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by PredatorCZ
Mon Mar 30, 2020 7:25 am
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 38
Views: 3587

Re: Apex Engine 3ds max plugin

Do you have anything that can process the engine's .streampatch files for terrain? You have some references in your ApexLibrary but I'm unsure how to use it. https://github.com/PredatorCZ/ApexLib/blob/master/src/StreamPatch.cpp I tried compiling the repo in Clion but it keeps failing. https://paste...
by PredatorCZ
Mon Feb 17, 2020 8:40 am
Forum: Code Talk
Topic: Noesis python API
Replies: 1
Views: 1043

Re: Noesis python API

Sadly, Noesis supports only 2 UV sets (viz `rpgBindUV1BufferSafe`, `rpgBindUV2BufferSafe`). You could try to store third UV (and possibly 4th set) as a vertex color (RG channels). For example, 3ds max loads vertex color as an uv set with index 0 (vertex alpha as -2, but only Alpha channel). Noesis s...
by PredatorCZ
Mon Feb 03, 2020 9:07 am
Forum: 3D/2D models
Topic: Doom 3 MD5 V6 (PC)
Replies: 3
Views: 704

Re: Doom 3 MD5 V6 (PC)

People are crazy nowdays, bumping 10 year old post. This is a result of 10 minute search: Doom 3 mod with Alpha Shotgun: https://www.moddb.com/mods/alpha-shotgun-mod A thread, where Version 6 is discussed: https://www.doomworld.com/forum/topic/57897-alpha-shotgun-mod/ Most importantly here: https://...
by PredatorCZ
Mon Jan 20, 2020 12:49 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 70
Views: 8583

Re: Havok 3ds max/Noesis importer/exporter plugins

Hi, first of all, great plugin and cheers for all the hard work you put into it and also for making it public. I'm trying to use animations from Darksouls 3 for an educational Project and the import in 3Ds Max 2018 works perfectly with your plugin, I just got an issue with the rootmotion data. All ...
by PredatorCZ
Thu Jan 09, 2020 3:00 pm
Forum: 3D/2D models
Topic: Warframe Online MaxScript
Replies: 97
Views: 23688

Re: Warframe Online MaxScript

Texture tinting is usually done by lerping/mixing. For example: // lerp(color1, color2, alpha) tint = lerp(color1, color2, R_Channel); tint = lerp(tint, color3, G_Channel); tint = lerp(tint, color4, B_Channel); Tint is then multiplied or averaged into diffuse texture, like: diffuse = diffuseTexture ...
by PredatorCZ
Thu Jan 09, 2020 2:53 pm
Forum: Audio file formats
Topic: [Resident Evil 5] - .FWSE format sound effects
Replies: 7
Views: 1909

Re: [Resident Evil 5] - .FWSE format sound effects

It doesn't work on fwse files, only on SPC archives, that contains them.
by PredatorCZ
Mon Dec 30, 2019 11:29 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 70
Views: 8583

Re: Havok 3ds max/Noesis importer/exporter plugins

Hello, thank you for your tool, can Marvel Ultimate Alliance 2 PC (released in 2016) hkx works with your 3DS max plugin ? I tried, but crashed 3DS MAX 2019: Files are using version 6.1.0, this version is unsupported. PredatorCZ,can you look at this file? It seems to be some kind of arbitrary format...
by PredatorCZ
Sun Dec 29, 2019 10:33 pm
Forum: Audio file formats
Topic: [Resident Evil 5] - .FWSE format sound effects
Replies: 7
Views: 1909

Re: [Resident Evil 5] - .FWSE format sound effects

As of recent time, I had made SPAC extractor with built in FWSE converter. https://github.com/PredatorCZ/RevilToolset I will also try to post a converter into the vmgstream project, since it's already part of it, but only on my fork so far. After that, a raw FWSE files can be opened/converted by any...
by PredatorCZ
Sun Dec 08, 2019 3:25 pm
Forum: 3D/2D models
Topic: Xenoblade Chronicles X/2 3ds max plugin
Replies: 20
Views: 2212

Re: Xenoblade Chronicles X/2 3ds max plugin

XenoMax v1.2 has been released Added support for global framed animations. #1 #5 Fixed some crash exceptions. #6 Fixed end frame animation glitches. Rearranged tab order for dialogs. Added key shortcuts for dialogs. Added support for 2020. A new checkbox in the Animation Import dialog has been added...
by PredatorCZ
Sat Dec 07, 2019 9:54 pm
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 38
Views: 3587

Re: Apex Engine 3ds max plugin

Ciprianno wrote:
Fri Dec 06, 2019 6:09 am
Can you please update Xplorer plugin for Max 2020?
Thanks.
Xplorer v1.0.1 has been released.

Added support for 2020.
by PredatorCZ
Sun Dec 01, 2019 4:56 pm
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 38
Views: 3587

Re: Apex Engine 3ds max plugin

ApexMax V1.6.1 has been released.

Added 2020 support.
by PredatorCZ
Thu Nov 28, 2019 8:28 am
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 190
Views: 37468

Re: MT Framework import tools

I used MT Framework and suceed extracting it, but when I load legmesh and body mesh in 3D MAX bone becomes like the image I attached. I think something is wrong about it. Can Any one give me advice? You will need to import each body part as single scene. You cannot import multiple models with diffe...
by PredatorCZ
Thu Nov 28, 2019 8:24 am
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 70
Views: 8583

Re: Havok 3ds max/Noesis importer/exporter plugins

...but when trying to convert them to a packfile using Havok content filter manager tools i get the following error " Unable to detect format from stream" i am guessing its missing some header? Tag format is really not my expertise, basically I know nothing about this one. You could try to use asse...
by PredatorCZ
Mon Nov 18, 2019 10:07 am
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 70
Views: 8583

Re: Havok 3ds max/Noesis importer/exporter plugins

... I found PREDICTIVE_COMPRESSED_ANIMATION files. ... I'm not sure, when or even if I'll add this feature. I have a file from DDO online which is supposed to run Havok 5.5, i have been unable to locate the skeleton files for the game and was hoping if you could just take a look and tell me if it l...
by PredatorCZ
Tue Oct 15, 2019 11:32 am
Forum: Game Tech Tips
Topic: Can I break my own format?
Replies: 1
Views: 1688

Re: Can I break my own format?

Here is a simple and very fast format. It's written in C++, it uses a full structure serialization (a memory imprint) with pointer fixups. This technique is used by many formats. It's a super simple barebone format, where you can add many more features, boundaries are limitless. /* Some sample code ...