Search found 194 matches

by PredatorCZ
Tue Apr 16, 2019 8:21 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 173
Views: 24581

Re: MT Framework import tools

Question: I was testing the MHW models (NPC), but, after import the main body and later import the head, all the bones of the body get erase and replace by the head ones. It does happen the same with Dragon Dogma armors when trying to import chest and later legs part. Unless, I'm importing them wro...
by PredatorCZ
Wed Mar 27, 2019 1:03 pm
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 0
Views: 140

Apex Engine 3ds max plugin

Following plugin will let you import models from all titles under Apex Engine. The Hunter: RBM The Hunter - Primal: RBM The Hunter - Call of Wild: ADF (modelc, meshc) Just Cause 2: RBM Just Cause 3: RBM, ADF (vmodc [StuntAreas]) Just Cause 4: ADF (vmodc [StuntAreas], modelc, meshc) Mad Max: RBN, RBS...
by PredatorCZ
Fri Mar 22, 2019 10:27 am
Forum: 3D/2D models
Topic: Havok 3ds max importer/exporter plugin
Replies: 3
Views: 227

Re: Havok 3ds max importer/exporter plugin

Link has been fixed.
by PredatorCZ
Thu Mar 21, 2019 11:18 pm
Forum: 3D/2D models
Topic: Havok 3ds max importer/exporter plugin
Replies: 3
Views: 227

Havok 3ds max importer/exporter plugin

So, it was over year since I posted something relevant, it's time to show some evil horns. Starting with this one. Following plugin will let you import skeletons (so far) from all known Havok packfiles (hkx). Enjoy. https://lukascone.files.wordpress.com/2019/03/havokskelprev.jpg Master page. I will ...
by PredatorCZ
Tue Mar 12, 2019 6:33 pm
Forum: Code Talk
Topic: Reverse engineering compiled D3D9 HLSL shader effect files?
Replies: 1
Views: 164

Re: Reverse engineering compiled D3D9 HLSL shader effect files?

Try: fxdis d3d1x
I'm using it for DX10/11 shaders.
by PredatorCZ
Tue Mar 12, 2019 6:26 pm
Forum: Holy Cow!
Topic: Life of Sound wave
Replies: 3
Views: 2848

Re: Life of Sound wave

Now since there was a reply recently, I did spend some time digging thru oceans of code for drivers/APIs/datasheets(kinda). So here is the story of a "Life of Sound wave" A sound track is stored in MuLAW format, it is stored on Windows OS, when suddenly someone or something wants to play it. A progr...
by PredatorCZ
Sun Mar 10, 2019 6:32 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 173
Views: 24581

Re: MT Framework import tools

I'm still looking for a way to fix scale animations, if anyone knows any exotic ways how to apply scale animations in-between bone hierarchy, I would be grateful.
by PredatorCZ
Sun Mar 10, 2019 6:24 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 173
Views: 24581

Re: MT Framework import tools

Hey Predator, is there any way to import RE 2 remake animations with this tool ? If not, are you planning on updating the tool ? The tool is only for games running on MT Framework engine. The last game on this engine was MHW. After that, engine was dropped completely. RE7, RE2, DMC5 (and any upcomi...
by PredatorCZ
Sun Jan 13, 2019 3:06 pm
Forum: Game Archive
Topic: Xenoblade Chronicles X/2 format bible
Replies: 17
Views: 3836

Re: Xenoblade Chronicles X/2 format bible

Just got my hands on XC2 Torna, arh/ard unpacker extacts files without problems.
All you need to do is rename bf2.ard to ira.ard at line 8 or so.
by PredatorCZ
Wed Dec 05, 2018 4:14 pm
Forum: Game Archive
Topic: Just Cause 4 .arc/tab
Replies: 3
Views: 680

Re: Just Cause 4 .arc/tab

Uses Oodle lib V7 TAB structure //-------------------------------------- //--- 010 Editor v6.0.2 Binary Template // // File:avalanche tab // Author:Lukas Cone // Revision: Just Cause 4 // Purpose: //-------------------------------------- SetBackColor( cLtGreen ); struct { uint ID; ushort version1, v...
by PredatorCZ
Mon Aug 27, 2018 6:27 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 173
Views: 24581

Re: MT Framework import tools

Hotfix BETA 5.1 has been released with fix of false "Invalid header" message for non Monster Hunter World mod versions.
by PredatorCZ
Mon Aug 20, 2018 6:01 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 173
Views: 24581

Re: MT Framework import tools

digivee wrote: I can attest to that, also. I wound up using this tool instead, and it works decently. The textures are missaligned but its not difficult to realign them. The tool seems to have Issues with normal maps, too, which is a bummer.
Not every texture uses BC1 compression, normal maps will use BC5.
by PredatorCZ
Sun Aug 19, 2018 9:36 am
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 173
Views: 24581

Re: MT Framework import tools

digivee wrote: Follow up to this, this tool apparently converts .tex files to .dds:
https://www.nexusmods.com/monsterhunterworld/mods/16

I haven't used it myself, but it seems to do what it says on the tin.
DO NOT use this tool, it's not working (yet), tested it myself.
by PredatorCZ
Fri Aug 17, 2018 3:12 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 173
Views: 24581

Re: MT Framework import tools

What mod3 file are you importing? What folder is it in? This is in the npc folder I believe. I don't quite remember where I pulled it from exactly as I'm currently writing up a rough directory document for people The tool imports LODs, they should be arranged in layers by default. Leave only lowest...
by PredatorCZ
Tue Aug 14, 2018 4:15 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 173
Views: 24581

Re: MT Framework import tools

lionheartuk wrote:
Awesome!
But is there a tool to extract the chunk0/chunk1.bin files that the game comes with?

Everythings stored inside those.
There should be public tool in a future, it's out of my hands, so just wait for it.