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- Fri Jan 22, 2021 9:08 pm
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 89
- Views: 16345
Re: Havok 3ds max/Noesis importer/exporter plugins
1. LANoire. Still can't load any of the samples, max just crashing Hey. packedragdoll files are custom format, each of them have 4 embedded havok files. None of them loads. packedskeleton files are custom format, no havok files inside animset files are custom format, they use one embedded havok fil...
- Sun Jan 03, 2021 12:42 pm
- Forum: 3D/2D models
- Topic: Some problem with normals or backface culling
- Replies: 1
- Views: 116
Re: Some problem with normals or backface culling
SB4 is a PS3 title afaik. They use some weird flips for faces.
You can fix that, by flipping/inverting face itself. Or by checking '2-sided' in material properties.
You can fix that, by flipping/inverting face itself. Or by checking '2-sided' in material properties.
- Sun Nov 22, 2020 8:05 pm
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 89
- Views: 16345
Re: Havok 3ds max/Noesis importer/exporter plugins
HavokMax V1.12 has been released.
- Fixed specific crash when importing incomplete skeletons. (#18 )
- Fixed wrong root motion rotation directions.
- Added hkaLosslessCompressedAnimation custom class support (library feature).
- Attempt to remove inter-frame gimbal lock issues.
- Sun Nov 22, 2020 8:03 pm
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 89
- Views: 16345
Re: Havok 3ds max/Noesis importer/exporter plugins
Can anyone provide a Havok file that contains a hkaDelta Compressed Animation in a format that can be read by this plugin? Delta Compressed Animation, such as version 6.0, probably has a different format. Unable to load with HavokTool 2014. Delta Compressed Animation was removed since 2011. What yo...
- Tue Nov 17, 2020 12:44 am
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 89
- Views: 16345
Re: Havok 3ds max/Noesis importer/exporter plugins
HavokMax V1.11 has been released. More stable library version. Fixed incorrect old format additive animations. Added new format additive animations. Added root motion support. Moved to new config format (xml schema), presets will be migrated from old config format to new. External presets can be sti...
- Sun Nov 15, 2020 2:30 pm
- Forum: 3D/2D models
- Topic: Revil (RE Engine, MT Framework) 3ds max plugin
- Replies: 19
- Views: 4354
Re: Revil (RE Engine, MT Framework) 3ds max plugin
RevilMax V1.6 has been released.
Hotfix V1.6.2 has been released.
Fixed crash, when loading some LMT files.
- Stability fixes.
- New config format (moved to XML).
- Message boxes no longer shows, when suppressing prompts.
Hotfix V1.6.2 has been released.
Fixed crash, when loading some LMT files.
- Sun Nov 15, 2020 2:29 pm
- Forum: 3D/2D models
- Topic: Revil (RE Engine, MT Framework) 3ds max plugin
- Replies: 19
- Views: 4354
- Sun Sep 20, 2020 10:15 pm
- Forum: 3D/2D models
- Topic: Revil (RE Engine, MT Framework) 3ds max plugin
- Replies: 19
- Views: 4354
Re: Revil (RE Engine, MT Framework) 3ds max plugin
RevilMax V1.5 has been released Removed 32bit support. Added support for 2021. Added ability to load Additive animations. Added ability to suppress logging of missing bones. Added asset caching for faster loading. Fixed few crash problems. Added catch handling for non-critical errors. Fixed referenc...
- Thu Jul 09, 2020 10:54 am
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 89
- Views: 16345
Re: Havok 3ds max/Noesis importer/exporter plugins
... Backyard Wrestling - Don't Try This at Home uses this physic engine aswell. ... Can you tell me which files are havok animation files? There must be a way to find out right? ... This title uses only a physics module. There aren't any Havok files to begin with. A lot of games are using physics m...
- Fri Jul 03, 2020 4:34 pm
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 89
- Views: 16345
Re: Havok 3ds max/Noesis importer/exporter plugins
I think I'm gonna need to focus on Noesis as well. It uses like the first version of library or something...
EDIT:
Noesis will have to wait until or even when x64 support is released.
EDIT:
Noesis will have to wait until or even when x64 support is released.
- Wed May 20, 2020 8:25 pm
- Forum: Game Archive
- Topic: Xenoblade Chronicles X/2 format bible
- Replies: 22
- Views: 9462
Re: Xenoblade Chronicles X/2 format bible
So I tried extracting the updated .ard and .arh file with the quickbms script with quickbms version 0.9.2 and it didn't extract all files, is it the updated .ard and .arh files or it is the script itself I need to edit? This thing is still being updated? Damn. From this error message, it seems, tha...
- Fri May 01, 2020 2:25 pm
- Forum: 3D/2D models
- Topic: Revil (RE Engine, MT Framework) 3ds max plugin
- Replies: 19
- Views: 4354
Re: Revil (RE Engine, MT Framework) 3ds max plugin
RevilMax v1.4 has been released.
Added support for RE7.
More fixes.
Added support for RE7.
More fixes.
- Sun Apr 26, 2020 8:28 pm
- Forum: 3D/2D models
- Topic: Revil (RE Engine, MT Framework) 3ds max plugin
- Replies: 19
- Views: 4354
Re: Revil (RE Engine, MT Framework) 3ds max plugin
RevilMax v1.3 has been released.
Fixed positions for mot78 formats. #6
Fixed frame distribution for Big Endian LMT formats.
Fixed crash when loading pose animations. #3
Minor crash fixes.
Added some missing codecs.
Fixed positions for mot78 formats. #6
Fixed frame distribution for Big Endian LMT formats.
Fixed crash when loading pose animations. #3
Minor crash fixes.
Added some missing codecs.
- Tue Apr 21, 2020 8:39 am
- Forum: 3D/2D models
- Topic: Revil (RE Engine, MT Framework) 3ds max plugin
- Replies: 19
- Views: 4354
- Mon Apr 06, 2020 7:51 pm
- Forum: 3D/2D models
- Topic: How to get rid of seams visible on terrain mesh?
- Replies: 4
- Views: 443
Re: How to get rid of seams visible on terrain mesh?
Hello, from what I've seen, it looks like UV channel is leaking due low res texture. I don't know how textures looks like, so it's just an assumption. From the screen without textures, it looks like issue with normals, I'm not a Noesis expert, but I had similar issue when model had implicit (smoothi...