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Search found 19 matches
- Thu Apr 05, 2018 6:52 pm
- Forum: 3D/2D models
- Topic: Crossout extraction models(.pak)
- Replies: 53
- Views: 13014
Re: Crossout extraction models(.pak)
Thank you for fast response, but now most textures gives error: Traceback (most recent call last): File "F:\noesisv4296\plugins\python\tex_Crossout_v940_tfh_tfd.py", line 57, in noepyLoadRGBA bs2.seek(mainMipOffset, NOESEEK_ABS) File "F:\noesisv4296\plugins\python\inc_noesis.py", line 165, in seek s...
- Tue Apr 03, 2018 11:21 pm
- Forum: 3D/2D models
- Topic: Crossout extraction models(.pak)
- Replies: 53
- Views: 13014
Re: Crossout extraction models(.pak)
Sorry to bother again, but looks like header files of textures were updated. Noesis don't cut mipmaps and most textures are shifted. Brief hex diff showed that only textures file headers were updated. Samples of both 0.6.0 and 0.9.40 textures: http://www.mediafire.com/file/2hana136d93lmge/xo_texture...
- Tue Dec 26, 2017 6:36 pm
- Forum: 3D/2D models
- Topic: Iron Sight iron engine game MSH files
- Replies: 15
- Views: 4436
Re: Iron Sight iron engine game MSH files
Hello, I have problems with import some models.
I get MaxScript error "Exceeded the vertex countSkin:skin" on line 242 when I tried to import this model for example.
Also, not a big problem, but all models I tried to import are mirrored, don't know is it script problem or engine specific feature.
I get MaxScript error "Exceeded the vertex countSkin:skin" on line 242 when I tried to import this model for example.
Also, not a big problem, but all models I tried to import are mirrored, don't know is it script problem or engine specific feature.
- Sun Dec 17, 2017 10:55 am
- Forum: 3D/2D models
- Topic: Crossout extraction models(.pak)
- Replies: 53
- Views: 13014
Re: Crossout extraction models(.pak)
Thank you.
- Sat Dec 16, 2017 12:23 pm
- Forum: 3D/2D models
- Topic: Crossout extraction models(.pak)
- Replies: 53
- Views: 13014
Re: Crossout extraction models(.pak)
Thanks, now it works with most textures, but some still has problems - some with pixel messed, some give "WARNING: Not enough texture data for specified image type!" -can't be previewed or exported, and some use BGRA888. Sorry, looks like I put mesh from latest version. New archive - sample textures...
- Fri Dec 15, 2017 5:33 pm
- Forum: 3D/2D models
- Topic: Crossout extraction models(.pak)
- Replies: 53
- Views: 13014
Re: Crossout extraction models(.pak)
http://www.mediafire.com/file/md8gvapa405i9gp/crossout_smpl.7z I know that texture is DTX5 (I opened it with Texture Finder and partially exported), but probably it's bigger than 2k and not square. About model script - I tried models from latest client and it worked. Looks like it doesn't work with ...
- Thu Dec 14, 2017 9:55 pm
- Forum: 3D/2D models
- Topic: Crossout extraction models(.pak)
- Replies: 53
- Views: 13014
Re: Crossout extraction models(.pak)
Noesis scripts don't work for me: mdl-msh script gives "TypeError: an integer is required" error. Texture script gives this: 1 :numMips 0xa :imgFmt E:\gamedata_XO\gamedata_060_1606\ui\textures\logo.tfd tfd file 0x0 :mainMipOffset 0x32000 :datasize Traceback (most recent call last): File "F:\noesisv4...
- Tue Oct 25, 2016 10:37 pm
- Forum: 3D/2D models
- Topic: List of Unity games
- Replies: 149
- Views: 55564
Re: List of Unity games
Any idea how to deal with this type of bundle?
http://www.mediafire.com/file/29vo16faa ... 3f.unity3d
It has different header. Maybe it's compressed/encrypted, I don't know.
http://www.mediafire.com/file/29vo16faa ... 3f.unity3d
It has different header. Maybe it's compressed/encrypted, I don't know.
- Wed Aug 17, 2016 5:57 pm
- Forum: Compressed files and methods
- Topic: Dirty Bomb scripts compression
- Replies: 0
- Views: 597
Dirty Bomb scripts compression
Hello. I'm interested to dig in Dirty Bomb Unrealscripts, but .u files have custom compression that doesn't supported by UEdecompress. I heard some people decompressed them. Samples are here: https://www.mediafire.com/folder/tcvxyc ... ed_scripts
- Sun Jul 10, 2016 10:18 am
- Forum: Game Archive
- Topic: Cryengine 3 terrain data compression.
- Replies: 1
- Views: 574
Cryengine 3 terrain data compression.
I want to get information of geometry entities, but unlike dynamic entites which data is not compressed (they are in mission_mission0.xml), all static entities data are in terrain.dat I need only information about geometry entities, like their ID,Parent ID, position and rotation coordinates and mayb...
- Mon Jun 20, 2016 5:07 pm
- Forum: Game Archive
- Topic: Ghost in the shell: First assault (request)
- Replies: 25
- Views: 10449
Re: Ghost in the shell: First assault (request)
Extractor script works only on Python 2.x. Just saying, so people don't waste time trying to run it on 3+ versons.
- Fri May 20, 2016 3:40 pm
- Forum: Game Archive
- Topic: Homefront The Revolution
- Replies: 26
- Views: 12385
Re: Homefront The Revolution
Compiled it.
Doesn't work. Maybe localizations have different keys or key is incorrect? An application memory dump and sample file can help.
Doesn't work. Maybe localizations have different keys or key is incorrect? An application memory dump and sample file can help.
- Fri Mar 25, 2016 10:34 pm
- Forum: 3D/2D models
- Topic: Phantomers models
- Replies: 1
- Views: 1306
Phantomers models
Model format is looking like Gamebryo's one but it has different headers depending on mesh type("SkinnedMesh","Geometry",empty for level type) and sometimes no bone names (e.g. weapon models).
Some samples: http://www.mediafire.com/download/byreu ... Sample.rar
Some samples: http://www.mediafire.com/download/byreu ... Sample.rar
- Sat Dec 12, 2015 3:20 pm
- Forum: 3D/2D models
- Topic: [REQ]Heroes & Generals (.bin & .crn)
- Replies: 5
- Views: 2906
Re: [REQ]Heroes & Generals (.bin & .crn)
http://code.google.com/p/crunch/
This works good with textures, but meshes are binary, don't know how to work with them.
This works good with textures, but meshes are binary, don't know how to work with them.
- Sun Sep 06, 2015 9:23 am
- Forum: Compressed files and methods
- Topic: Armored Warfare compressed DDS
- Replies: 0
- Views: 823
Armored Warfare compressed DDS
It probably was normal before. Now it uses encrypted DDS with different numbers (dds.6, dds.7, dds.8, etc).
Here is sample: http://www.mediafire.com/download/s6a3w ... _Sample.7z
It contains old HD texture (I didn't find normal one, probably overwrote it) and normal and HQ from new version.
Here is sample: http://www.mediafire.com/download/s6a3w ... _Sample.7z
It contains old HD texture (I didn't find normal one, probably overwrote it) and normal and HQ from new version.