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by ssringo
Sun Jul 28, 2019 7:49 pm
Forum: 3D/2D models
Topic: Kill la Kill IF (Switch Demo)
Replies: 43
Views: 4857

Re: Kill la Kill IF (Switch Demo)

I don't get error messages, the cvt extract/convert just closes and nothing else. I guess I misunderstood what was posted and thought everything was working for PC and Switch files. Here's a batch of Ryuko's models from the PC version. I can upload other characters later if needed. https://www.media...
by ssringo
Sun Jul 28, 2019 12:52 am
Forum: 3D/2D models
Topic: Kill la Kill IF (Switch Demo)
Replies: 43
Views: 4857

Re: Kill la Kill IF (Switch Demo)

I use the Switch script in the OP to extract the *.pac file. Then the *.mdl files will then load in Noesis through the mdl script that TC posted later in the thread. However, the cvt script from that same post doesn't extract anything for me. I'm using python 36, do I need to install yet another ver...
by ssringo
Sun Aug 05, 2018 10:01 am
Forum: Game Archive
Topic: Help with Fate Extella Link (Vita) .pk
Replies: 30
Views: 5043

Re: Help with Fate Extella Link (Vita) .pk

Got it working now. Thank you.
by ssringo
Sun Aug 05, 2018 7:59 am
Forum: Game Archive
Topic: Help with Fate Extella Link (Vita) .pk
Replies: 30
Views: 5043

Re: Help with Fate Extella Link (Vita) .pk

pktools error out when dropping the Vita Extella Link .pk file.

Image
by ssringo
Sat Feb 03, 2018 12:47 am
Forum: Game Archive
Topic: Final Fantasy XII TZA (PC)
Replies: 3
Views: 1673

Re: Final Fantasy XII TZA (PC)

I'd recommend also asking over on zenhax . You also need to upload samples. Download quickbms and the filecutter script from here . Run quickbms, choose the script and then the file you're looking to get extracted. It'll cut off parts of the main file. Upload those files and post them so people will...
by ssringo
Wed Jan 31, 2018 11:29 pm
Forum: 3D/2D models
Topic: Until Dawn
Replies: 63
Views: 13319

Re: Until Dawn

Took me much longer than it should have to figure out pkg extraction but I did eventually. I don't know what to look for in figuring out what files have models in them but I believe Casedey is correct. I ran through the 400+ unp files that were over 1MB in size to try and find all the character mode...
by ssringo
Mon Jan 29, 2018 11:33 pm
Forum: 3D/2D models
Topic: Until Dawn
Replies: 63
Views: 13319

Re: Until Dawn

Could someone throw me a bone here? All the tools I found seem to be for creating a .pkg file for the game but I can't figure out which tool is needed to extract the .pkg in order to (I assume) use daemon1's tool.
by ssringo
Mon Dec 04, 2017 11:45 pm
Forum: 3D/2D models
Topic: World of Final Fantasy
Replies: 14
Views: 3197

Re: World of Final Fantasy

Not sure if it's your code or my PC, doesn't work on either paint.net or GIMP, and I have tried with many of the monster textures. Definitely your PC/programs or you're not using the tools correctly. I've used RTB's tools to play around with several models, edited textures in gimp and converted the...
by ssringo
Wed Nov 29, 2017 7:02 am
Forum: 3D/2D models
Topic: [PC] WWE 2K18 import maxscript
Replies: 5
Views: 37384

Re: [PC] WWE 2K18 import maxscript

Found the thread on zenhax (I assume)

https://zenhax.com/viewtopic.php?t=3240

and the script is "yuke" on his quickbms page.

http://aluigi.altervista.org/quickbms.htm

Doesn't seem to do textures though so I'm guessing the other tool gets those?
by ssringo
Mon Nov 27, 2017 11:07 am
Forum: 3D/2D models
Topic: [PC] WWE 2K18 import maxscript
Replies: 5
Views: 37384

Re: [PC] WWE 2K18 import maxscript

Thank you for the maxscript Zaramot. What tools are needed to extract the archives though?
by ssringo
Mon Nov 27, 2017 11:05 am
Forum: 3D/2D models
Topic: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
Replies: 41
Views: 10836

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Onechanbara Z2 Chaos DLC can use this tool? so long as its the same format I don't see why not, I can't imagine them changing the compression or the model/texture formats honestly. The tool works (according to TC in the original thread) with DLC models but an extraction script for the DLC files was...
by ssringo
Wed Oct 04, 2017 11:11 pm
Forum: 3D/2D models
Topic: BlueReflection model files
Replies: 12
Views: 6601

Re: BlueReflection model files

Is there a way to extract the .elixir files? It seems that PS3 tools to do that do not work here. Here's an all in one extractor for the original gz files. Currently working on a maxscript to import the g1m files. Thanks for the extractor. I used it to help figure out a few costumes for some model ...
by ssringo
Wed Sep 27, 2017 9:46 am
Forum: Game Archive
Topic: Blue Reflection Pak
Replies: 3
Views: 1639

Re: Blue Reflection Pak

https://steamcommunity.com/app/527290/d ... 318285729/

The A18_decrypt.exe works with the Blue Reflection pak files. Drag n drop.
by ssringo
Wed Aug 23, 2017 10:03 pm
Forum: Game Archive
Topic: Onechanbara .dlc
Replies: 3
Views: 1137

Re: Onechanbara .dlc

Taking another shot at this. Still hoping someone can help out with an extraction script for the dlc files. While the original thread/tools got deleted for whatever reason, my sample files still work.
by ssringo
Mon Aug 14, 2017 10:36 am
Forum: 3D/2D models
Topic: Fate Extella PC *.mdl format
Replies: 43
Views: 8659

Re: Fate Extella PC *.mdl format

Edit: If you read this before I edited, ignore what I said. Further testing revealed that it was happening with all models (even ones I had previously messed with) and it was actually just blender acting up for some reason. Loading the models into XNALara revealed no actual issues. Also, scaling Eli...