Search found 34 matches

by Highflex
Thu Mar 18, 2021 7:45 pm
Forum: 3D/2D models
Topic: Gears of War pre-release models
Replies: 4
Views: 406

Re: Gears of War pre-release models

I believe the source code to compile the engine was also included, so what you could do is write a new batch commandlet that goes into the USkeletalMesh Class and dumps it to your desired format, this is quite advanced and will probably require some experience with the Unreal API but its the only cl...
by Highflex
Mon Jun 01, 2020 3:23 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 210
Views: 50331

Re: The Last of Us Model Viewer/Extractor (PS4)

Impressive work on the Animations!

I was wondering if you have any plans to release a template or format documentation regarding motions?

The reason i ask i assume the other naughty dog games such as Uncharted are probably almost identical so those could be loaded then too.
by Highflex
Fri May 29, 2020 2:48 am
Forum: 3D/2D models
Topic: [PS2] 007 Nightfire .crp files
Replies: 29
Views: 3318

Re: [PS2] 007 Nightfire .crp files

Great to see more interest about this game, i did a bunch of attempts to extract the data ( especially models/anims ), i mainly worked with the gamecube build because it has all assets split per level which gives you various chunks that are easier to navigate. One of the hardest things to figure out...
by Highflex
Thu Jan 16, 2020 2:37 pm
Forum: 3D/2D models
Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Replies: 4
Views: 707

Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations

Hey there, Is there a reason you used the PS3 ISO? Does PC not work? I have done research on a few ubisoft games that modify the animation format. "MeshAnimation" at first is the generic container for UE2 Animations, though its def modified. I wanted to go through the splinter cell games and add sup...
by Highflex
Mon Jan 28, 2019 1:21 am
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 140
Views: 51514

Re: Resident Evil 2 Remake - demo PAK file

I noticed the maxscript is not applying the vertex normals, any chance to see a upgrade for this? Its mostly noticeable in Faces. Yup, but I guess most of ppl using Blender tool, right? I still haven't had much reports on skinned meshes from friend of mine, except one, I fixed maxscript for rigged ...
by Highflex
Sun Jan 27, 2019 4:24 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 140
Views: 51514

Re: Resident Evil 2 Remake - demo PAK file

I noticed the maxscript is not applying the vertex normals, any chance to see a upgrade for this? Its mostly noticeable in Faces.
by Highflex
Mon Jan 21, 2019 6:20 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 140
Views: 51514

Re: Resident Evil 2 Remake - demo PAK file

Thanks, just found some of that and seeing how it compares to the traditional PBR Pipeline.

The atos file seems to contain Ambient Occlusion from the file i checked ( leon body ) but for hair it contains the Opacity Mask.
by Highflex
Mon Jan 21, 2019 2:14 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 140
Views: 51514

Re: Resident Evil 2 Remake - demo PAK file

Hey guys, i was wondering if anyone of you know more about the material/shading system they use? I managed to locate albedo, normals and occlusion textures, but haven't seen anything that resembles the metallic or roughness yet.
by Highflex
Sat Dec 29, 2018 2:53 pm
Forum: Game Archive
Topic: Splinter Cell 3-4 Animations Extract is impossible?????
Replies: 3
Views: 922

Re: Splinter Cell 3-4 Animations Extract is impossible?????

Usually animation formats require a lot of effort to reverse, it also depends on how far Ubisoft scattered from the usual animation format used in unreal engine. I may give it a try if i find the time for it. In most cases figuring out how pos/rot is packed is quite time consuming due to quantizatio...
by Highflex
Thu Aug 10, 2017 7:05 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 198
Views: 58339

Re: MT Framework import tools

It currently only imports, no export. And yes, you can import only anims if you want. There is another thread about RE animation, but only import. not export back. http://forum.xentax.com/viewtopic.php?f=16&t=15765&start=120 Why is it hard to export the animation back to the game? Is there some cod...
by Highflex
Tue Jun 20, 2017 5:03 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 198
Views: 58339

Re: MT Framework import tools

Modman69 wrote:Could someone tell me the latest and best utility for extracting the .arc files so I can be sure I'm using the right tool?
Try using Noesis, at least thats what worked for me ( On Resident Evil 5 ).
by Highflex
Mon Jun 19, 2017 6:20 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 198
Views: 58339

Re: MT Framework import tools

Great work :), Is anyone able to test dead rising games?

I don't have access to my main pc atm. Will test once i can, unless somebody else does it before me :P
by Highflex
Wed May 03, 2017 10:32 am
Forum: 3D/2D models
Topic: Star Wars First Assault Tech Demo models
Replies: 16
Views: 3535

Re: Star Wars First Assault Tech Demo models

Seems like UModel can extract all major animations :), so if you combine it with this tool it should work perfectly fine on import :) How did you get umodel to extract the animations because when i try to do that the CMD Umodel opens moves really fast and nothing gets exported. If you just check An...
by Highflex
Tue May 02, 2017 4:50 pm
Forum: 3D/2D models
Topic: Star Wars First Assault Tech Demo models
Replies: 16
Views: 3535

Re: Star Wars First Assault Tech Demo models

Seems like UModel can extract all major animations :), so if you combine it with this tool it should work perfectly fine on import :)
by Highflex
Wed Apr 12, 2017 2:46 pm
Forum: 3D/2D models
Topic: Homefront: The Revolution - mesh files
Replies: 35
Views: 11389

Re: Homefront: The Revolution - mesh files

Hey zaramot, Thanks for this script, tried to use it on a few meshes but i always get this error: -- Error occurred in anonymous codeblock; filename: E:\Temp\hf_script\Homefront_Revolution.ms; position: 38512; line: 1739 -- MAXScript FileIn Exception: -- No ""+"" function for undefined -- MAXScript ...