READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 251 matches

by PredatorCZ
Sun Aug 11, 2019 6:07 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 178
Views: 29083

Re: MT Framework import tools

has anyone tested Dragon's Dogma online with this yet? i ask about this due to that A. i know it runs on MT Framework like most, if not all Capcom games and B. i'm aware it shutting down or already has shut down i honestly am curios about this and just felt like asking due to this question coming t...
by PredatorCZ
Sun Aug 11, 2019 6:02 pm
Forum: Code Talk
Topic: max scripting RE2 Remake
Replies: 1
Views: 118

Re: max scripting RE2 Remake

w1 is not defined, !=0 statement won't protect you from undefined variables (0 != undefined).
You will need to define said variable, or use appropriate expression.

So it should be

Code: Select all

if (w1 != undefined) then maxweight += w1
...
by PredatorCZ
Thu Aug 08, 2019 7:08 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 55
Views: 3214

Re: Havok 3ds max/Noesis importer/exporter plugins

Some crazy person actually managed to take the time and research TBOD tag for new Havok format.
Well kudos to them.
It might be actually possible to make a binary exporter in a future.
by PredatorCZ
Wed Aug 07, 2019 4:15 pm
Forum: Code Talk
Topic: Help me to translate this code
Replies: 4
Views: 213

Re: Help me to translate this code

This looks like, it's base64 encoded.
There are plenty of base64 encoders/decoders online.
by PredatorCZ
Sun Aug 04, 2019 7:45 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 55
Views: 3214

Re: Havok 3ds max/Noesis importer/exporter plugins

Marvelous plugins! There is a chance to support Sekiro animation? Sekiro uses version 2016, but also uses thing called compendium (a single file with shared information) making them impossible to load atm. I'm not sure, if compendium is a new Havok standard or is it tied only to Sekiro. So far, I d...
by PredatorCZ
Sun Aug 04, 2019 7:43 pm
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 30
Views: 1906

Re: Apex Engine 3ds max plugin

ApexMax V1.6 has been released.

Added RAGE 2 support.
Upgraded to new library build.
Fixed logging for non unicode versions.
Smaller fixes.
by PredatorCZ
Sat Aug 03, 2019 1:19 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 55
Views: 3214

Re: Havok 3ds max/Noesis importer/exporter plugins

HavokMax V1.9 has been released.

Added "disable scale" tracks option. (#3 )
Added keyboard shortcuts for dialogs. (#6 )
Changed first dialog item focus on process buttons. (#6 )

HavokMax V1.10 has been released.

Fixed crash, when loading corrupted skeletons. ( #8 )
Added hka into file extensions.
by PredatorCZ
Wed Jul 24, 2019 7:22 am
Forum: Compressed files and methods
Topic: Unknown Compression
Replies: 1
Views: 221

Re: Unknown Compression

The both files are compiled lua files.
Try this: https://github.com/viruscamp/luadec
The PS4 file might be smaller because of optimization or cutout of redundant data.
by PredatorCZ
Wed Jul 24, 2019 6:59 am
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 55
Views: 3214

Re: Havok 3ds max/Noesis importer/exporter plugins

I tried to load Demons Souls animations. Skeleton loads fine but animations not with this error. The animations are using wavelet compression, such compression won't be supported for a long time. I had already posted if anyone worked with wavelets before, nobody answered or nobody knows. I have spe...
by PredatorCZ
Tue Jul 23, 2019 6:57 am
Forum: 3D/2D models
Topic: The Evil Within level viewer/extractor
Replies: 1
Views: 150

Re: The Evil Within level viewer/extractor

This tool loads only models themselves afaik. Are you sure, that you know how levels/maps are made? I suggest you to look into some Unreal Engine 4 mapping tutorials, so you can get the image how they are actually made. After that, you'll understand, why all models have 0,0,0 position. It used to be...
by PredatorCZ
Sun Jul 21, 2019 10:14 am
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 55
Views: 3214

Re: Havok 3ds max/Noesis importer/exporter plugins

From wich games can we import the models and animations? I guess not ALL the games made with Havok are compatible right? Is there some kind of list of wich games are supported and from whom the models and animations can be imported into 3ds max? There are hundreds, if not thousands games, that uses...
by PredatorCZ
Sun Jul 21, 2019 9:48 am
Forum: Code Talk
Topic: Just a random code
Replies: 2
Views: 124

Re: Just a random code

Game-play sounds like a contra game. There are a few more files from it on pastebin Tanks for a heads up. I was able to find more of them CTile: https://pastebin.com/KV01aqwe CTileManager: https://pastebin.com/4C3P6x75 CProp: https://pastebin.com/2SVR8GhV There is also this file: https://pastebin.c...
by PredatorCZ
Sun Jul 21, 2019 9:00 am
Forum: Code Talk
Topic: Convert triangles into an integer array
Replies: 2
Views: 175

Re: Convert triangles into an integer array

What you are talking is converting stripped indices into a triangle array and back. Converting stripped triangles to triangles is easy, but it's much harder to do the other way. Here is a theory behind it: http://www.learnopengles.com/tag/triangle-strips/ And here is a library written in C++ that I ...
by PredatorCZ
Wed Jul 17, 2019 9:05 am
Forum: Code Talk
Topic: Just a random code
Replies: 2
Views: 124

Just a random code

By pure coincidence I stumbled upon random code, that I found. It's a source code for CCharacter class, written in C++. The main prefix seems to be TG. (Engine initials?) It looks like some dev made a rookie mistake and posted something he shouldn't to public (share between devs, etc...). It looks l...
by PredatorCZ
Wed Jul 17, 2019 8:36 am
Forum: Code Talk
Topic: Help me to translate this code
Replies: 4
Views: 213

Re: Help me to translate this code

Starts at line 358: render_allowedFPS Have you tried to change "60" to just 60 at next line? By the suspicious formatting of that block, it looks like you've been there already, since all numeric values don't have quotes, and are right next to the var name. However allowed FPS doesn't mean, that it ...