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by ChrisX930
Tue Apr 21, 2020 10:51 am
Forum: 3D/2D models
Topic: S4League SCN Files
Replies: 12
Views: 329

Re: S4League SCN Files

-snip- not exactly what I meant. The materials should have the same name as the textures used for them. this are card_woman_body(.tga) and card_woman_head(.tga) for the card_slaughter.scn https://i.imgur.com/Sxsusyk.png Well, learning this by myself... I mean, I can try it but I don't have ANY clue...
by ChrisX930
Tue Apr 21, 2020 12:43 am
Forum: 3D/2D models
Topic: S4League SCN Files
Replies: 12
Views: 329

Re: S4League SCN Files

Did that stuff quickly so might break on some models but worked on the few I tried. Get rid of the previous one or it'll be messy. At least this is a great start! https://i.imgur.com/CloVLj5.png It works for small SCeNes, but for Maps like the one I've sent in the last Post, the script's gonna cras...
by ChrisX930
Mon Apr 20, 2020 11:47 pm
Forum: 3D/2D models
Topic: S4League SCN Files
Replies: 12
Views: 329

Re: S4League SCN Files

You need to be a coder to patch that max script. Why not use the python script? Easy to use. :D For other .scn than the asteroid this line (uses start address of counts) bs.seek(0x 432E , NOESEEK_ABS) #Seek to counts has to be adjusted . That's what I also notices rn xD I'd like to extract multiple...
by ChrisX930
Mon Apr 20, 2020 11:36 pm
Forum: 3D/2D models
Topic: S4League SCN Files
Replies: 12
Views: 329

Re: S4League SCN Files

-snip- Which script do you mean exactly? I mean, I have 3DS Max 2018 installed and tried the Script from berti (second post, has been probably updated during the postings in the thread). https://i.imgur.com/zoyK4Qu.gif Tried the Script: fSCN = getOpenFileName caption:"Choose Model File:" \ types:"S...
by ChrisX930
Mon Apr 20, 2020 9:37 pm
Forum: 3D/2D models
Topic: S4League SCN Files
Replies: 12
Views: 329

Re: S4League SCN Files

This looks interesting, but It's what I've already found in the old post. Where exactly? Format is not the same, is it? If it were you could use Seyren's script. https://forum.xentax.com/viewtopic.php?f=16&t=11201&start=45 But nothing there helped me getting the models exported. A simple to use Con...
by ChrisX930
Mon Apr 20, 2020 9:30 pm
Forum: 3D/2D models
Topic: S4League SCN Files
Replies: 12
Views: 329

Re: S4League SCN Files

This looks interesting, but It's what I've already found in the old post.
Thank you, tho. Will try it using MeshExtractor.
Unfortunately I don't know how to use it correctly/getting the correct addresses... Dx

A Converter which converts the models with working UVs would be top notch
by ChrisX930
Mon Apr 20, 2020 3:44 pm
Forum: 3D/2D models
Topic: S4League SCN Files
Replies: 12
Views: 329

S4League SCN Files

Hey Guys, I haven't played S4League for years and tried it again because of a friend. Now I want to export some Ingame Models from the game but unfortunately, they're all in SCN Format. I don't know how to read or convert them. I've found an very old Thread here (from 2014) but the Scripts back then...
by ChrisX930
Sun Jan 20, 2019 12:48 pm
Forum: 3D/2D models
Topic: Unable to get an animation to work correctly (FFXIV Export)
Replies: 17
Views: 2252

Re: Unable to get an animation to work correctly (FFXIV Expo

Thanks for the details. I will examine it based on these information. Perhaps by properly changing either scale before combining mesh and animation you should get the correct result. I'll report it when I can find the correct scale. ---- Edit. FFXIV TexTool is not suitable for finding files, I can ...
by ChrisX930
Thu Jan 17, 2019 2:44 pm
Forum: 3D/2D models
Topic: Unable to get an animation to work correctly (FFXIV Export)
Replies: 17
Views: 2252

Re: Unable to get an animation to work correctly (FFXIV Expo

DAE is necessary for the final join, but it is not necessary for the current stage. There are also models with other DAEs, so all you need is animation cutting information. I download more than 30 GB files, so I can do verification with most of them. Try to save your hkx as hkx (xml format). As you...
by ChrisX930
Thu Jan 17, 2019 2:30 pm
Forum: 3D/2D models
Topic: Unable to get an animation to work correctly (FFXIV Export)
Replies: 17
Views: 2252

Re: Unable to get an animation to work correctly (FFXIV Expo

Yeah, I guess that is not easy. Especially, I could not find a header specific. It's not for sure, but I think that I can understand the sample, if it exists. I prepared a file that seems to contain multiple animations. Please try splitting this up. if that too long story, you can send me a PM. I d...
by ChrisX930
Wed Jan 16, 2019 10:21 am
Forum: 3D/2D models
Topic: Unable to get an animation to work correctly (FFXIV Export)
Replies: 17
Views: 2252

Re: Unable to get an animation to work correctly (FFXIV Expo

All character animations are in separate hkx files (pap files before extracted). you cab find them in "chara/human/c**001/animaion/a0001/bt_common/" (FFXIV Explorer, a tool you can download online. These files are in "SquareEnix\FINAL FANTASY XIV - A Realm Reborn\game\sqpack\ffxiv\040000.win32.index...
by ChrisX930
Mon Jan 14, 2019 6:15 pm
Forum: 3D/2D models
Topic: Unable to get an animation to work correctly (FFXIV Export)
Replies: 17
Views: 2252

Re: Unable to get an animation to work correctly (FFXIV Expo

I tried with the blender mesh you uploaded. sorry, mesh is missing because it is my playback system, but I think hip bone is fixed. finally I thought scaling is a problem. I corrected this manually, but should look for the correct answer with more verification. Could you add a Grid/Floor underneath...
by ChrisX930
Mon Jan 14, 2019 3:46 pm
Forum: 3D/2D models
Topic: Unable to get an animation to work correctly (FFXIV Export)
Replies: 17
Views: 2252

Re: Unable to get an animation to work correctly (FFXIV Expo

anyway, I don't have a mesh so I although it is not certain, it is not locked, but because the scale is wrong, the location distance is wrong. Does hk have multiple animations? I played the motion those things walks like this time, are there other inclusions included? No they don't. But there's a w...
by ChrisX930
Mon Jan 14, 2019 3:32 pm
Forum: 3D/2D models
Topic: Unable to get an animation to work correctly (FFXIV Export)
Replies: 17
Views: 2252

Re: Unable to get an animation to work correctly (FFXIV Expo

I tried to send confirmation PM to you, but it seems that it is censored and can't sent them. there, finally I can open in the blender. I do not know the detail because there is no mesh file, but after all I think that it is a problem of scaling. Is your uploaded hkx included in FF14? I think I wil...
by ChrisX930
Mon Jan 14, 2019 1:30 pm
Forum: 3D/2D models
Topic: Unable to get an animation to work correctly (FFXIV Export)
Replies: 17
Views: 2252

Re: Unable to get an animation to work correctly (FFXIV Expo

admit I don't know in knowledge, may be a problem of just scaling. If the scale is incorrect, the hip bone may be in the wrong location. and what does it mean that animation doesn't work? I tried mapping this animation and armature to another model, but it works fine. The DAE file seems to be a bod...