This method worked. Thank you!
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- Tue Jun 09, 2020 4:25 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84914
Re: Final Fantasy 7 remake
- Tue Jun 09, 2020 3:38 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84914
Re: Final Fantasy 7 remake
Out of curiosity, I wasn't able to extract audio files with UModel, or am I missing something? I just counted my pak files and it's 115gb... I'm pretty sure I have everything.. h mm ![rolleyes [roll]](./images/smilies/icon_rolleyes.gif)
- Fri Jun 05, 2020 10:05 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84914
Re: Final Fantasy 7 remake
Also, when exporting umap files, there are certain meshes connected with other file such as "animations"
I marked it for an example here

I marked it for an example here

- Fri Jun 05, 2020 3:38 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84914
Re: Final Fantasy 7 remake
I think i got skeletalmesh and skeletalmeshraw because i extracted the environments folder thats inside the characters folder I guess as it says environments i figured id need them and forgot about that however i dont know if that is what will give you all the moving parts ue4 treats statics and mo...
- Fri Jun 05, 2020 1:57 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84914
Re: Final Fantasy 7 remake
For those who want to export umaps and recreate maps here is how - First having dled all paks open umodel and save packages for blueprints, environments(and the environments folder thats inside the characters folder, you can just extract the whole characters folder which will give you all the chara...
