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by Gazyi
Thu Apr 05, 2018 6:52 pm
Forum: 3D/2D models
Topic: Crossout extraction models(.pak)
Replies: 53
Views: 13014

Re: Crossout extraction models(.pak)

Thank you for fast response, but now most textures gives error: Traceback (most recent call last): File "F:\noesisv4296\plugins\python\tex_Crossout_v940_tfh_tfd.py", line 57, in noepyLoadRGBA bs2.seek(mainMipOffset, NOESEEK_ABS) File "F:\noesisv4296\plugins\python\inc_noesis.py", line 165, in seek s...
by Gazyi
Tue Apr 03, 2018 11:21 pm
Forum: 3D/2D models
Topic: Crossout extraction models(.pak)
Replies: 53
Views: 13014

Re: Crossout extraction models(.pak)

Sorry to bother again, but looks like header files of textures were updated. Noesis don't cut mipmaps and most textures are shifted. Brief hex diff showed that only textures file headers were updated. Samples of both 0.6.0 and 0.9.40 textures: http://www.mediafire.com/file/2hana136d93lmge/xo_texture...
by Gazyi
Tue Dec 26, 2017 6:36 pm
Forum: 3D/2D models
Topic: Iron Sight iron engine game MSH files
Replies: 15
Views: 4436

Re: Iron Sight iron engine game MSH files

Hello, I have problems with import some models.
I get MaxScript error "Exceeded the vertex countSkin:skin" on line 242 when I tried to import this model for example.

Also, not a big problem, but all models I tried to import are mirrored, don't know is it script problem or engine specific feature.
by Gazyi
Sun Dec 17, 2017 10:55 am
Forum: 3D/2D models
Topic: Crossout extraction models(.pak)
Replies: 53
Views: 13014

Re: Crossout extraction models(.pak)

Thank you.
by Gazyi
Sat Dec 16, 2017 12:23 pm
Forum: 3D/2D models
Topic: Crossout extraction models(.pak)
Replies: 53
Views: 13014

Re: Crossout extraction models(.pak)

Thanks, now it works with most textures, but some still has problems - some with pixel messed, some give "WARNING: Not enough texture data for specified image type!" -can't be previewed or exported, and some use BGRA888. Sorry, looks like I put mesh from latest version. New archive - sample textures...
by Gazyi
Fri Dec 15, 2017 5:33 pm
Forum: 3D/2D models
Topic: Crossout extraction models(.pak)
Replies: 53
Views: 13014

Re: Crossout extraction models(.pak)

http://www.mediafire.com/file/md8gvapa405i9gp/crossout_smpl.7z I know that texture is DTX5 (I opened it with Texture Finder and partially exported), but probably it's bigger than 2k and not square. About model script - I tried models from latest client and it worked. Looks like it doesn't work with ...
by Gazyi
Thu Dec 14, 2017 9:55 pm
Forum: 3D/2D models
Topic: Crossout extraction models(.pak)
Replies: 53
Views: 13014

Re: Crossout extraction models(.pak)

Noesis scripts don't work for me: mdl-msh script gives "TypeError: an integer is required" error. Texture script gives this: 1 :numMips 0xa :imgFmt E:\gamedata_XO\gamedata_060_1606\ui\textures\logo.tfd tfd file 0x0 :mainMipOffset 0x32000 :datasize Traceback (most recent call last): File "F:\noesisv4...
by Gazyi
Tue Oct 25, 2016 10:37 pm
Forum: 3D/2D models
Topic: List of Unity games
Replies: 149
Views: 55564

Re: List of Unity games

Any idea how to deal with this type of bundle?
http://www.mediafire.com/file/29vo16faa ... 3f.unity3d
It has different header. Maybe it's compressed/encrypted, I don't know.
by Gazyi
Wed Aug 17, 2016 5:57 pm
Forum: Compressed files and methods
Topic: Dirty Bomb scripts compression
Replies: 0
Views: 597

Dirty Bomb scripts compression

Hello. I'm interested to dig in Dirty Bomb Unrealscripts, but .u files have custom compression that doesn't supported by UEdecompress. I heard some people decompressed them. Samples are here: https://www.mediafire.com/folder/tcvxyc ... ed_scripts
by Gazyi
Sun Jul 10, 2016 10:18 am
Forum: Game Archive
Topic: Cryengine 3 terrain data compression.
Replies: 1
Views: 574

Cryengine 3 terrain data compression.

I want to get information of geometry entities, but unlike dynamic entites which data is not compressed (they are in mission_mission0.xml), all static entities data are in terrain.dat I need only information about geometry entities, like their ID,Parent ID, position and rotation coordinates and mayb...
by Gazyi
Mon Jun 20, 2016 5:07 pm
Forum: Game Archive
Topic: Ghost in the shell: First assault (request)
Replies: 25
Views: 10449

Re: Ghost in the shell: First assault (request)

Extractor script works only on Python 2.x. Just saying, so people don't waste time trying to run it on 3+ versons.
by Gazyi
Fri May 20, 2016 3:40 pm
Forum: Game Archive
Topic: Homefront The Revolution
Replies: 26
Views: 12385

Re: Homefront The Revolution

Compiled it.
Doesn't work. Maybe localizations have different keys or key is incorrect? An application memory dump and sample file can help.
by Gazyi
Fri Mar 25, 2016 10:34 pm
Forum: 3D/2D models
Topic: Phantomers models
Replies: 1
Views: 1306

Phantomers models

Model format is looking like Gamebryo's one but it has different headers depending on mesh type("SkinnedMesh","Geometry",empty for level type) and sometimes no bone names (e.g. weapon models).
Some samples: http://www.mediafire.com/download/byreu ... Sample.rar
by Gazyi
Sat Dec 12, 2015 3:20 pm
Forum: 3D/2D models
Topic: [REQ]Heroes & Generals (.bin & .crn)
Replies: 5
Views: 2906

Re: [REQ]Heroes & Generals (.bin & .crn)

http://code.google.com/p/crunch/

This works good with textures, but meshes are binary, don't know how to work with them.
by Gazyi
Sun Sep 06, 2015 9:23 am
Forum: Compressed files and methods
Topic: Armored Warfare compressed DDS
Replies: 0
Views: 823

Armored Warfare compressed DDS

It probably was normal before. Now it uses encrypted DDS with different numbers (dds.6, dds.7, dds.8, etc).
Here is sample: http://www.mediafire.com/download/s6a3w ... _Sample.7z
It contains old HD texture (I didn't find normal one, probably overwrote it) and normal and HQ from new version.