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Search found 64 matches

by Bladers
Mon Oct 14, 2019 6:40 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 204
Views: 18396

Re: Detroit Become Human tools

but I managed to find the police department object, the whole city, and some houses. https://i.imgur.com/a21zSJn.png Wait is that a screen shot from the game or a render that you did? and when you say the PD object, you mean with all the models and textures associated with it? It's a render I made....
by Bladers
Mon Oct 14, 2019 6:34 pm
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 62
Views: 6432

Re: Northlight Tool (also known as "The Alan Wake Engine")

svthe wrote:
Sun Oct 13, 2019 6:29 pm
has anyone realized how to extract audio from Control?
(i tried extracting .bnk files with wwiseutil and converting .wem`s using ww2ogg, but output was unplayable junk)
upd: fixed the unplayable junk problem using revorb
So you were able to extract the audio?
by Bladers
Sun Sep 29, 2019 5:24 am
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 62
Views: 6432

Re: Northlight Tool (also known as "The Alan Wake Engine")

Okay, the reason carpets wouldn't load is they have *zero* entries in the model block. that's a new one on me. But I figured out a way to use the material definitions instead in such an instance. Truthfully I probably made some bad assumptions at the start and should rewrite the whole thing, but Th...
by Bladers
Sun Sep 29, 2019 3:57 am
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 62
Views: 6432

Re: Northlight Tool (also known as "The Alan Wake Engine")

did anyone figure out how to fix the black faces and the problem with trying to flip the normals when you import to 3d max or unreal?

EDIT: NVM fixed it.
by Bladers
Sat Sep 21, 2019 3:45 am
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 62
Views: 6432

Re: Northlight Tool (also known as "The Alan Wake Engine")

I made a tiny goof with both versions, I left debug = True, so they print a ton of data that makes looking at the materials in the console a chore. So you can either redownload the version I just changed out the posts with, or edit the file yourself (carefully) and set debug = False at the top of i...
by Bladers
Thu Sep 19, 2019 1:47 pm
Forum: Video file formats
Topic: Control (extract videos) [SOLVED]
Replies: 2
Views: 182

Re: Control (extract videos) [SOLVED]

nice find!
by Bladers
Mon Sep 16, 2019 3:35 am
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 62
Views: 6432

Re: Northlight Tool (also known as "The Alan Wake Engine")

Since it all seems to be fairly stable at this point i'm releasing 1.0 which works for blender 2.70 thru 2.79 (2.80 version *may* happen at a later date) Remember this doesn't yet have support for skinned meshes, so trying those will probably result in failure. If you find any static/breakable mesh...
by Bladers
Thu Sep 12, 2019 3:46 pm
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 62
Views: 6432

Re: Northlight Tool (also known as "The Alan Wake Engine")

I found another nifty feature I had to add support for, the 'breakable' items are defined as one solid mesh, however, there's a table with information about how they get broken up into parts when you 'break' them. So I figured it would be nice to have an option ("Split breakable meshes" in the plug...
by Bladers
Mon Sep 09, 2019 6:40 pm
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 62
Views: 6432

Re: Northlight Tool (also known as "The Alan Wake Engine")

I have very simple model import working now. here's a couple of examples: I noticed they bragged about using simplygon in the opening credits, I have to say these are some of the worst looking LOD models I've ever seen. But that's fine I guess, the highest level is usually the best anyway. Next ste...
by Bladers
Fri Sep 06, 2019 9:01 pm
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 62
Views: 6432

Re: Northlight Tool (also known as "The Alan Wake Engine")

Ok, I'm making some progress on a model importer. I have the file format nearly fully mapped out. It's quite a bit different from Quantum break, in fact I'd say it's completely different. There's pointers at the start to 3 major blocks of data, and then past that a parameter block with all the info...
by Bladers
Thu Sep 05, 2019 2:59 am
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 204
Views: 18396

Re: Detroit Become Human tools

but I managed to find the police department object, the whole city, and some houses. https://i.imgur.com/a21zSJn.png Wait is that a screen shot from the game or a render that you did? and when you say the PD object, you mean with all the models and textures associated with it? It's a render I made....
by Bladers
Wed Sep 04, 2019 7:13 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 204
Views: 18396

Re: Detroit Become Human tools

kotn3l wrote:
Wed Sep 04, 2019 12:43 pm
but I managed to find the police department object, the whole city, and some houses.

Image
Wait is that a screen shot from the game or a render that you did? and when you say the PD object, you mean with all the models and textures associated with it?
by Bladers
Tue Sep 03, 2019 6:15 pm
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 62
Views: 6432

Re: Northlight Tool (also known as "The Alan Wake Engine")

are you gonna make changes to your blender script to support control? I spent a day trying to amend the code to support the new binfbx and i just couldn't understand the model format. looking at the QB format, it was obvious, each block had the MO signature. but for Control its like gibberish. Maybe...
by Bladers
Mon Sep 02, 2019 3:59 pm
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 101
Views: 14597

Re: [PC] Quantum Break .RMDP

Look here :-) https://forum.xentax.com/viewtopic.php?f=33&t=21047&p=155806#p155806 Its not extracting it is the problem. its rewriting the Blender model import script to work with Control (binfbx). For example the file record signature is different and it crashes there. I'm trying to look into it b...
by Bladers
Fri Aug 30, 2019 3:16 pm
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 101
Views: 14597

Re: [PC] Quantum Break .RMDP

Attached is version 1.0 alpha of my *.wedmsh blender plugin for Quantum break. Currently should import any mesh as a static object with UVs and in-game normals. if the file has multiple meshes (LODs or whatever), it will import all. I will continue to do more work to add support for bone weights an...