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Search found 47 matches

by Bladers
Mon Jul 08, 2019 6:00 pm
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 37
Views: 3260

Re: Spiderman PS4

nice job!

Would love to get the sky cubemaps of this game!
by Bladers
Sat May 04, 2019 6:19 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 168
Views: 14706

Re: Detroit Become Human tools

kotn3l wrote:
Sat May 04, 2019 5:14 pm


The pics look really great! Which software/renderer did you use?
And yes, those yellow-colored textures are the only problems I'm having now.
Unreal engine 4.

Maybe @chachachat can explain about the yellow colored textures.
by Bladers
Fri May 03, 2019 9:06 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 149
Views: 16451

Re: Horizon Zero Dawn

- most ingame animations are morpheme , and can be extracted with this tool - some ingame animations and all cutscenes are in decima engine anim format, and can't be converted - some animations are additive, they cannot be extracted properly - the only non-supported robot is scout (watcher), will b...
by Bladers
Wed May 01, 2019 7:17 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 168
Views: 14706

Re: Detroit Become Human tools

Still several passes on skin/lips/hair/eyes i wanna do before i get the full grasp of it. I still want to re-create the entire first mission with Connor. But still haven't figured out how to fix textures and normal maps that are yellow/orange and just plain discolored https://imgur.com/a/mpDWfhN htt...
by Bladers
Wed Apr 10, 2019 12:57 am
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 168
Views: 14706

Re: Detroit Become Human tools

It's pretty straight forward to be honnest. After extraction : Split each maps in specific folders RMA / Albedos / Normals Flip vertically the couple of usable .dds files you can read without conversion with the provided tool Convert the others and invert the alpha channel to make them usable How d...
by Bladers
Tue Mar 26, 2019 8:48 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 168
Views: 14706

Re: Detroit Become Human tools

current tool only supports models but sure, its possible to get all sounds and music too Quick question, is animations really that had to extract? I remember asking about hitman (2016) animations and you said you didn't have plans on it. However later on we talked about Quantum Break and i sent you...
by Bladers
Tue Mar 26, 2019 5:09 am
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 168
Views: 14706

Re: Detroit Become Human tools

It's pretty straight forward to be honnest. After extraction : Split each maps in specific folders RMA / Albedos / Normals Flip vertically the couple of usable .dds files you can read without conversion with the provided tool Convert the others and invert the alpha channel to make them usable I hop...
by Bladers
Tue Mar 26, 2019 4:01 am
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 168
Views: 14706

Re: Detroit Become Human tools

Gosh, i'm really sorry for asking since i'm sure it's asked quite often, but does anyone have files they could provide? The game files? I wanna try this but I am in no way an expert, and i have very minimal skill. Sorry if this is bugging someone. As the OP said, PMing people in here is the only wa...
by Bladers
Mon Mar 25, 2019 7:12 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 168
Views: 14706

Re: Detroit Become Human tools

Good export up there, I think I'm doomed not to export anything from this game, start to think this crashing is my PC fault, no the tools. anyway chachachat I have tried mass of stuff, kinda loosing hope here. Check in image, I toss everything back in there and one just one BigFile and with all thi...
by Bladers
Mon Mar 25, 2019 5:05 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 168
Views: 14706

Re: Detroit Become Human tools

I used only the original maps, but some extra work could be done to enhance the skin reflection quality. I didn't try to export the models to Unreal, but there are no reasons to get any importation error if you cleaned the mesh. ( Welding + individual parts renaming ) Here your close up : https://i...
by Bladers
Mon Mar 25, 2019 4:19 am
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 168
Views: 14706

Re: Detroit Become Human tools

Everything is working like a charm. Thank you ! https://i.imgur.com/vmfeOAP.jpg Looks good. Any close up on the face? Did you use all base textures for face? I'm doing her right now in UE4 and running into issues with her roughness/spec/sss tex and just decided to create new textures for her that w...
by Bladers
Sun Mar 24, 2019 4:38 am
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 168
Views: 14706

Re: Detroit Become Human tools

I actually have problems with the method I just explain The model wont import. But it doesn't give an error also after copy and paste the skeleton into the main mesh I have been using the other plugin and just re-export and it goes into blender fine. For me I don't care about skeleton because xna s...
by Bladers
Sun Mar 24, 2019 2:54 am
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 168
Views: 14706

Re: Detroit Become Human tools

I was told to open the ASCII files.. Copy and paste the skeleton ASCII text To the mesh file. From a fellow user here "Dave" Open the skel.ascii file and copy everything that's in there. Then open the model.ascii file (the first one) and paste everything replacing the 0 in the first line. I do that...
by Bladers
Sat Mar 23, 2019 11:58 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 168
Views: 14706

Re: Detroit Become Human tools

Using the plugin results in this: (Noesis43) (DOF) because you have to merge skeleton with model first it will happen with any plugin or you were loading a static model? with no bones? Sorry, I haven't dealt with this specific process before. Noesis is new to be too. But in your OP you said "For sk...
by Bladers
Sat Mar 23, 2019 7:25 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 168
Views: 14706

Re: Detroit Become Human tools

For those cannot get noesis working to import ascii, you need the FMT_XPS_0_9_4 file in the python folder. I dont recommend using this plugin, it loses important information about bone rotations. Unfortunately, that plugin author has no idea how bone rotations work, even after many people tried exp...