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Search found 18 matches

by krolik
Sat Sep 12, 2015 2:23 pm
Forum: 3D/2D models
Topic: League of legends model problems....
Replies: 82
Views: 16877

Re: League of legends model problems....

Greetings everyone! I'm kinda new to this forum and the first thing that I wanna say is that you guys make a lot of good work. I wanted to ask for 2 models from LoL, both which I couldn't get it from neither SIU+Maya's Riot File Translator nor woxxy. I'm looking for Braum's classic with shield and ...
by krolik
Sun Aug 16, 2015 10:25 am
Forum: 3D/2D models
Topic: League of legends model problems....
Replies: 82
Views: 16877

Re: League of legends model problems....

I have one more problem that I couldnt figure out. I use blender so I imported for example katarina to maya and then exported as fbx and dae (tried both ) then imported to blender worked on it exported to maya and then to league of legends but in game characters always look deformed. I can't figure...
by krolik
Wed Aug 12, 2015 9:07 pm
Forum: 3D/2D models
Topic: League of legends model problems....
Replies: 82
Views: 16877

Re: League of legends model problems....

Hello, my problem is same as Risky's. https://gyazo.com/67bb9f15761f9fb34a82c2733179aa33 I have this error when I want to import. I am using krolik's plugin. I dont know where to find thespawn's plugin or those "extra files" . I use Maya 2015 btw. Thanks Catch it! Archive with scripts and icons tha...
by krolik
Tue Aug 11, 2015 7:34 pm
Forum: 3D/2D models
Topic: League of legends model problems....
Replies: 82
Views: 16877

Re: League of legends model problems....

By the way, is there any way to fix the issue with champions with more complicated animations? Basically theres champions with seperate animations for the torso so that the model can move his arms freely while the legs keep running smoothly. One of these champions would be draven, or hecarim- You c...
by krolik
Sun Nov 30, 2014 5:12 pm
Forum: 3D/2D models
Topic: League of legends model problems....
Replies: 82
Views: 16877

Re: League of legends model problems....

The Maya pluggin is pretty much working, I can now import .skn from new skn format, but there is an error on the options. I think the module developer forgot to put the settings, so the part where I could import the .skl alongside with the .skn isn't showing and working. This means that I have to i...
by krolik
Fri Nov 28, 2014 12:26 am
Forum: 3D/2D models
Topic: League of legends model problems....
Replies: 82
Views: 16877

Re: League of legends model problems....

Plugin for Maya 2015 x64
by krolik
Tue Nov 25, 2014 1:28 am
Forum: 3D/2D models
Topic: League of legends model problems....
Replies: 82
Views: 16877

Re: League of legends model problems....

Thx Wobble,

I did it! Still need to optimize some parts and play around with TangentType as some animations are playing with "crappy jumps".
by krolik
Mon Nov 17, 2014 12:11 pm
Forum: 3D/2D models
Topic: League of legends model problems....
Replies: 82
Views: 16877

Re: League of legends model problems....

Time is packed into an unsigned WORD (0x0000 to 0xFFFF). Use 0 for min value, anim_length for max value to unpack it. I've got it, but can't unpack time anyway =((. For example, (0C03 0000) EF46 9D31 7876 0C03 = 3075 => 3075 / 65535 = 0.047 * anim_length = 0.1314 or frame number 4. Is it right? In ...
by krolik
Sun Nov 16, 2014 11:43 pm
Forum: 3D/2D models
Topic: League of legends model problems....
Replies: 82
Views: 16877

Re: League of legends model problems....

The new animation format has reduced the file size in half. They are now compressing rotation, position, scale, and time. The previous versions stored keys by frame number. Now, keys are stored by time. This is why they replaced num_frames with anim_length in the header. I still don't know how to u...
by krolik
Thu Nov 13, 2014 9:50 pm
Forum: 3D/2D models
Topic: League of legends model problems....
Replies: 82
Views: 16877

Re: League of legends model problems....

Hey, Uli! Could you please share the Maya plugin code including last changes (better with source code)? [roll] or may anyone explain the order of the steps during reading this new animation format? v5 anm were more clear for me to program it. I have been trying to understand what you were discussing...
by krolik
Sun Aug 17, 2014 3:21 pm
Forum: 3D/2D models
Topic: League of legends model problems....
Replies: 82
Views: 16877

Re: League of legends model problems....

As I finished coding, I would like to share an additional information. Maybe, it would be helpful for someone. The right CASE for decompression will look like: case AxisFlg of ( 3: return (quat s0 s1 s2 s3) 2: return (quat -s0 -s1 -s3 -s2) 1: return (quat s0 s3 s1 s2) 0: return (quat s3 s0 s1 s2) ) ...
by krolik
Mon Aug 11, 2014 11:59 pm
Forum: 3D/2D models
Topic: League of legends model problems....
Replies: 82
Views: 16877

Re: League of legends model problems....

I was tried to understand all your discussion and stuck at the point that I totally got lost.
Could someone share his code here how to read this anm file?
by krolik
Mon Aug 11, 2014 8:39 pm
Forum: 3D/2D models
Topic: League of legends model problems....
Replies: 82
Views: 16877

Re: League of legends model problems....

shakotay2 wrote: @krolik: you've to be more precise. (Do you mean "C" code?)
Actually C++, but I would like to understand the logic even in pseudo code.
by krolik
Mon Aug 11, 2014 3:41 pm
Forum: 3D/2D models
Topic: League of legends model problems....
Replies: 82
Views: 16877

Re: League of legends model problems....

Guys, you did an incredible work!!!

I don't want to bother you, but could any one explain this stuff on the example? I am not a total noob, but want to understand the algorithm to convert this logic into code.
by krolik
Sat Aug 09, 2014 8:50 pm
Forum: 3D/2D models
Topic: League of legends model problems....
Replies: 82
Views: 16877

Re: League of legends model problems....

not a problem. idle = little or no movement Some of these "_idle" animations are not actually idle. They might contain a lot of movement. Here's a good site to view character animation online: http://www.lolking.net/models Although, character models can be complex with many bones. Here is a better ...