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- Thu Apr 21, 2016 5:50 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437462
Re: Ninja Ripper
Zoetropes Attach full log I tried attaching it but it's too large for the forum, which parts of the log are you interested in? Upload it to WHFF . It should easily fit on there. Hi, it seems the max filesize is 768 MB on WHHF, my log file is over 2 GB. If I set the forced interval to lower so not a...
- Mon Apr 18, 2016 11:53 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437462
Re: Ninja Ripper
I tried attaching it but it's too large for the forum, which parts of the log are you interested in?blackninja wrote:Zoetropes
Attach full log
- Mon Apr 18, 2016 10:41 pm
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 90
- Views: 70976
Re: Dark Souls 3 *.bdt and *.bhd Files
So, has anyone been able to successfully extract and view any of the game's files yet? Personally, I'm most interested in the texture files, item images and sound files. Has anyone been able to extract these in a usable format yet? It's easy to get stuff like this: http://imgur.com/a/7Lac9 It's har...
- Sun Apr 17, 2016 10:16 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437462
Re: Ninja Ripper
Zoetropes 32 and 64 versions uses same code. Ripper trys to save ALL meshs/textures/shaders in both modes. Dx9 and dx11 games uses different render techniques. Try to find better mode for rip 32/64/dx9/dx11 game. Hi, thanks for your response! I've tried every option and using intruder, force rip an...
- Sun Apr 17, 2016 5:03 pm
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 90
- Views: 70976
Re: Dark Souls 3 *.bdt and *.bhd Files
Thanks for the help but im not sure i follow *snip* I'm not sure what the problem is then, I put BinderTool and its required DLLs in my path and call it without specifying the absolute path to the exe, but looking through the source that shouldn't make any difference at all and it'd be weird if tha...
- Sun Apr 17, 2016 2:53 am
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 90
- Views: 70976
Re: Dark Souls 3 *.bdt and *.bhd Files
pewposterous, this happens when you don't spell the BDT filename correctly, BinderTool is case sensitive.
- Fri Apr 15, 2016 5:33 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437462
Re: Ninja Ripper
Blackninja, First thanks for a great program :) I'm having some problems ripping many 64-bit games, what happens is that the maps like occlusion, etc. are ripped in display-size textures and 1x1x1 planes, but none of the actual geometry. This does not happen in 32-bit versions (tested on games like ...
- Sun Nov 16, 2014 1:59 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437462
Re: Ninja Ripper
I'm not sure what causes this, I use Ninja per http://souls.darknode.org/ and it works just fine. Question regarding mesh, and orphaned edges: Currently I'm trying to extract some resources from Dark Souls II (Steam version) to convert them for Skyrim. Seems like the ripper has no problem acquiring ...
