Search found 31 matches

by Highflex
Thu Jan 16, 2020 2:37 pm
Forum: 3D/2D models
Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Replies: 4
Views: 100

Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations

Hey there, Is there a reason you used the PS3 ISO? Does PC not work? I have done research on a few ubisoft games that modify the animation format. "MeshAnimation" at first is the generic container for UE2 Animations, though its def modified. I wanted to go through the splinter cell games and add sup...
by Highflex
Mon Jan 28, 2019 1:21 am
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 136
Views: 29646

Re: Resident Evil 2 Remake - demo PAK file

I noticed the maxscript is not applying the vertex normals, any chance to see a upgrade for this? Its mostly noticeable in Faces. Yup, but I guess most of ppl using Blender tool, right? I still haven't had much reports on skinned meshes from friend of mine, except one, I fixed maxscript for rigged ...
by Highflex
Sun Jan 27, 2019 4:24 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 136
Views: 29646

Re: Resident Evil 2 Remake - demo PAK file

I noticed the maxscript is not applying the vertex normals, any chance to see a upgrade for this? Its mostly noticeable in Faces.
by Highflex
Mon Jan 21, 2019 6:20 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 136
Views: 29646

Re: Resident Evil 2 Remake - demo PAK file

Thanks, just found some of that and seeing how it compares to the traditional PBR Pipeline.

The atos file seems to contain Ambient Occlusion from the file i checked ( leon body ) but for hair it contains the Opacity Mask.
by Highflex
Mon Jan 21, 2019 2:14 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 136
Views: 29646

Re: Resident Evil 2 Remake - demo PAK file

Hey guys, i was wondering if anyone of you know more about the material/shading system they use? I managed to locate albedo, normals and occlusion textures, but haven't seen anything that resembles the metallic or roughness yet.
by Highflex
Sat Dec 29, 2018 2:53 pm
Forum: Game Archive
Topic: Splinter Cell 3-4 Animations Extract is impossible?????
Replies: 3
Views: 492

Re: Splinter Cell 3-4 Animations Extract is impossible?????

Usually animation formats require a lot of effort to reverse, it also depends on how far Ubisoft scattered from the usual animation format used in unreal engine. I may give it a try if i find the time for it. In most cases figuring out how pos/rot is packed is quite time consuming due to quantizatio...
by Highflex
Thu Aug 10, 2017 7:05 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 188
Views: 33697

Re: MT Framework import tools

It currently only imports, no export. And yes, you can import only anims if you want. There is another thread about RE animation, but only import. not export back. http://forum.xentax.com/viewtopic.php?f=16&t=15765&start=120 Why is it hard to export the animation back to the game? Is there some cod...
by Highflex
Tue Jun 20, 2017 5:03 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 188
Views: 33697

Re: MT Framework import tools

Modman69 wrote:Could someone tell me the latest and best utility for extracting the .arc files so I can be sure I'm using the right tool?
Try using Noesis, at least thats what worked for me ( On Resident Evil 5 ).
by Highflex
Mon Jun 19, 2017 6:20 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 188
Views: 33697

Re: MT Framework import tools

Great work :), Is anyone able to test dead rising games?

I don't have access to my main pc atm. Will test once i can, unless somebody else does it before me :P
by Highflex
Wed May 03, 2017 10:32 am
Forum: 3D/2D models
Topic: Star Wars First Assault Tech Demo models
Replies: 8
Views: 1828

Re: Star Wars First Assault Tech Demo models

Seems like UModel can extract all major animations :), so if you combine it with this tool it should work perfectly fine on import :) How did you get umodel to extract the animations because when i try to do that the CMD Umodel opens moves really fast and nothing gets exported. If you just check An...
by Highflex
Tue May 02, 2017 4:50 pm
Forum: 3D/2D models
Topic: Star Wars First Assault Tech Demo models
Replies: 8
Views: 1828

Re: Star Wars First Assault Tech Demo models

Seems like UModel can extract all major animations :), so if you combine it with this tool it should work perfectly fine on import :)
by Highflex
Wed Apr 12, 2017 2:46 pm
Forum: 3D/2D models
Topic: Homefront: The Revolution - mesh files
Replies: 35
Views: 7978

Re: Homefront: The Revolution - mesh files

Hey zaramot, Thanks for this script, tried to use it on a few meshes but i always get this error: -- Error occurred in anonymous codeblock; filename: E:\Temp\hf_script\Homefront_Revolution.ms; position: 38512; line: 1739 -- MAXScript FileIn Exception: -- No ""+"" function for undefined -- MAXScript ...
by Highflex
Wed Apr 05, 2017 2:46 pm
Forum: Game Archive
Topic: Homefront The Revolution
Replies: 26
Views: 10230

Re: Homefront The Revolution

I have noticed it doesn't seem to be dumping all the files in certain circumstances. For example, in my second dump attempt, the various bik2 video files were missing. Do you have any .skinm files inside the objects/characters/cast folder? They all seem to be missing for me, unless i am misundersta...
by Highflex
Wed Apr 05, 2017 1:00 pm
Forum: Game Archive
Topic: Homefront The Revolution
Replies: 26
Views: 10230

Re: Homefront The Revolution

Hey m0xf, The tool works great and i see all of the extracted assets but i fear some stuff is missing, extracted\objects\characters\cast contains all the main characters model files, but from what i see the .skinm files are not there, and i believe they actually store the mesh data while .skin store...
by Highflex
Wed Apr 05, 2017 1:05 am
Forum: 3D/2D models
Topic: Homefront: The Revolution - mesh files
Replies: 35
Views: 7978

Re: Homefront: The Revolution - mesh files

Hey joqqy, I tried your last script after finally being able to extract the game files from Homefront, sadly though i can't seem to get anything imported correctly, when i try to do the same import as you did in the video it only imports the head without any assigned materials, also on most cdfs i g...