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by gravureboxing
Tue Jun 09, 2020 4:25 pm
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 84914

Re: Final Fantasy 7 remake

mono24 wrote: Tue Jun 09, 2020 3:47 pm
gravureboxing wrote: Tue Jun 09, 2020 3:38 pm...or am I missing something?
viewtopic.php?p=162831#p162831
This method worked. Thank you!
by gravureboxing
Tue Jun 09, 2020 3:38 pm
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 84914

Re: Final Fantasy 7 remake

Out of curiosity, I wasn't able to extract audio files with UModel, or am I missing something? I just counted my pak files and it's 115gb... I'm pretty sure I have everything.. h mm [roll]
by gravureboxing
Fri Jun 05, 2020 10:05 pm
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 84914

Re: Final Fantasy 7 remake

Also, when exporting umap files, there are certain meshes connected with other file such as "animations"
I marked it for an example here :D
Image
by gravureboxing
Fri Jun 05, 2020 3:38 am
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 84914

Re: Final Fantasy 7 remake

I think i got skeletalmesh and skeletalmeshraw because i extracted the environments folder thats inside the characters folder I guess as it says environments i figured id need them and forgot about that however i dont know if that is what will give you all the moving parts ue4 treats statics and mo...
by gravureboxing
Fri Jun 05, 2020 1:57 am
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 84914

Re: Final Fantasy 7 remake

For those who want to export umaps and recreate maps here is how - First having dled all paks open umodel and save packages for blueprints, environments(and the environments folder thats inside the characters folder, you can just extract the whole characters folder which will give you all the chara...