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by MisterPrawn
Mon Dec 09, 2019 6:39 am
Forum: Tutorials
Topic: Mobile Game Asset Download
Replies: 222
Views: 79064

Re: Mobile Game Asset Download

I'm trying to download assets and such from King of Fighters All Star, but I can't seem to get a grasp on where to find said assets. If there's a way to get them more proper, let me know! I've seen others be able to rip from it before, but I'd like to personally rip the assets myself. The Google Pla...
by MisterPrawn
Sun Jul 28, 2019 8:09 pm
Forum: 3D/2D models
Topic: Pokemon Masters - Model files
Replies: 20
Views: 7319

Re: Pokemon Masters - Model files

The main models seem to be contained within these encrypted, extension-less files from the downloaded data. Once we can get these things figured out, we should be more set, in terms of getting things ripped.

https://www.dropbox.com/s/k16gsfjx5d95y ... 91068?dl=0

Here's one of them.
by MisterPrawn
Wed Jul 03, 2019 5:17 am
Forum: 3D/2D models
Topic: Disney Magic Kingdoms BDAE/pack
Replies: 2
Views: 522

Re: Disney Magic Kingdoms BDAE/pack

This guy did: https://www.vg-resource.com/thread-35676.html Although, it only works with the Windows 10 version of the files. I also already ported Ducky and Bunny's models to GMod/SFM myself, along with Forky. https://cdn.discordapp.com/attachments/356886481404559360/591031598397259776/unknown.png ...
by MisterPrawn
Tue Jul 02, 2019 9:05 pm
Forum: Game Archive
Topic: Toy Story Drop Assets.Google.dll archive
Replies: 7
Views: 729

Re: Toy Story Drop Assets.Google.dll archive

I actually tried ripping it myself, but using the Windows 10 version of it. Apparently, this version uses a Game Maker type format, but none of the tools I tried to make it work with seem to do the job. If anyone wants to try looking at it, feel free to: https://mega.nz/#!hAABECbZ!BKpl44AMscC6PYKbIF...
by MisterPrawn
Sat Jun 29, 2019 5:09 pm
Forum: 3D/2D models
Topic: Team Sonic Racing Tool (PC)
Replies: 10
Views: 1812

Re: Team Sonic Racing Tool (PC)

akderebur wrote:
Sat Jun 29, 2019 9:11 am
MisterPrawn wrote:
Sat Jun 29, 2019 3:07 am
It has been a bit of a while
Yep, there are other irl and freelance stuff I have to do. I am doing this as hobby, so other stuff that actually fund me takes priority always :D I will do an update when i have the time.
Okay, that makes sense. :)

Take your time.
by MisterPrawn
Sat Jun 29, 2019 3:07 am
Forum: 3D/2D models
Topic: Team Sonic Racing Tool (PC)
Replies: 10
Views: 1812

Re: Team Sonic Racing Tool (PC)

I hate to bump this, but has there been an update to the tool to properly work with the background characters, yet? It has been a bit of a while, so I just thought I'd check in.
by MisterPrawn
Thu Jun 20, 2019 11:32 pm
Forum: 3D/2D models
Topic: Team Sonic Racing Tool (PC)
Replies: 10
Views: 1812

Re: Team Sonic Racing Tool (PC)

That works for me. I'm more interested in ripping characters found on the tracks, anyway. Namely the Boos and King Boom Boo, as stated.
by MisterPrawn
Thu Jun 20, 2019 10:58 pm
Forum: 3D/2D models
Topic: Team Sonic Racing Tool (PC)
Replies: 10
Views: 1812

Re: Team Sonic Racing Tool (PC)

The file is: booshouse.cpu.sp2

King Boom Boo is found within it as: root_tsr_sp_room_4_sand2
by MisterPrawn
Thu Jun 20, 2019 10:24 pm
Forum: 3D/2D models
Topic: Team Sonic Racing Tool (PC)
Replies: 10
Views: 1812

Re: Team Sonic Racing Tool (PC)

Good stuff, but would it be possible to make the tool able to work with stage Background characters?

Ones like King Boom Boo end up with their skeleton pre-posed and out of alignment:

Image
Would be nice if this was addressed, but overall, really good tool!
by MisterPrawn
Mon May 20, 2019 5:50 pm
Forum: 3D/2D models
Topic: King of Fighters All Stars
Replies: 25
Views: 6733

Re: King of Fighters All Stars

Would anyone be willing to DM me the data files that download when you start up the game? I've been trying to get them via BlueStacks, but I can never seem to wrap my head around how one gets data files that aren't included in the main ipa/apk file. Hope I'm not being a bit of a nuisance for asking ...
by MisterPrawn
Fri May 03, 2019 3:10 am
Forum: 3D/2D models
Topic: avengers playground
Replies: 41
Views: 3452

Re: avengers playground

Has there been any updates to this, lately? I'm asking because I would like to rip models from the Detective Pikachu update that landed to the Android Playground today. I can provide samples, if needed.
by MisterPrawn
Thu Dec 20, 2018 5:50 am
Forum: Game Archive
Topic: Looney Tunes World of Mayhem Extensionless Archive
Replies: 0
Views: 331

Looney Tunes World of Mayhem Extensionless Archive

I'm trying to rip assets from Looney Tunes World of Mayhem, but I believe the data might be compressed in this extensionless file. The game itself is Unity powered, however, it's just the matter of getting into this file I have. https://www.dropbox.com/s/tds3la3ryazfd38/pepe?dl=0 Perhaps a QuickBMS ...
by MisterPrawn
Thu Oct 04, 2018 3:53 am
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 196
Views: 43493

Re: MT Framework import tools

Mega Man 11 on PC uses the MT Framework engine, so would it be possible to update the tools to be able to work with it? I have samples for you guys to work with: https://www.dropbox.com/s/r92k3mmh29u01ha/obj.rar?dl=0

Let me know if anything else is needed. :mrgreen:
by MisterPrawn
Wed Jun 06, 2018 4:08 am
Forum: 3D/2D models
Topic: Yo-kai Watch Wibble Wobble .ez files
Replies: 0
Views: 450

Yo-kai Watch Wibble Wobble .ez files

Since the servers for this game officially shut down, I wanted to see if it's possible to rip models from this game, hopefully with their rigging in-tact. I've managed to archive the majority of it, but need help figuring out where to go from here. RandomTBush is open to writing an importer for thes...
by MisterPrawn
Thu Nov 17, 2016 5:29 am
Forum: Game Archive
Topic: Mirror's Edge Catalyst Beta
Replies: 30
Views: 11401

Re: Mirror's Edge Catalyst Beta

I would just like to say that the DecMECMesh tool seems really good! However, when I try to use it on a Plants vs Zombies Garden Warfare 2 .mesh file, it gives me this error: Failure: System.IO.EndOfStreamException: Unable to read beyond the end of the stream. at System.IO.BinaryReader.FillBuffer(In...