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by TGE
Mon Jun 10, 2019 3:06 pm
Forum: 3D/2D models
Topic: How to get Shin Megami Tensei NINE models?
Replies: 3
Views: 360

Re: How to get Shin Megami Tensei NINE models?

- Fixed one off issue in the script causing weights to be assigned incorrectly
- Adjusted naming of nodes and meshes to be more consistent, at the cost of putting each separate model in its own layer.
Keep this in mind when exporting.
by TGE
Sun Jun 09, 2019 1:22 pm
Forum: 3D/2D models
Topic: How to get Shin Megami Tensei NINE models?
Replies: 3
Views: 360

Re: How to get Shin Megami Tensei NINE models?

Attached are:
- Maxscript for importing models from either the MMX or BIN files containing models
- .TEX extractor. TEX files contain textures used by some models.
- .BIN extractor. BIN files are archives containing mostly MMX (model) files or MOT (animation) files.
by TGE
Fri Feb 02, 2018 4:13 am
Forum: 3D/2D models
Topic: Persona 5 Model and Animation importer v0.8.1 - MaxScript -
Replies: 24
Views: 8482

Re: Persona 5 Model and Animation importer v0.8.1 - MaxScrip

GriffinFire wrote:Sorry if its against the rules to bump threads, but how are the node hashes calculated?
I'll just link you to the code from my (WIP) editor.
https://pastebin.com/R98eRSna
by TGE
Mon May 08, 2017 4:52 am
Forum: Tutorials
Topic: Wild Arms 3 BMS help?
Replies: 1
Views: 1992

Re: Wild Arms 3 BMS help?

AFAIK MWo3 files are some kind of PS2/PSP bytecode.
by TGE
Thu Jan 19, 2017 5:17 pm
Forum: 3D/2D models
Topic: Noob in search of learning
Replies: 3
Views: 629

Re: Noob in search of learning

You need to be knowledgeable on: Programming Binary representation of values (int, float, etc) Common data structures (arrays, lists, pointers) How modern graphics APIs work (or if you're working with older consoles, their specific graphics API), what kind of inputs their functions require, as that ...
by TGE
Tue Nov 01, 2016 10:51 pm
Forum: 3D/2D models
Topic: Persona 5 Model and Animation importer v0.8.1 - MaxScript -
Replies: 24
Views: 8482

Re: Persona 5 Model and Animation importer v0.8.1 - MaxScrip

lionheartuk wrote:Is anyone able to help with the CPK extraction error at all?
It might have to do with your system locale as neither me nor others seem to get the error you're seeing.
by TGE
Wed Oct 26, 2016 5:10 pm
Forum: 3D/2D models
Topic: Persona 5 Model and Animation importer v0.8.1 - MaxScript -
Replies: 24
Views: 8482

Re: Persona 5 Model and Animation importer v0.8.1 - MaxScrip

Rin wrote:Seems like P5 models have messed up bone links, any chance for that getting worked on?
There's nothing wrong with the bone links. You have to move both the limb and helper bone together to bend the limbs. They just used a weird IK setup.
by TGE
Sun Oct 23, 2016 8:55 am
Forum: 3D/2D models
Topic: Persona 5 Models
Replies: 14
Views: 6070

Re: Persona 5 Models

Can someone please share what they used to extrat the persona 5 cpk files, I've tried a bunch of QuickBMS scripts and even some other tools but none of them seem to work on the cpk files from this game. I used a slightly edited version of CriPakTools (it had some issues with japanese characters in ...
by TGE
Sun Oct 23, 2016 8:13 am
Forum: 3D/2D models
Topic: Persona 5 Model and Animation importer v0.8.1 - MaxScript -
Replies: 24
Views: 8482

Re: Persona 5 Model and Animation importer v0.8.1 - MaxScrip

Thanks for the release. I hope I can get this working but for now I'm getting an error in the script listener when I load a model in character\enemy\ GFSFileLoader.ReadNode: Reading node at 0x1ed33eL GFSFileLoader.ReadNode: Node "rot" hash: 0xe03ec02a attachmentCount: 0 GFSFileLoader.ReadNode: Read...
by TGE
Mon Oct 17, 2016 6:02 pm
Forum: 3D/2D models
Topic: Persona 5 Models
Replies: 14
Views: 6070

Re: Persona 5 Models

In case anyone hasn't seen, I've released the importer.
viewtopic.php?f=16&t=15363
by TGE
Fri Oct 14, 2016 4:05 pm
Forum: 3D/2D models
Topic: Persona 5 Model and Animation importer v0.8.1 - MaxScript -
Replies: 24
Views: 8482

Re: Persona 5 Model and Animation importer v0.8.1 - MaxScrip

Thanks for the report. I hopely have fixed the issues with the new revision. The download link has been updated.
by TGE
Fri Oct 14, 2016 12:45 am
Forum: 3D/2D models
Topic: Persona 5 Model and Animation importer v0.8.1 - MaxScript -
Replies: 24
Views: 8482

Persona 5 Model and Animation importer v0.8.1 - MaxScript -

I'm sharing my mostly complete but still very much a WIP MaxScript (well, set of scripts) to load Persona 5's (and P4D) animations and models. Progress log : 13/10/2016: Version 0.8 released - Initial release 14/10/2016: Version 0.8.1 released - Fixed typos, issues with declaration order and other o...
by TGE
Tue Oct 11, 2016 12:41 pm
Forum: 3D/2D models
Topic: Persona 5 Models
Replies: 14
Views: 6070

Re: Persona 5 Models

I'm still working on fixing some pressing issues with the format. And yes, it will be released in due time.
by TGE
Thu Oct 06, 2016 5:54 pm
Forum: 3D/2D models
Topic: Persona 5 Models
Replies: 14
Views: 6070

Re: Persona 5 Models

anime663 wrote:TGE, there are some P4D models that do not work with the existing Noesis script. Will you be adding support for those in the P5 MaxScript?
Which ones are you speaking of?
by TGE
Thu Oct 06, 2016 2:14 am
Forum: 3D/2D models
Topic: Persona 5 Models
Replies: 14
Views: 6070

Re: Persona 5 Models

TGE, I hope you are having better luck than me. I have some experience in scripting, but extracting models is alien to me. Hopefully, I will gain insight into this once I have a look at your script. Hah, I really hope It'll be able to teach you a thing or 2. Anyways, progress video: https://www.you...