me lol, I guess it's the .txt that indicates the faces?
by Got4n
Sat Oct 21, 2017 11:39 am
Forum: 3D/2D models
Topic: Rayman Raving Rabbids .mesh
Replies: 22
Views: 2164

Re: Rayman Raving Rabbids .mesh

Oh! Do you think you could explain how it works? as I wrote: skip the sequence. (As you can see from the right part of the pic there's another rule required but I'm too busy atm to search for it.) And so faces are starting at 0x193C? why? I used 0xFDC for the sunglasses, iirc (but not sure, at leas...
by Got4n
Sat Oct 21, 2017 12:21 am
Forum: 3D/2D models
Topic: Rayman Raving Rabbids .mesh
Replies: 22
Views: 2164

Re: Rayman Raving Rabbids .mesh

thanks! The face indices are still a riddle, though. I wouldn't know where the "trick" should be? The sequence 0100000003001A00 for example is contained 120 times with an offset of 20 so might be a good idea to skip it. yeah, seems I'm on the right track, but tired now: sunglasses.jpg Oh! Do you th...
by Got4n
Fri Oct 13, 2017 9:21 pm
Forum: 3D/2D models
Topic: Rayman Raving Rabbids .mesh
Replies: 22
Views: 2164

Re: Rayman Raving Rabbids .mesh

shakotay2 wrote:a simpler .mesh file is required, such as a book, a chest, a plank or a box for example
Here is it! A pair of sunglasses! :)

http://www.filedropper.com/ff001435bindec13872517
by Got4n
Tue Oct 10, 2017 6:03 pm
Forum: 3D/2D models
Topic: Rayman Raving Rabbids .mesh
Replies: 22
Views: 2164

Re: Rayman Raving Rabbids .mesh

bump, any help for face indices?
by Got4n
Sat Oct 07, 2017 8:31 am
Forum: 3D/2D models
Topic: Rayman Raving Rabbids .mesh
Replies: 22
Views: 2164

Re: Rayman Raving Rabbids .mesh

shakotay2 wrote:You might try out hex2obj (view link in my sig) to get some point clouds:
mesh.jpg
(Don't have the time to care for face indices, sry.)
Thanks, I actually got normals working with a friends, but we couldn't get face indices yet :scaredy:
by Got4n
Mon Oct 02, 2017 6:00 am
Forum: 3D/2D models
Topic: Rayman Raving Rabbids .mesh
Replies: 22
Views: 2164

Re: Rayman Raving Rabbids .mesh

bump