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Search found 145 matches

by ChrisX930
Sun Jan 20, 2019 12:48 pm
Forum: 3D/2D models
Topic: Unable to get an animation to work correctly (FFXIV Export)
Replies: 17
Views: 1414

Re: Unable to get an animation to work correctly (FFXIV Expo

Thanks for the details. I will examine it based on these information. Perhaps by properly changing either scale before combining mesh and animation you should get the correct result. I'll report it when I can find the correct scale. ---- Edit. FFXIV TexTool is not suitable for finding files, I can ...
by ChrisX930
Thu Jan 17, 2019 2:44 pm
Forum: 3D/2D models
Topic: Unable to get an animation to work correctly (FFXIV Export)
Replies: 17
Views: 1414

Re: Unable to get an animation to work correctly (FFXIV Expo

DAE is necessary for the final join, but it is not necessary for the current stage. There are also models with other DAEs, so all you need is animation cutting information. I download more than 30 GB files, so I can do verification with most of them. Try to save your hkx as hkx (xml format). As you...
by ChrisX930
Thu Jan 17, 2019 2:30 pm
Forum: 3D/2D models
Topic: Unable to get an animation to work correctly (FFXIV Export)
Replies: 17
Views: 1414

Re: Unable to get an animation to work correctly (FFXIV Expo

Yeah, I guess that is not easy. Especially, I could not find a header specific. It's not for sure, but I think that I can understand the sample, if it exists. I prepared a file that seems to contain multiple animations. Please try splitting this up. if that too long story, you can send me a PM. I d...
by ChrisX930
Wed Jan 16, 2019 10:21 am
Forum: 3D/2D models
Topic: Unable to get an animation to work correctly (FFXIV Export)
Replies: 17
Views: 1414

Re: Unable to get an animation to work correctly (FFXIV Expo

All character animations are in separate hkx files (pap files before extracted). you cab find them in "chara/human/c**001/animaion/a0001/bt_common/" (FFXIV Explorer, a tool you can download online. These files are in "SquareEnix\FINAL FANTASY XIV - A Realm Reborn\game\sqpack\ffxiv\040000.win32.index...
by ChrisX930
Mon Jan 14, 2019 6:15 pm
Forum: 3D/2D models
Topic: Unable to get an animation to work correctly (FFXIV Export)
Replies: 17
Views: 1414

Re: Unable to get an animation to work correctly (FFXIV Expo

I tried with the blender mesh you uploaded. sorry, mesh is missing because it is my playback system, but I think hip bone is fixed. finally I thought scaling is a problem. I corrected this manually, but should look for the correct answer with more verification. Could you add a Grid/Floor underneath...
by ChrisX930
Mon Jan 14, 2019 3:46 pm
Forum: 3D/2D models
Topic: Unable to get an animation to work correctly (FFXIV Export)
Replies: 17
Views: 1414

Re: Unable to get an animation to work correctly (FFXIV Expo

anyway, I don't have a mesh so I although it is not certain, it is not locked, but because the scale is wrong, the location distance is wrong. Does hk have multiple animations? I played the motion those things walks like this time, are there other inclusions included? No they don't. But there's a w...
by ChrisX930
Mon Jan 14, 2019 3:32 pm
Forum: 3D/2D models
Topic: Unable to get an animation to work correctly (FFXIV Export)
Replies: 17
Views: 1414

Re: Unable to get an animation to work correctly (FFXIV Expo

I tried to send confirmation PM to you, but it seems that it is censored and can't sent them. there, finally I can open in the blender. I do not know the detail because there is no mesh file, but after all I think that it is a problem of scaling. Is your uploaded hkx included in FF14? I think I wil...
by ChrisX930
Mon Jan 14, 2019 1:30 pm
Forum: 3D/2D models
Topic: Unable to get an animation to work correctly (FFXIV Export)
Replies: 17
Views: 1414

Re: Unable to get an animation to work correctly (FFXIV Expo

admit I don't know in knowledge, may be a problem of just scaling. If the scale is incorrect, the hip bone may be in the wrong location. and what does it mean that animation doesn't work? I tried mapping this animation and armature to another model, but it works fine. The DAE file seems to be a bod...
by ChrisX930
Sun Jan 13, 2019 10:20 pm
Forum: 3D/2D models
Topic: Unable to get an animation to work correctly (FFXIV Export)
Replies: 17
Views: 1414

Unable to get an animation to work correctly (FFXIV Export)

Hey Guys, I've extracted FFXIV Models and Animations and currently trying to get them to work correctly. Unfortunately they are a bit buggy using the Models extracted. The character is like "floating" and it's anchor point is somewhere near the hips (bone: n_hara isn't moving as it should). The stre...
by ChrisX930
Thu Dec 27, 2018 8:26 pm
Forum: 3D/2D models
Topic: Convert "FFXIV hkx animation" to Blender/Unity/Maya?
Replies: 9
Views: 3585

Re: Convert "FFXIV hkx animation" to Blender/Unity/Maya?

I looked into it since I also wanted to utilize ffxiv animations. The reason you are getting the 'buggy' animation seems to be that the animation tracks are getting applied to the wrong bones in the skeleton. The havok2fbx tool was not taking into account that ffxiv animations utilize hkaAnimationB...
by ChrisX930
Fri Sep 07, 2018 11:53 pm
Forum: Game Localization
Topic: Liar Princess and Blind Prince (Nintendo Switch)
Replies: 0
Views: 396

Liar Princess and Blind Prince (Nintendo Switch)

Hey Guys, currently I'm looking for Games that didn't got a localization. I just found the Game "Liar Princess and Blind Prince" which is a Korean-only Game. https://cdn.flickeringmyth.com/wp-content/uploads/2018/08/liar-princess-e1533713698927-600x401.png I've looked into the Gamefiles and I believ...
by ChrisX930
Fri Aug 24, 2018 4:16 pm
Forum: Game Archive
Topic: Editing .uexp (DataTable) Files? -Translation of Switch Game
Replies: 0
Views: 384

Editing .uexp (DataTable) Files? -Translation of Switch Game

Hey Guys, I bought "My Hero Academia: One's Justice" for Nintendo Switch yesterday. The Game was released yesterday. The US Release is planned for the 26.10.2018. The funny thing is, the Game already contains all Language already and I was able to replace the japanese Texture Files with the English ...
by ChrisX930
Fri Jul 06, 2018 2:23 pm
Forum: Compressed files and methods
Topic: Repacking files to *_info.psb.m and *_body.bin
Replies: 1
Views: 1163

Re: Repacking files to *_info.psb.m and *_body.bin

I'm also looking for a method to extract/rebuild this files.
Today the Nintendo Switch Version came out and I've extracted some of its files.
http://cellenseres.de/test/Switch/NekoPara-psb.m-bin.7z

Would be cool if you could help me out with this!
by ChrisX930
Fri Jul 06, 2018 11:27 am
Forum: Game Archive
Topic: Vroom (Nintendo Switch) BEA-Files
Replies: 2
Views: 457

Re: Vroom (Nintendo Switch) BEA-Files

/push
by ChrisX930
Wed Jul 04, 2018 6:50 pm
Forum: Game Archive
Topic: Vroom (Nintendo Switch) BEA-Files
Replies: 2
Views: 457

Vroom (Nintendo Switch) BEA-Files

Hey guys, I've extracted the RomFS of the Game "Vroom - Nintendo Switch" today. It's not a very special game but it's somehow a Meme already (Superman 64 2). I just want to extract the BEA Files (Bezel Engine Archive) to check the files. I would love to repack this files, too! The format seems to be...