Search found 418 matches

by volfin
Fri Apr 19, 2019 5:09 pm
Forum: General game tools
Topic: Blender NinjaRipper Addon
Replies: 10
Views: 10922

Re: Blender NinjaRipper Addon

Use Ninja Ripper to import them to 3DS Max, then export them to a format usable by Blender. But why use 2 pieces of software if you can use just 1? Plus many people don't have 3DS Max, myself for example, I don't use, or like the software, I use Maya instead, but others use Blender instead. Don't k...
by volfin
Sat Jan 19, 2019 5:16 pm
Forum: Game Archive
Topic: Wolfenstein .Pages files (idtech5 virtualtextures)
Replies: 59
Views: 18219

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

Hi all! Sorry for necro, but I need help with vtex program. I disabled the ASLR, like was said in thread, but I'm afraid, that I misunderstand the part with "reloaded exe". I downloaded the "reloaded exe", replaced the original one in the game directory, put there vtex and tried to type in cmd the ...
by volfin
Fri Jan 18, 2019 6:06 pm
Forum: Game Archive
Topic: Wolfenstein .Pages files (idtech5 virtualtextures)
Replies: 59
Views: 18219

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

Hi all! Sorry for necro, but I need help with vtex program. I disabled the ASLR, like was said in thread, but I'm afraid, that I misunderstand the part with "reloaded exe". I downloaded the "reloaded exe", replaced the original one in the game directory, put there vtex and tried to type in cmd the ...
by volfin
Thu Jan 17, 2019 5:23 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 105
Views: 14380

Re: Megatextures research

i did tests, it all works, but had no time to implement it into the tool Hello. Can we hope to get Wolfenstein TNO and TOB .pages extractor? Registered just to say - yeah, I'm also would very like to see such tool, and I think, this not only me, seen many folks who really dying for it. Pretty sure ...
by volfin
Sat Dec 15, 2018 5:20 pm
Forum: Graphic file formats
Topic: Dishonored 2 models and textures
Replies: 54
Views: 12733

Re: Dishonored 2 models and textures

ceephax wrote:Guys, can't find the attachment for the model importer.:((( Send me the link please
it's in the second post on page 3
by volfin
Wed Dec 12, 2018 6:04 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 146
Views: 16900

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

kotn3l wrote:Hey guys. When I want to open a DRM with the DRMDumper, it errors, and says: invalid CDRM data. Why is that? It worked before. Is it because I updated my game?
Probably, the last update changed the data format.
by volfin
Wed Nov 21, 2018 12:29 am
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 146
Views: 16900

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Be careful of this newest Patch that just came out a few minutes ago, Patch #7: "Restructuring of game-data to reduce disc space usage and to allow for a smaller download size for new players. This does make the patch download for this specific patch a bit larger than usual." I'm betting this will b...
by volfin
Thu Nov 15, 2018 9:51 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 146
Views: 16900

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Not an issue with the script, this is just how the models are rigged. Yeah, as someone who's rigged a lot of models and seen a lot of rigged models, it's pretty clear it's just some sloppy weighting work. You'd be surprised how bad AAA studios can be with weighting, especially when crunch time hits...
by volfin
Sun Nov 11, 2018 6:57 pm
Forum: Graphic file formats
Topic: Hitman 2016 textures
Replies: 66
Views: 7720

Re: Hitman 2016 textures

I made the changes in hitman.h https://i.imgur.com/YFDGOoF.png And it already works on one of the sample files: https://i.imgur.com/jZs6SO4.png The pattern seems too unique to be a mistake but then again, i don't know. It coudl be a bad decode, or simply a noise texture. The other 3 it skipped over ...
by volfin
Sun Nov 11, 2018 6:51 pm
Forum: Graphic file formats
Topic: Hitman 2016 textures
Replies: 66
Views: 7720

Re: Hitman 2016 textures

I can tell you two differences I already see. The top header used to have 16 bytes before the width/height, now it only has 12 bytes. And the header overall used to be 92 bytes, the header_size could be found at byte 88 (stating header was 92 bytes) But now the header is 144 bytes, with the header_s...
by volfin
Sun Nov 11, 2018 6:24 pm
Forum: Graphic file formats
Topic: Hitman 2016 textures
Replies: 66
Views: 7720

Re: Hitman 2016 textures

In lieu of HITMAN 2 being released and using the same texture format, but with a possibly slightly different header. Quick analysis looks like it's dropped or moved around two bits? - Height & width looks to be @ 0xC & 0xE. Some examples of the new texture format can be downloaded from here I've st...
by volfin
Sat Nov 03, 2018 5:48 am
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 146
Views: 16900

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Yup, just props and general assets. Not the actual level data itself. More like, X number of levels use a wall, but that wall is just a referenced static mesh, wondered if it'd open that wall, for example. Well for instance I know it does relics from the collectible screen. They don't have a skelet...
by volfin
Fri Nov 02, 2018 5:35 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 146
Views: 16900

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

lionheartuk wrote:Will the tool also work with Environment meshes that don't contain skeletons.

I'm guessing yes, but sometimes the skeletal mesh format is very different from the normal meshes.
if you mean simple props with no skeletons, then yes, it works. I've done several already. Level data is another matter.
by volfin
Fri Oct 26, 2018 9:51 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 146
Views: 16900

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

yeah Steam won't even get past the bootstrap loader with that dll in the folder. I think it knows it shouldn't be there.
by volfin
Fri Sep 21, 2018 2:47 am
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 258
Views: 39854

Re: Far Cry 5 .Fat and .Dat Files

GRINDERKILLER reuploaded his unpacker here:

I'm removing my temporary download in an earlier post.
https://www107.zippyshare.com/v/N3JPZYkt/file.html