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by dibe91
Fri Jun 07, 2019 6:56 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 42
Views: 2148

Re: Havok 3ds max/Noesis importer/exporter plugins

I guess those files were the skeletons for the physical part. I hope you can find a way to make it work
by dibe91
Tue Jun 04, 2019 12:31 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 42
Views: 2148

Re: Havok 3ds max/Noesis importer/exporter plugins

ok this is an example of the animations of the model. was taken from the version prepared to die. it should not change anything as there have been few changes in general

http://www.mediafire.com/file/faxp62by4 ... 0.rar/file
by dibe91
Sun Jun 02, 2019 7:27 am
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 42
Views: 2148

Re: Havok 3ds max/Noesis importer/exporter plugins

I tried to import a DARK SOULS REMASTERED animation but this error happens to me

Image

I used 3d studio max 2017
by dibe91
Sun May 26, 2019 6:47 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 42
Views: 2148

Re: Havok 3ds max/Noesis importer/exporter plugins

I have a question to ask. since you are very capable with maxscripts if you pass the script to import demon's souls models would you be able to arrange the skeleton part?
by dibe91
Mon May 20, 2019 8:02 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 42
Views: 2148

Re: Havok 3ds max/Noesis importer/exporter plugins

then I wanted to ask something. in bloodborne there are many furry creatures and I am wondering if it is possible that there are also bones in the skeleton for hair. do you think this thing is possible?
by dibe91
Mon May 20, 2019 8:00 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 42
Views: 2148

Re: Havok 3ds max/Noesis importer/exporter plugins

I see. if you want I can pass you the skeletons of sekiro to see how they are
by dibe91
Mon May 20, 2019 7:32 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 42
Views: 2148

Re: Havok 3ds max/Noesis importer/exporter plugins

this is a good news! I tried with the skeletons of sekiro but I can't import them. Is it possible to do something?
by dibe91
Sat May 18, 2019 1:12 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 42
Views: 2148

Re: Havok 3ds max/Noesis importer/exporter plugins

this tools are very interesting but I would like to ask some questions. Is it possible that when I add a skeleton the skin of the model is preserved? I would like to use it for the models of the characters of the souls series. then is it possible to recover the animations done with the havok?
by dibe91
Thu Apr 25, 2019 9:47 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 320
Views: 46609

Re: Bloodborne

New version of flver tool, now supports bones and texture names. Read "README" for usage, you need to place some files from sekiro folder for it to work. Also all soulsgames (except demons souls) should work including bloodborne, only tested on sekiro and ds1 though. https://media.discordapp.net/at...
by dibe91
Fri Apr 12, 2019 8:48 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 320
Views: 46609

Re: Bloodborne

I tried the tool, but it has a problem with the skeleton that reverses the bones of the arms Well idk, it have problems with skeleton sometimes. I need to import skeleton from hkx instead, gonna be way better anyway. No promises though. I see. and does it work properly with bloodborne? I tried but ...
by dibe91
Tue Apr 09, 2019 12:11 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 320
Views: 46609

Re: Bloodborne

I tried the tool, but it has a problem with the skeleton that reverses the bones of the arms

Image
by dibe91
Mon Apr 08, 2019 10:40 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 320
Views: 46609

Re: Bloodborne

now it tells me that oo2core_6_win64.dll is missing