Join also our Discord channel! Click here.

Search found 111 matches

by Mygoshi
Sat Sep 19, 2020 1:03 am
Forum: Holy Cow!
Topic: Name change requests
Replies: 27
Views: 4982

Re: Name change requests

vgripHE303
by Mygoshi
Tue Mar 20, 2018 4:23 pm
Forum: Game Archive
Topic: EA MUS Archive with XMA Streams inside (HP6 XB360)
Replies: 0
Views: 513

EA MUS Archive with XMA Streams inside (HP6 XB360)

Solved: you need to use the SNR+SNS script by Bnnm on the MUS archive in order to output the fragments and play them with vgmstream plugin.
by Mygoshi
Sun Aug 06, 2017 2:08 pm
Forum: Audio file formats
Topic: PS ADPCM without flags - how to create GENH?
Replies: 0
Views: 571

PS ADPCM without flags - how to create GENH?

Solved: you can't create GENH header for this codec ATM.
by Mygoshi
Fri May 05, 2017 10:05 pm
Forum: Game Archive
Topic: Singstar PS3 PKD files
Replies: 0
Views: 564

Singstar PS3 PKD files

Solved: it's encrypted, no way to extract the content ATM.
by Mygoshi
Sun Apr 30, 2017 6:49 pm
Forum: Game Archive
Topic: Get Original Wwise Filenames With SoundbanksInfo.xml
Replies: 1
Views: 769

Get Original Wwise Filenames With SoundbanksInfo.xml

Hi! Games that use the Wwise Sound Engine mostly have a SoundbanksInfo.XML which stores the original filenames of the sounds (because they are originally named with IDs like 6039102.wav). Is there any way to use this file in order to rename all the sounds with their proper names? It would be useful ...
by Mygoshi
Wed Dec 21, 2016 11:32 am
Forum: Game Archive
Topic: The Golden Compass (Xbox 360) *.WAD_be
Replies: 1
Views: 692

Re: The Golden Compass (Xbox 360) *.WAD_be

(no message)
by Mygoshi
Sun Oct 23, 2016 11:29 am
Forum: Audio file formats
Topic: PS2 ADPCM Offset Problem (Crackling Noise)
Replies: 0
Views: 550

PS2 ADPCM Offset Problem (Crackling Noise)

Solved: The start offset was wrong.
by Mygoshi
Mon Oct 17, 2016 8:49 pm
Forum: Game Archive
Topic: The Golden Compass (Xbox 360) *.WAD_be
Replies: 1
Views: 692

The Golden Compass (Xbox 360) *.WAD_be

Solved: this archive contains mono XMAs.
by Mygoshi
Tue Aug 30, 2016 9:14 am
Forum: Audio file formats
Topic: AT3 Problem
Replies: 1
Views: 584

Re: AT3 Problem

(no message)
by Mygoshi
Sat Aug 27, 2016 2:42 pm
Forum: Audio file formats
Topic: AT3 Problem
Replies: 1
Views: 584

AT3 Problem

Solved: the files were wrongly extracted. The resulting .AT3 were in fact corrupted, so no way to play them.
by Mygoshi
Tue Aug 23, 2016 1:22 pm
Forum: Audio file formats
Topic: Taz Wanted (PS2) .str
Replies: 17
Views: 3141

Re: Taz Wanted (PS2) .str

Ok, no problem, you already helped us a lot. Thank you again.
by Mygoshi
Tue Aug 23, 2016 11:25 am
Forum: Audio file formats
Topic: Taz Wanted (PS2) .str
Replies: 17
Views: 3141

Re: Taz Wanted (PS2) .str

Is there a way to support the Wii version of CFTKK? We need to find the coefficients first.
by Mygoshi
Mon Aug 08, 2016 9:01 pm
Forum: Audio file formats
Topic: Need help with PSF files from The Great Escape (PC)
Replies: 1
Views: 650

Need help with PSF files from The Great Escape (PC)

Hello everyone. I'm posting here because I need your help concerning the PSF music files from The Great Escape (PC version). Those .PSF seem to contain segments but I can't figure out the codec they use. It looks like IMA but I'm not entirely sure. Thanks in advance.
by Mygoshi
Mon Aug 08, 2016 12:20 pm
Forum: Audio file formats
Topic: Need help with Coeffs for Wii DSP
Replies: 2
Views: 721

Re: Need help with Coeffs for Wii DSP

They aren't in that file? Curious. I always saw the coeffs inside the header. That means those files are probably headerless.