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Search found 38 matches

by lumis
Thu Jul 03, 2014 12:32 pm
Forum: Graphic file formats
Topic: Invincible/Bulpae online
Replies: 1
Views: 838

Invincible/Bulpae online

Seems like the dds textures of this game are somehow "packed" even after using script from this topic http://forum.xentax.com/viewtopic.php?p=77616#p77616 , meshes, bones, anims are working fine after import, just textures won't. Here's how it looks in hex http://oi61.tinypic.com/2wh2x4w.jpg and her...
by lumis
Sun Jun 01, 2014 5:53 pm
Forum: 3D/2D models
Topic: Transformers Game Models
Replies: 1
Views: 1618

Re: Transformers Game Models

This http://bit.ly/1kfliGb is your way to go, no idea how to unpack files if they are packed tho.
by lumis
Fri Apr 25, 2014 6:15 pm
Forum: 3D/2D models
Topic: ChuangShi Online《创世OL》
Replies: 3
Views: 1206

Re: ChuangShi Online《创世OL》

Where to find the unpack BMS script!? idstring "TCPK" get OFFSET long get FILES long get DUMMY long getdstring FOLDER 0x40 goto OFFSET for i = 0 < FILES get DUMMY threebyte get TYPE byte get DUMMY long get OFFSET long get SIZE long savepos TMP goto OFFSET if TYPE & 0x10 get DUMMY byte get XSIZE lon...
by lumis
Thu Apr 24, 2014 6:53 pm
Forum: 3D/2D models
Topic: ChuangShi Online《创世OL》
Replies: 3
Views: 1206

ChuangShi Online《创世OL》

Client unpacked with help of luigi's quick bms script, maybe someone would take a look at those files.
Image

Game trailer
https://www.youtube.com/watch?v=4zFf3MiubTU

File samples
http://www.multiupfile.com/f/500fe8d4
by lumis
Sun Apr 06, 2014 1:38 pm
Forum: 3D/2D models
Topic: Offering 35$ for writing import max script
Replies: 51
Views: 12593

Re: Offering 35$ for writing import max script

Thanks for all the help, ill check them asap^^
by lumis
Wed Apr 02, 2014 6:56 am
Forum: 3D/2D models
Topic: Offering 35$ for writing import max script
Replies: 51
Views: 12593

Re: Offering 35$ for writing import max script

Well yeah that's a nice progress :D hope to see animations soon :mrgreen:
by lumis
Tue Apr 01, 2014 7:27 pm
Forum: 3D/2D models
Topic: Offering 35$ for writing import max script
Replies: 51
Views: 12593

Re: Offering 35$ for writing import max script

Looks ok to me, a bit not in the place where they should be but that's cuz i had to pose them myself as there was no fixed position after importing fbx, tried to match as much as possible ;d Animation also affects armor parts, so i'm 90% sure that's ok atm
by lumis
Tue Apr 01, 2014 5:36 pm
Forum: 3D/2D models
Topic: Offering 35$ for writing import max script
Replies: 51
Views: 12593

Re: Offering 35$ for writing import max script

Doesn't work and its not supposed to cuz it's animated armor, i'd need a skinned mesh only without animation then i could try to export it.
by lumis
Tue Apr 01, 2014 2:12 pm
Forum: 3D/2D models
Topic: Offering 35$ for writing import max script
Replies: 51
Views: 12593

Re: Offering 35$ for writing import max script

Woah that was fast ^^ looks good.
by lumis
Mon Mar 31, 2014 4:38 pm
Forum: 3D/2D models
Topic: Offering 35$ for writing import max script
Replies: 51
Views: 12593

Re: Offering 35$ for writing import max script

2 samples for now, if you need more or if anything is wrong with those let me know.

other samples in .max format, this is how it should look after import (base position of mesh/bone/anims) otherwise it wouldn't be possible to export them back to the game.
by lumis
Mon Mar 31, 2014 3:24 pm
Forum: 3D/2D models
Topic: Offering 35$ for writing import max script
Replies: 51
Views: 12593

Re: Offering 35$ for writing import max script

Woot nice ;d some things i've noticed so far:

-after import models/bones lie on the ground every model/bones position is fixed in file somehow, and they basically "stand"
-how to skip this 1st window?:p
-no chance to import anims? tried to import them with mine importer and max crashed, needed much
by lumis
Sun Mar 30, 2014 5:18 pm
Forum: 3D/2D models
Topic: Offering 35$ for writing import max script
Replies: 51
Views: 12593

Re: Offering 35$ for writing import max script

Well okay, I just PMed you, so pm me back when you read it :)
by lumis
Sun Mar 30, 2014 1:18 pm
Forum: 3D/2D models
Topic: Offering 35$ for writing import max script
Replies: 51
Views: 12593

Re: Offering 35$ for writing import max script

Indeed my fault :wink:
by lumis
Sun Mar 30, 2014 12:41 pm
Forum: 3D/2D models
Topic: Offering 35$ for writing import max script
Replies: 51
Views: 12593

Re: Offering 35$ for writing import max script

Shouldn't boot mesh move along with the bone, since it's skinned? or its just cuz of this psk format?

And well the most important question are you going to finish the import plugin/script so we could "finalize" the 35$ deal?^^
by lumis
Sun Mar 30, 2014 9:31 am
Forum: 3D/2D models
Topic: Offering 35$ for writing import max script
Replies: 51
Views: 12593

Re: Offering 35$ for writing import max script

Here's a source package reupload cuz previous link is dead, these are the official tuts/docs/sources/compiled files from game owners, missing import sources :( http://www.multiupfile.com/f/947da63e For more file samples you should download full game client, files aren't packed so you just need to lo...