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- Wed May 20, 2020 4:56 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 491
- Views: 69092
Re: Detroit Become Human tools (PC, PS4)
files.txt is just the package number of the assets. There is a C# program i wrote (quicker than doing it in bats for me) that just strips the "detroit" and the file size texts from the list.txt Bare in mind I believe this formatted file list is just for the Demo. I haven't touched this project in ov...
- Tue May 19, 2020 5:06 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 491
- Views: 69092
Re: Detroit Become Human tools (PC, PS4)
Hi, is there a way to convert all animations to smd I'm a little tired I don't want to do them one by one Can anyone create a .bat file or a script to convert to smd with the node file I don't want to do 24,560 animations one by one :) It would help me a lot. I will be able to watch all the animati...
- Mon Apr 27, 2020 5:16 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 491
- Views: 69092
Re: Detroit Become Human tools (PC, PS4)
First import the animation into Blender Before confirming, check this box Make New Armature Import the animation you will have the skeleton Then import your model Select the rotation of the skeleton X -90 So that it is positioned on the model Make a CTRL A Once everything is selected, make a CTRL P...
- Mon Apr 20, 2020 3:36 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 491
- Views: 69092
Re: Detroit Become Human tools
Thanks for the links, it was just a misread from me as I mentioned. I’m not lazy, I have read all the 12 pages multiple times. Video isn’t publicly accessible. Thanks to all of you I know how to extract. But my question was more oriented on how to do with objects that are not mentioned in the files...
- Sat Apr 18, 2020 2:08 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 491
- Views: 69092
- Fri Apr 17, 2020 6:05 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 491
- Views: 69092
Re: Detroit Become Human tools (PC, PS4)
The updated tool extracts the models without giving the information " Unknow bones format 6 " like the old tool. This is because new tool now supports bone format 6, its used on PC for characters. Trees use "bone" information to store additional UVs, which is not expected by the tool. So output fil...
- Sun Apr 12, 2020 12:16 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 491
- Views: 69092
Re: Detroit Become Human tools
Animations tool. Works same on PC and PS4. Usage: 1. run "detroit anim" This will extract all 24500 files with anims. Sorry no progress indication, this may take a few minutes. 2. reextract models with detroit.exe (as before) This is needed, because tool will now create "nodes" file, which is neede...
- Mon Oct 14, 2019 6:40 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 491
- Views: 69092
Re: Detroit Become Human tools
but I managed to find the police department object, the whole city, and some houses. https://i.imgur.com/a21zSJn.png Wait is that a screen shot from the game or a render that you did? and when you say the PD object, you mean with all the models and textures associated with it? It's a render I made....
- Mon Oct 14, 2019 6:34 pm
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 72
- Views: 27323
- Sun Sep 29, 2019 5:24 am
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 72
- Views: 27323
Re: Northlight Tool (also known as "The Alan Wake Engine")
Okay, the reason carpets wouldn't load is they have *zero* entries in the model block. that's a new one on me. But I figured out a way to use the material definitions instead in such an instance. Truthfully I probably made some bad assumptions at the start and should rewrite the whole thing, but Th...
- Sun Sep 29, 2019 3:57 am
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 72
- Views: 27323
Re: Northlight Tool (also known as "The Alan Wake Engine")
did anyone figure out how to fix the black faces and the problem with trying to flip the normals when you import to 3d max or unreal?
EDIT: NVM fixed it.
EDIT: NVM fixed it.
- Sat Sep 21, 2019 3:45 am
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 72
- Views: 27323
Re: Northlight Tool (also known as "The Alan Wake Engine")
I made a tiny goof with both versions, I left debug = True, so they print a ton of data that makes looking at the materials in the console a chore. So you can either redownload the version I just changed out the posts with, or edit the file yourself (carefully) and set debug = False at the top of i...
- Thu Sep 19, 2019 1:47 pm
- Forum: Video file formats
- Topic: Control (extract videos) [SOLVED]
- Replies: 3
- Views: 2218
Re: Control (extract videos) [SOLVED]
nice find!
- Mon Sep 16, 2019 3:35 am
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 72
- Views: 27323
Re: Northlight Tool (also known as "The Alan Wake Engine")
Since it all seems to be fairly stable at this point i'm releasing 1.0 which works for blender 2.70 thru 2.79 (2.80 version *may* happen at a later date) Remember this doesn't yet have support for skinned meshes, so trying those will probably result in failure. If you find any static/breakable mesh...
- Thu Sep 12, 2019 3:46 pm
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 72
- Views: 27323
Re: Northlight Tool (also known as "The Alan Wake Engine")
I found another nifty feature I had to add support for, the 'breakable' items are defined as one solid mesh, however, there's a table with information about how they get broken up into parts when you 'break' them. So I figured it would be nice to have an option ("Split breakable meshes" in the plug...