Offtopic: Into Commodore 64 (6502) coding, pixeling or music?
Xentax is looking for new members for the C64 activities!
Just drop us a message at forum@xentax.com and join the Scene Team!

Forum rules: Click here

Search found 69 matches

by gregkwaste
Thu Aug 25, 2016 8:52 am
Forum: 3D/2D models
Topic: No Man's Sky Skeleton parsing [Help Needed]
Replies: 3
Views: 600

Re: No Man's Sky Skeleton parsing [Help Needed]

Did some progress today. I thought of applying the rotations in a "XZY" system instead of the normal "XYZ" because the game is written opengl and there are some Axis differentiations over there. For some models this worked PERFECTLY http://i.imgur.com/jeP5tuN.png But for the initial one i still get ...
by gregkwaste
Wed Aug 24, 2016 4:30 pm
Forum: 3D/2D models
Topic: No Man's Sky Skeleton parsing [Help Needed]
Replies: 3
Views: 600

Re: No Man's Sky Skeleton parsing [Help Needed]

Need actual file sample of the original skeleton, your exported data which is broken isn't of much use at all. Its not broken, i just pasted the joint part only, because the rest data is not useful for the skeleton. Anyway I'm attaching the full files that correspond to the pic situation. This is t...
by gregkwaste
Wed Aug 24, 2016 3:52 pm
Forum: 3D/2D models
Topic: No Man's Sky Skeleton parsing [Help Needed]
Replies: 3
Views: 600

No Man's Sky Skeleton parsing [Help Needed]

Hello, once again I'm having a hard fucking time with extracting skeletons (for now) from a game. Models were really easy to get, but I'm stuck again on getting the skeletons to align with the model. So first of all the game has some descriptor files which contain information about the corresponding...
by gregkwaste
Sun Nov 15, 2015 5:38 pm
Forum: 3D/2D models
Topic: Is it possible to render model without indices? [General]
Replies: 4
Views: 742

Re: Is it possible to render model without indices? [General

maybe indices are compressed, I usually work in ps3 models from Sony games and is common in these games the absence of indices. thats why I work with dumped data from RAM, because the system can decompress or generate indices. try to dump data of the game from ram and check if the indices of the mo...
by gregkwaste
Sat Nov 14, 2015 1:47 pm
Forum: 3D/2D models
Topic: Is it possible to render model without indices? [General]
Replies: 4
Views: 742

Is it possible to render model without indices? [General]

I'm reversing the .pig format and specifically the Minion rush models. I've played around with all version of the game Windows 8/Iphone/Android. Its not so difficult to reverse the format, even after the compressed streams they added but i'm stuck on something. For some FUCKING reason, whereas the m...
by gregkwaste
Tue Sep 08, 2015 2:23 pm
Forum: 3D/2D models
Topic: One Piece Pirate Warriors 3 [PC Version]
Replies: 9
Views: 6207

Re: One Piece Pirate Warriors 3 [PC Version] Indices Problem

Cool beans. Does this game have the same issue with "flappy" meshes that other "Warriors" games have (Hyrule Warriors for example) that collapses stuff like ponytails, cloaks and such? Yes thats still an issue, and i have no idea how to solve it. And the most weird part is that not all meshes are l...
by gregkwaste
Tue Sep 08, 2015 5:53 am
Forum: 3D/2D models
Topic: One Piece Pirate Warriors 3 [PC Version]
Replies: 9
Views: 6207

Re: One Piece Pirate Warriors 3 [PC Version] Indices Problem

First of all, i have no idea if there is a tool or a bms script already available for extracting the files out of the archives. Anyway i am sharing mine here. Simply drag n drop one of the LINKDATA_EU_OS_EUNA.X files on the executable, it will create a new folder and put all the extracted files in t...
by gregkwaste
Sat Sep 05, 2015 11:01 pm
Forum: 3D/2D models
Topic: One Piece Pirate Warriors 3 [PC Version]
Replies: 9
Views: 6207

Re: One Piece Pirate Warriors 3 [PC Version] Indices Problem

Case solved, i figured out what the problem was myself. I also found the textures and how to read them properly (biggest pain in the ass than the indices), so i was able to construct some full models to get some decent renders. Here we go http://i.imgur.com/ojtFlWql.jpg http://i.imgur.com/LtAEzA6l.j...
by gregkwaste
Thu Sep 03, 2015 2:17 pm
Forum: 3D/2D models
Topic: One Piece Pirate Warriors 3 [PC Version]
Replies: 9
Views: 6207

One Piece Pirate Warriors 3 [PC Version]

After playing the game for a week or something, i started playing around with the files yesterday, but i think i am stuck right now. Seems like the indices are not working quite well, but i can't figure out what is wrong. I am attaching some pics http://i.imgur.com/dP8KNoW.png http://i.imgur.com/zVC...
by gregkwaste
Wed Nov 12, 2014 10:17 am
Forum: Compressed files and methods
Topic: legend of korra compressed files
Replies: 4
Views: 1349

Re: legend of korra compressed files

Post some sample files please.
by gregkwaste
Sun Nov 09, 2014 4:14 pm
Forum: Game Archive
Topic: FIFA 14/13: .SBR- and SBS-files
Replies: 1
Views: 1130

Re: FIFA 14/13: .SBR- and SBS-files

Can you tell in which big file you found them (fifa 14 please)? I can take a look, see if i can recognize any known compression method.
by gregkwaste
Sat Oct 25, 2014 12:11 pm
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 123
Views: 110473

Re: Shadow Of Mordor .arch05

Zain Zadan is how they named the human sauron and he does appear in this form in the game :(. He did not appear in the game as an elf, only in cutscenes, so there should be no model of him in that form. I hope i am wrong (as i was with sauron) and locate the model file somewhere :D Btw if i remember...
by gregkwaste
Fri Oct 24, 2014 9:38 pm
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 123
Views: 110473

Re: Shadow Of Mordor .arch05

Ah, thank you so much Gregkwaste! :) So it's a human form of Sauron, right (could you please send me textures or at least tell me where you found him :) )? If no one is working on the model format I'll gladly do it by myself. I'm a fan of LOTR, also format is pretty understandable EDIT: Just checke...
by gregkwaste
Fri Oct 24, 2014 1:00 pm
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 123
Views: 110473

Re: Shadow Of Mordor .arch05

Hi guys! Does anyone working on Shadow Of Mordor model format? Any plans for importing models? P.S. Does someone could tell me, is there Sauron model somewhere inside files? Or Celebrimbor clean, not ghost model? Thank in advance Shakotay ( i hope i got it this t ime xD) managed to exctract some ge...
by gregkwaste
Mon Oct 13, 2014 11:47 pm
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 123
Views: 110473

Re: Shadow Of Mordor .arch05

So do you confirm that the game reads of folders with extracted content? I can fix my explorer to extract in the arch05 directory for this reason :) I think a dedicated explorer/extractor like yours is much more user friendly than using a Quickbms script, and a dedicated tool. I would work on it mo...